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From: <hea...@ct...> - 2003-07-21 15:39:34
|
>From: "hea...@ct..." <hea...@ct...> > >version 2.1.102--30709, and the December 2002 Apple Dev Tools. There is a > That should read "version 2.1.1-20030709". Sorry for the typos. Cheers, Joe Heafner - Instructional Astronomy and Physics |
From: <hea...@ct...> - 2003-07-21 13:45:43
|
Goo Morning. I am finally able to compile, install, and use VPython from OS X. My systems are running OS 10.2.6, Fink 0.5.3, Safari 1.0, Apple's X11 Beta 3, VPython installer version 2.1.102--30709, and the December 2002 Apple Dev Tools. There is a note on the Fink home page regarding the recent update to the Dec. 2002 Dev Tools. Apparently there are problems with gcc 3.3. Here are some additional instructions that I feel should be placed on the OS X page at VPython.org. - After installing Fink, Gtk+, and Python22, make sure the Fink packages autoconf2.5, automake, automake1.6, numeric, and pkgconfig are installed too. - Before issuing the "./configure --prefix=/sw" command, place the following lines in your ~/.cshrc file: setenv CFLAGS -I/sw/include setenv LDFLAGS -L/sw/include setenv CXXFLAGS $CFLAGS setenv CPPFLAGS $CXXFLAGS setenv BROWSER open The first four are needed so that the compiler can find Fink's gtk and OpenGL libraries. The last environment variable is needed so that invoking help (by pressing F1) from inside IDLE_fork will work. - Note that enabling the "root" account really isn't necessary. You can just use "sudo make install" and give your default admin password. Of course, if there are multiple users on your Mac then the first user's password should suffice since the first user created under OS X automatically has admin privileges. Thanks for everyone's help! Cheers, Joe Heafner - Instructional Astronomy and Physics Home Page http://users.vnet.net/heafnerj/index.html I don't have a Lexus, but I do have a Mac. Same thing. |
From: Doug H. <et...@ed...> - 2003-07-17 19:29:19
|
> My question (request, really) is, could someone post a simple example > program that uses both visual and wxPython? Hi, it probably isn't possible like he said, but here is how I combined pygame and wxpython if it is of help: WxPython has methods for communicating safely between threads, wxPostEvent and wxCallAfter. I'm using them to combine PyGame and wxPython. I start up PyGame in its own thread (similar to the 2nd example here: http://wiki.wxpython.org/index.cgi/IntegratingPyGame and the 1st example here: http://wiki.wxpython.org/index.cgi/LongRunningTasks ). When my pygame drawing code needs to read or set the value of a wxPython control, it uses wxCallAfter (actually, I have my own InvokeLater and InvokeAndWait methods like Java: http://java.sun.com/products/jfc/tsc/articles/threads/threads1.html ). Example, instead of win.inputField.SetValue("text") something like wxCallAfter(win.inputField.SetValue, ["text"]) |
From: Bruce P. <bap...@te...> - 2003-07-17 16:13:32
|
Another approach (that I've not tried) is possibly to set up the VPython program as a server and control it from another process running wxPython. I've written a server that uses VPython and also a VBA (from Excel) routine that controls the VPython display. As they are running in separate processes, they don't interfere with each other. (I also made the server routine multi-threaded to allow it to continue updating the display while responding to calls from VB). I've been thinking of moving the UI from Excel VBA (which is a great rapid prototype platform) to wxPython -- I'd be interested to hear if anyone knows of problems with (or has tried) the multi-process approach. Bruce Peterson At 08:32 PM 7/16/2003, you wrote: >Message: 2 >Subject: Re: [Visualpython-users] working visualpython + wxPython program? >From: Jonathan Brandmeyer <jbr...@ea...> >Reply-To: jbr...@us... >To: Patrick Bouffard <pat...@sp...> >Cc: "Vis...@li..." ><Vis...@li...> >Date: 16 Jul 2003 11:44:31 -0400 > >The short answer is "That's not possible," at least not with any >assurance of safety. The long answer is that visual uses its own event >loop to asynchronously cache and process things like keyboard presses >and mouse clicks & drags. Changing this behavior to say, embed a >vpython window within some larger python GUI program (using pyGTK or >wxPython or tkinter for examples) will require a mechanism to provide a >widget to visual that gives visual the necessary functionality. > >That ability to write a new toolkit-specific widget in python and pass >it to visual is not possible right now. However, it is top on my list >of things to do with the new Boost-based interface that is cooking in >CVS. > >-Jonathan Brandmeyer |
From: Patrick B. <pat...@sp...> - 2003-07-16 16:03:19
|
Jonathan, thanks for the reply. For the kinds of simple things I'd like to do, visual's 3D window wouldn't need to be embedded within the wxPython app, it would simply need to be controlled by it. Preferably in a direct manner, but it sounds from your answer like that wouldn't be possible either. Maybe I could start the visual part in its own process and communicate with it via a socket; maybe even just sending the visual "commands" (e.g. "cylinder(axis=(5,0,0), pos=(3,2,1))" etc.) through the socket and having the receiving end just exec() them. Of course that would mean I'd have to learn how to use sockets ;) ... --Pat Jonathan Brandmeyer wrote: >The short answer is "That's not possible," at least not with any >assurance of safety. The long answer is that visual uses its own event >loop to asynchronously cache and process things like keyboard presses >and mouse clicks & drags. Changing this behavior to say, embed a >vpython window within some larger python GUI program (using pyGTK or >wxPython or tkinter for examples) will require a mechanism to provide a >widget to visual that gives visual the necessary functionality. > >That ability to write a new toolkit-specific widget in python and pass >it to visual is not possible right now. However, it is top on my list >of things to do with the new Boost-based interface that is cooking in >CVS. > >-Jonathan Brandmeyer > >On Wed, 2003-07-16 at 11:08, Patrick Bouffard wrote: > > >>Hello, >> >>I've been playing with the visual module for a couple weeks now--first >>off, let me just say, great work! It's great to have a way to cook up >>simple 3D displays without worrying about the low-level details. I would >>even recommend it to colleagues who are starting to learn Python (makes >>for more interesting "hello, world" programs). >> >>My question (request, really) is, could someone post a simple example >>program that uses both visual and wxPython? Searching the archives I >>found some references to this being possible, but my own initial >>attempts always seem to result in some kind of clashing of the main >>loops of wxPython and visual; things like: >> >>GLib-WARNING **: g_main_iterate(): main loop already active in another >>thread >> >>Now, I'm really just starting with wxPython so perhaps the answer is >>really simple; if so just a pointer in the right direction would be fine... >> >>Thanks, >> >>--Pat >> >> > > > |
From: Jonathan B. <jbr...@ea...> - 2003-07-16 15:59:47
|
The short answer is "That's not possible," at least not with any assurance of safety. The long answer is that visual uses its own event loop to asynchronously cache and process things like keyboard presses and mouse clicks & drags. Changing this behavior to say, embed a vpython window within some larger python GUI program (using pyGTK or wxPython or tkinter for examples) will require a mechanism to provide a widget to visual that gives visual the necessary functionality. That ability to write a new toolkit-specific widget in python and pass it to visual is not possible right now. However, it is top on my list of things to do with the new Boost-based interface that is cooking in CVS. -Jonathan Brandmeyer On Wed, 2003-07-16 at 11:08, Patrick Bouffard wrote: > Hello, > > I've been playing with the visual module for a couple weeks now--first > off, let me just say, great work! It's great to have a way to cook up > simple 3D displays without worrying about the low-level details. I would > even recommend it to colleagues who are starting to learn Python (makes > for more interesting "hello, world" programs). > > My question (request, really) is, could someone post a simple example > program that uses both visual and wxPython? Searching the archives I > found some references to this being possible, but my own initial > attempts always seem to result in some kind of clashing of the main > loops of wxPython and visual; things like: > > GLib-WARNING **: g_main_iterate(): main loop already active in another > thread > > Now, I'm really just starting with wxPython so perhaps the answer is > really simple; if so just a pointer in the right direction would be fine... > > Thanks, > > --Pat |
From: Patrick B. <pat...@sp...> - 2003-07-16 15:09:39
|
Hello, I've been playing with the visual module for a couple weeks now--first off, let me just say, great work! It's great to have a way to cook up simple 3D displays without worrying about the low-level details. I would even recommend it to colleagues who are starting to learn Python (makes for more interesting "hello, world" programs). My question (request, really) is, could someone post a simple example program that uses both visual and wxPython? Searching the archives I found some references to this being possible, but my own initial attempts always seem to result in some kind of clashing of the main loops of wxPython and visual; things like: GLib-WARNING **: g_main_iterate(): main loop already active in another thread Now, I'm really just starting with wxPython so perhaps the answer is really simple; if so just a pointer in the right direction would be fine... Thanks, --Pat |
From: <hea...@ct...> - 2003-07-14 16:19:19
|
>Sorry, I was thinking bash shell rather than C-shell. This worked fine >under tcsh: >setenv CPPFLAGS -I/sw/include >./configure --prefix=/sw >make >without having to explicitly change the header files. > >Just changing CFLAGS doesn't neccesarily help you here, since this is a C++ >program and is not really all that sensitive to CFLAGS. CXXFLAGS ( C++ >flags) and CPPFLAGS (C pre-processor flags) are the real keys for this >package. > Okay this finally worked. I added these env variables to my .cshrc file as described on the Fink site. Now visual will build for me without hard coding the locations of the headers. BTW, the OS X install instructions on vpython.org should reflect the fact that there are a few other libs needed other than those that come with Gtk+ and Python22 installed by Fink. There should also be mention of these env variables that need to be set on OS X. As soon as we figure out the web browser thing that should be added too. >Regarding the help browser, there is a trigger that we can change in our >idle_VPython for the >webbrowser documentation. Try changing the value of help_url in >idle_VPython/EditorWindow.py to >/sw/lib/python2.2/site-packages/visual/docs/index.py. But, that will >probably not be enough. idle_VPython opens a webbrowser using the built-in >module "webbrowser". In webbrowser.py there is a list of available >browsers listed under the section commented as "Platform support for Unix" >and you can probably add support for the new browser that way. >The Python-MAC SIG might have some better advice though. > I just subscribed to the Python-Mac SIG list to see of anyone there can help with this. Thanks for the help! Cheers, Joe Heafner - Instructional Astronomy and Physics Home Page http://users.vnet.net/heafnerj/index.html I don't have a Lexus, but I do have a Mac. Same thing. |
From: Jonathan B. <jdb...@un...> - 2003-07-14 13:51:06
|
Sorry, I was thinking bash shell rather than C-shell. This worked fine under tcsh: setenv CPPFLAGS -I/sw/include ./configure --prefix=/sw make without having to explicitly change the header files. Just changing CFLAGS doesn't neccesarily help you here, since this is a C++ program and is not really all that sensitive to CFLAGS. CXXFLAGS ( C++ flags) and CPPFLAGS (C pre-processor flags) are the real keys for this package. Regarding the help browser, there is a trigger that we can change in our idle_VPython for the webbrowser documentation. Try changing the value of help_url in idle_VPython/EditorWindow.py to /sw/lib/python2.2/site-packages/visual/docs/index.py. But, that will probably not be enough. idle_VPython opens a webbrowser using the built-in module "webbrowser". In webbrowser.py there is a list of available browsers listed under the section commented as "Platform support for Unix" and you can probably add support for the new browser that way. The Python-MAC SIG might have some better advice though. -Jonathan Brandmeyer ----- Original Message ----- From: "Joe Heafner" <hea...@vn...> To: <jbr...@us...> Cc: <vis...@li...> Sent: Sunday, July 13, 2003 10:37 PM Subject: [Visualpython-users] finally success...but... > On Sunday, Jul 13, 2003, at 20:31 US/Eastern, Jonathan Brandmeyer wrote: > > > Try running configure like this: "CPPFLAGS=-I/sw/include ./configure > > --prefix=/sw" > > ...this didn't work. The shell interpreted CPPFLAGS=-I/sw/include as a > command. So, I tried using setenv as described at > > http://fink.sourceforge.net/faq/usage-general.php#compile-myself > > but this didn't work either, so I zapped the environment variables. > Note, however, that I only set the CFLAGS environment variable and not > the others. > > So, I finally resorted to hard coding the locations of the "lost" > header files. Here are the changes I made: > > in ~/visual-2.1.1/cvisual/xgl.h, I changed lines 8,9,and 10 to read > 8 #include </sw/include/gtk-1.2/gdk/gdk.h> > 9 #include </sw/include/gtk-1.2/gtk/gtk.h> > 10 #include </sw/include/gtkgl/gtkglarea.h> > > in /sw/include/gtkgl/gtkglarea.h, I changed line 24 to read > 24 #include </sw/include/gtkgl/gdkgl.h> > > I then issued "make" and got a clean build...FINALLY! > > Now, the remaining issue that bothers me is that in IDLE, when I press > F1 for help I get an error message telling me there's no default > browser. I'm using Safari 1.0. There must be a way to make the help > come up in the system's default browser (in my case, Safari). > > Cheers, > Joe Heafner > > ----- > <http://www.donotcall.gov/> Use it! Be sure to complain about having to > re-register every five years and about the fact that political > fundraisers are exempt! |
From: Joe H. <hea...@vn...> - 2003-07-14 02:38:00
|
On Sunday, Jul 13, 2003, at 20:31 US/Eastern, Jonathan Brandmeyer wrote: > Try running configure like this: "CPPFLAGS=-I/sw/include ./configure > --prefix=/sw" ...this didn't work. The shell interpreted CPPFLAGS=-I/sw/include as a command. So, I tried using setenv as described at http://fink.sourceforge.net/faq/usage-general.php#compile-myself but this didn't work either, so I zapped the environment variables. Note, however, that I only set the CFLAGS environment variable and not the others. So, I finally resorted to hard coding the locations of the "lost" header files. Here are the changes I made: in ~/visual-2.1.1/cvisual/xgl.h, I changed lines 8,9,and 10 to read 8 #include </sw/include/gtk-1.2/gdk/gdk.h> 9 #include </sw/include/gtk-1.2/gtk/gtk.h> 10 #include </sw/include/gtkgl/gtkglarea.h> in /sw/include/gtkgl/gtkglarea.h, I changed line 24 to read 24 #include </sw/include/gtkgl/gdkgl.h> I then issued "make" and got a clean build...FINALLY! Now, the remaining issue that bothers me is that in IDLE, when I press F1 for help I get an error message telling me there's no default browser. I'm using Safari 1.0. There must be a way to make the help come up in the system's default browser (in my case, Safari). Cheers, Joe Heafner ----- <http://www.donotcall.gov/> Use it! Be sure to complain about having to re-register every five years and about the fact that political fundraisers are exempt! |
From: Jonathan B. <jbr...@ea...> - 2003-07-14 00:31:40
|
Now that I think about it, I think that we did something non-standard to install our copy of gtkglarea, and it ended up under /usr/local instead of /sw. Try running configure like this: "CPPFLAGS=-I/sw/include ./configure --prefix=/sw" If that works, we will either change the documentation or the configuration scripts. HTH, -Jonathan Brandmeyer On Sat, 2003-07-12 at 23:21, hea...@ct... wrote: > >From: "Jonathan Brandmeyer" <jbr...@ea...> > > > >Can you privately send me the complete config.log (in the top-level > >directory), cvisual/Makefile, and the output from running 'make'? > > > Certainly. Config.log and cvisual/Makefile are attached. Out from make is as > follows: > > [Joe-Heafners-iBook:~/visual-2.1.1] joeheafner% make > Making all in visual > make[1]: Nothing to be done for `all'. > Making all in cvisual > g++ -c -I./CXX/Include -I. -DHAVE_CONFIG_H -I/sw/include/python2.2 -o > arrow.lo -g -O2 -I/sw/include/gtk-1.2 -I/usr/X11R6/include -I/sw/include/ > glib-1.2 -I/sw/lib/glib/include -D_REENTRANT -I/sw/include/glib-1.2 -I/ > sw/lib/glib/include arrow.cpp > In file included from arrow.cpp:2: > xgl.h:10:29: gtkgl/gtkglarea.h: No such file or directory > make[1]: *** [arrow.lo] Error 1 > make: *** [all-recursive] Error 1 > [Joe-Heafners-iBook:~/visual-2.1.1] joeheafner% > > I'm very grateful for your help! > |
From: Jonathan B. <jbr...@ea...> - 2003-07-13 22:56:38
|
What was the complete error output? Did you run configure per the instructions at www.vpython.org/linux_download.html? -Jonathan Brandmeyer On Sun, 2003-07-13 at 01:49, drr...@ru... wrote: > Hi, folks, > I downloaded VPython, in tar.gz form, and did the first steps, got a directory "visual-2.1.1" containing a bunch of directories etc. The machine runs RedHat Linux8, memory etc are adequate. As per installation instructions, one should do "make" in this directory, and then go to root etc. > However the command "make" just produces a complaint, no target etc, no such file. I have Python 2.2 etc, and Numeric. > Any helpful suggestions ? > Thanks > Radha Krishna |
From: <drr...@ru...> - 2003-07-13 05:49:38
|
Hi, folks, I downloaded VPython, in tar.gz form, and did the first steps, got a dire= ctory "visual-2.1.1" containing a bunch of directories etc. The machine run= s RedHat Linux8, memory etc are adequate. As per installation instructions,= one should do "make" in this directory, and then go to root etc. However the command "make" just produces a complaint, no target etc, no suc= h file. I have Python 2.2 etc, and Numeric. Any helpful suggestions ? Thanks Radha Krishna |
From: Jonathan B. <jbr...@ea...> - 2003-07-13 00:19:51
|
Can you privately send me the complete config.log (in the top-level directory), cvisual/Makefile, and the output from running 'make'? Thanks, Jonathan Brandmeyer ----- Original Message ----- From: "Joe Heafner" <hea...@vn...> To: <vis...@li...> Sent: Saturday, July 12, 2003 12:52 PM Subject: [Visualpython-users] make can't find header files > Hi All. > > Mac OS X, 10.2.6, December 2002 dev tools. > > After discovering some problems with my Fink installation, I > reinstalled Fink 0.5.3 from scratch. I also installed Python22, Gtk+, > and all of the other packages I had previously installed, including > gtkglarea. I'm using the very latest Mac OS X installer dated 9 July. > The problem is that make is complains about the absence of certain > header files that ARE there. I can see them. As per the instructions, I > did "./configure --prefix=/sw" followed by "make". Configure "sees" the > header files as far as I can tell. I'm at a complete loss here. Anyone? > > Cheers, > Joe Heafner > > ----- > <http://www.donotcall.gov/> Use it! Be sure to complain about having to > re-register every five years and about the fact that political > fundraisers are exempt! |
From: Joe H. <hea...@vn...> - 2003-07-12 16:52:14
|
Hi All. Mac OS X, 10.2.6, December 2002 dev tools. After discovering some problems with my Fink installation, I reinstalled Fink 0.5.3 from scratch. I also installed Python22, Gtk+, and all of the other packages I had previously installed, including gtkglarea. I'm using the very latest Mac OS X installer dated 9 July. The problem is that make is complains about the absence of certain header files that ARE there. I can see them. As per the instructions, I did "./configure --prefix=/sw" followed by "make". Configure "sees" the header files as far as I can tell. I'm at a complete loss here. Anyone? Cheers, Joe Heafner ----- <http://www.donotcall.gov/> Use it! Be sure to complain about having to re-register every five years and about the fact that political fundraisers are exempt! |
From: <hea...@ct...> - 2003-07-10 13:07:11
|
Hi. I'm trying to compile Visual 2.1.1 under OS 10.2.6 with Fink 0.5.3. Doing "./ configure --prefix=/sw" produces no errors. When I issue "make" the process bombs with the following: [Joe-Heafners-iBook:~/visual-2.1.1] joeheafner% make Making all in visual make[1]: Nothing to be done for `all'. Making all in cvisual g++ -c -I./CXX/Include -I. -DHAVE_CONFIG_H -I/sw/include/python2.2 -o arrow.lo -g -O2 -I/sw/include/gtk-1.2 -I/usr/X11R6/include -I/sw/include/glib- 1.2 -I/sw/lib/glib/include -D_REENTRANT -I/sw/include/glib-1.2 -I/sw/lib/ glib/include arrow.cpp In file included from arrow.cpp:2: xgl.h:10:29: gtkgl/gtkglarea.h: No such file or directory make[1]: *** [arrow.lo] Error 1 make: *** [all-recursive] Error 1 [Joe-Heafners-iBook:~/visual-2.1.1] joeheafner% The gtkglarea.h file IS present in /sw/include/gtkgl/ so I just tried hardcoding that path but make then complained about the absence of another header file, which is also present. It's like my header files can't be seen by make or something. I'm thinking about trashing my current Fink installation and starting over. I originally installed 0.5.1 and upgraded (without any visible errors) to 0.5.2 and then to 0.5.3 but apparently some things didn't get updated properly. Any suggestions? Cheers, Joe Heafner - Instructional Astronomy and Physics Home Page http://users.vnet.net/heafnerj/index.html I don't have a Lexus, but I do have a Mac. Same thing. |
From: Bruce S. <bas...@un...> - 2003-07-10 03:32:16
|
New installers for Windows and Unix/Linux/MacOSX at http://vpython.org. Thanks to Hugh Fisher, there is now support for true stereo video by setting scene.stereo = 1 on machines with suitable hardware. Hugh has tested this on Windows but not on Linux, and I don't have appropriate equipment yet (but I intend to get an appropriate graphics card and shutter glasses to see this for myself). There is one slightly loose screw: On Windows, setting scene.stereo = 1 on nonstereo hardware is essentially ignored, but on Linux this gives an OpenGL error (can't initialize the device). I'm inclined to think that it would be better to ignore the setting if the device can't give true stereo, since then the program would at least run (in nonstereo mode). Here is the documentation contributed by Hugh and incorporated into the online reference manual: stereo Stereoscopic option; scene2.stereo = 1 will render alternating left eye/right eye images for viewing through shutter glasses if the graphics system supports quad buffered stereo. It not, setting the option has no effect. See also eyesep below. This is not a physically accurate virtual-reality type display. Some tinkering with the field of view, range, and eye separation values is usually needed to get the best results. (Quad buffered stereo is only available on specialised graphics systems that have the necessary hardware and shutter glass connector, such as SGI machines and PCs with nVidia Quadro or 3DLabs Wildcat graphics cards. It generates the illusion of depth by rendering each frame twice from slightly different viewpoints corresponding to the left and right eyes. Special shutter glasses are synchronised with the alternating images so that each eye sees only the matching frame, and our brains do the rest. It's called 'quad buffered' because there is an OpenGL buffer per eye, both double-buffered for smooth updating.) eyesep The eye separation distance in meters for stereoscopic display, ignored if scene.stereo = 0. The default is eyesep = 0.01, increase or decrease as necessary for your particular scene and camera settings. |
From: Jonathan B. <jbr...@ea...> - 2003-07-07 22:27:06
|
Additionally, backwards compatibility has been restored for GCC 2.95, and forwards compatibility has been introduced for Python 2.3. -Jonathan Brandmeyer On Mon, 2003-07-07 at 17:37, Bruce Sherwood wrote: > Now available at http://vpython.org is an up-to-date installer for > Linux/Unix/Mac OSX which includes the recent features (pyramid, > fullscreen, color.orange). > > Bruce Sherwood |
From: Bruce S. <bas...@un...> - 2003-07-07 21:37:39
|
Now available at http://vpython.org is an up-to-date installer for Linux/Unix/Mac OSX which includes the recent features (pyramid, fullscreen, color.orange). Bruce Sherwood |
From: Bruce S. <bas...@un...> - 2003-06-27 19:14:24
|
No, he told me he's not quite ready to have his points object installed. It is somewhat similar to the curve object, but instead of connecting the points it just plots a point at each vertex. These points are essentially one pixel, always the same size no matter how you zoom, and with uniform lighting. Bruce Sherwood Arthur wrote: >>There is a new version for Windows (Linux/Unix/MacOSX to follow) that >>has a pyramid object, thanks to Shaun Press. Documentation is included, >>and stonehenge.py now includes an orange pyramid. >> >>Bruce Sherwood >> >> >> >> > >Has Shaun made all of his source available? > >I happen to be interested in at least understanding his "Point" object. It >may be a good alternative for the sphere object - assumedly with >considerably less overhead - for some of what I am doing. > >That is if I understand correctly that he did implement such an object. > >Art > > > >------------------------------------------------------- >This SF.Net email sponsored by: Free pre-built ASP.NET sites including >Data Reports, E-commerce, Portals, and Forums are available now. >Download today and enter to win an XBOX or Visual Studio .NET. >http://aspnet.click-url.com/go/psa00100006ave/direct;at.asp_061203_01/01 >_______________________________________________ >Visualpython-users mailing list >Vis...@li... >https://lists.sourceforge.net/lists/listinfo/visualpython-users > > |
From: Arthur <ajs...@op...> - 2003-06-27 18:57:04
|
> There is a new version for Windows (Linux/Unix/MacOSX to follow) that > has a pyramid object, thanks to Shaun Press. Documentation is included, > and stonehenge.py now includes an orange pyramid. > > Bruce Sherwood > > Has Shaun made all of his source available? I happen to be interested in at least understanding his "Point" object. It may be a good alternative for the sphere object - assumedly with considerably less overhead - for some of what I am doing. That is if I understand correctly that he did implement such an object. Art |
From: Bruce S. <bas...@un...> - 2003-06-27 18:05:49
|
There is a new version for Windows (Linux/Unix/MacOSX to follow) that has a pyramid object, thanks to Shaun Press. Documentation is included, and stonehenge.py now includes an orange pyramid. Bruce Sherwood |
From: <lis...@gm...> - 2003-06-25 16:22:30
|
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From: Jonathan B. <jbr...@ea...> - 2003-06-25 13:40:52
|
On Wed, 2003-06-25 at 01:46, Ole...@ga... wrote: > Hello there and thanks to those who helped me get past > the first hurdle encountered when installing VPython under debian Linux. > > The magic bullet was the installation of > > xlibmesa-dev (in addition to the other mesa stuff already installed) > > Then ./configure completed. > However, make now complains as shown below. It has to do with g++, > But I have g++-2.95 installed and functional. > Any further ideas, please? > > Cheers and thanks > Ole Nielsen For the moment, `apt-get install g++-3.0 gcc-3.0` and re-run configure like this: `CC=gcc-3.0 CXX=g++-3.0 ./configure` It seems that I broke gcc-2.95 support in a new way. It will be returned soon. -Jonathan |
From: <Ole...@ga...> - 2003-06-25 05:46:53
|
Hello there and thanks to those who helped me get past=20 the first hurdle encountered when installing VPython under debian Linux. The magic bullet was the installation of xlibmesa-dev (in addition to the other mesa stuff already installed) Then ./configure completed. However, make now complains as shown below. It has to do with g++, But I have g++-2.95 installed and functional. Any further ideas, please? Cheers and thanks Ole Nielsen ------------ Output from make ---- ... (snip) Making all in cvisual make[1]: Entering directory `/root/Install/visual-2.0.3/cvisual' /bin/sh ..//libtool --mode=3Dcompile g++ -c -I./CXX/Include -I. -DHAVE_CONFIG_H -I/usr/include/python2.2 -g -O2 -I/usr/include/gtk-1.2 -I/usr/X11R6/include -I/usr/include/glib-1.2 -I/usr/lib/glib/include -D_REENTRANT -I/usr/include/glib-1.2 -I/usr/lib/glib/include -o arrow.lo arrow.cpp=20 g++ -c -I./CXX/Include -I. -DHAVE_CONFIG_H -I/usr/include/python2.2 -g -O2 -I/usr/include/gtk-1.2 -I/usr/X11R6/include -I/usr/include/glib-1.2 -I/usr/lib/glib/include -D_REENTRANT -I/usr/include/glib-1.2 -I/usr/lib/glib/include arrow.cpp -fPIC -DPIC -o arrow.lo In file included from cvisual.h:4, from display.h:4, from prim.h:4, from axial.h:4, from arrow.cpp:1: platform.h:22: istream: No such file or directory platform.h:23: ostream: No such file or directory In file included from CXX/Include/CXX_Objects.h:20, from pvector.h:5, from cvisual.h:5, from display.h:4, from prim.h:4, from axial.h:4, from arrow.cpp:1: CXX/Include/CXX_Exception.h:13: ostream: No such file or directory CXX/Include/CXX_Exception.h:14: istream: No such file or directory In file included from pvector.h:5, from cvisual.h:5, from display.h:4, from prim.h:4, from axial.h:4, from arrow.cpp:1: CXX/Include/CXX_Objects.h:21: ostream: No such file or directory CXX/Include/CXX_Objects.h:22: istream: No such file or directory make[1]: *** [arrow.lo] Error 1 make[1]: Leaving directory `/root/Install/visual-2.0.3/cvisual' make: *** [all-recursive] Error 1 ---------------------------------------------------------------- ---------------------------------------------------- Dr. Ole Nielsen | Software Engineer =20 Urban Risk Research Group | E: Ole...@ga... Geoscience Australia | P: +61 2 6249 9048 Canberra, Australia | F: +61 2 6249 9986=20 ---------------------------------------------------- =20 -----Original Message----- From: vis...@li... [mailto:vis...@li...]=20 Sent: Wednesday, 25 June 2003 1:43 PM To: vis...@li... Subject: Visualpython-users digest, Vol 1 #427 - 2 msgs Send Visualpython-users mailing list submissions to vis...@li... To subscribe or unsubscribe via the World Wide Web, visit https://lists.sourceforge.net/lists/listinfo/visualpython-users or, via email, send a message with subject or body 'help' to vis...@li... You can reach the person managing the list at vis...@li... When replying, please edit your Subject line so it is more specific than "Re: Contents of Visualpython-users digest..." Today's Topics: 1. Re: Debian installation: gtkglarea is required on Unix-like systems (Arnd Baecker) --__--__-- Message: 1 Date: Tue, 24 Jun 2003 08:49:15 +0200 (CEST) From: Arnd Baecker <arn...@we...> To: Ole...@ga... cc: vis...@li... Subject: Re: [Visualpython-users] Debian installation: gtkglarea is required on Unix-like systems Hi, I am not sure if I am the right person to say something here - first I had basically no problems installing Vpython on a debian testing box. Let's see - For dpkg -l | grep gtkgl I get ii gtkglarea5 1.2.3-2 Gimp Toolkit OpenGL area widget shared libra ii gtkglarea5-dev 1.2.3-2 Gimp Toolkit OpenGL area widget include file But I would be surprised if the difference in version number is the origin of the problem. Hmm, so a closer look at the configure output on my machine, which reads checking GTHREAD_LIBS... -lgthread -lpthread -lglib checking GL... yes checking GtkGLArea... yes suggests in comparison with your output below, that maybe some GL stuff is missing... (For example I have /usr/lib/libGL.a /usr/lib/libGLU.a ) These are from xlibmesa-dev/xlibmesa-glu-dev and on my machine I have dpkg -l | grep xlibmesa ii xlibmesa-dev 4.2.1-6 XFree86 Mesa development libraries pseudopac ii xlibmesa-gl-de 4.2.1-6 Mesa 3D graphics library development files [ ii xlibmesa-glu-d 4.2.1-6 Mesa OpenGL utility library development file ii xlibmesa3 4.2.1-6 XFree86 Mesa libraries pseudopackage ii xlibmesa3-gl 4.2.1-6 Mesa 3D graphics library [XFree86] ii xlibmesa3-glu 4.2.1-6 Mesa OpenGL utility library [XFree86] So maybe you have to install xlibmesa-gl-dev as well ? ((maybe you don't need the xlibmesa-glu-dev)) (hmm, and what the heck is that xlibmesa*3 stuff good for then ?? ;-) Good, luck, Arnd On Tue, 24 Jun 2003 Ole...@ga... wrote: > Hi there > > I am having problems installing VPython on several debian boxes ('woody' > as wells as 'testing'). > I have successfully installed: > > gtkglarea5-dev > python2.2-numeric > python2.2-dev > gtk+ 1.2 > xlibmesa3 > pkg-config > > and their dependencies. > I even succeeded in installing python-gtkglarea, python-opengl and > python-gtk so something must be working. > > However, when running > > ./configure > > from the installation directory I get the following error: > > --------------------------------------------------------- > ... (snip) > checking for gthread >=3D 1.0... yes > checking GTHREAD_CFLAGS... -D_REENTRANT -I/usr/include/glib-1.2 > -I/usr/lib/glib/include > checking GTHREAD_LIBS... -lgthread -lpthread -lglib > checking GL... no > checking GL with threads... no > checking Mesa... no > checking Mesa with pthreads... no > configure: error: gtkglarea is required on Unix-like systems > -------------------------------------------------------- > > but I have xlibmesa3=3D4.2.0=3D0prev1v3 and gtkglarea5=3D1.2.3-1 = installed. > > Can anyone help me out here? > > Cheers > Ole > > > ---------------------------------------------------- > Dr. Ole Nielsen | Software Engineer > Urban Risk Research Group | E: Ole...@ga... > Geoscience Australia | P: +61 2 6249 9048 > Canberra, Australia | F: +61 2 6249 9986 > ---------------------------------------------------- > > --__--__-- _______________________________________________ Visualpython-users mailing list Vis...@li... https://lists.sourceforge.net/lists/listinfo/visualpython-users End of Visualpython-users Digest |