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From: Randall L. R. <ra...@ne...> - 2006-06-17 15:04:04
|
linux:/backup/src/mine/visual-3.2.9/build # make Making all in site-packages/visual make[1]: Entering directory `/backup/src/mine/visual-3.2.9/build/site-packages/visual' make[1]: Nothing to be done for `all'. make[1]: Leaving directory `/backup/src/mine/visual-3.2.9/build/site-packages/visual' Making all in src make[1]: Entering directory `/backup/src/mine/visual-3.2.9/build/src' Updating dependancy information for ../../src/xgl.cpp ... make[1]: *** [xgl.d] Error 1 make[1]: Leaving directory `/backup/src/mine/visual-3.2.9/build/src' make: *** [all-recursive] Error 1 ------------------ using boost 1.33 is this the problem?? I can see from the build log that it cannot find the boost header files. |
From: Alexander A. <sp...@al...> - 2006-06-16 23:19:18
|
And now larger than ever lies the curse On this our time; and all that went before Keeps altering its face from bad to worse; And each of us has felt the touch of war -- War after war, and exile, dangers, fear -- And each of us is weary to the core Of seeing his own blood along a spear And being alive because it missed its aim. Some folks have lost their goods and all their gear, And everything is gone, even the name Of house and home and wife and memory. And what's the use of it? A little fame? The nation's thanks? A place in history? One day they'll write a book, and then we'll see. Garcilaso de la Vega, 1503-1535 translated by JB Trend (The Civilization of Spain, Oxford, 1952) -- Alexander Anderson mailto : speeski at alma-services dot abel dot co dot uk bud-nav : http://www.explosive-alma-services-bolts.abel.co.uk/ Where there is no vision, the people perish. |
From: waipot n. <nw...@ya...> - 2006-06-16 10:47:29
|
vis...@li... wrote: Send Visualpython-users mailing list submissions to vis...@li... To subscribe or unsubscribe via the World Wide Web, visit https://lists.sourceforge.net/lists/listinfo/visualpython-users or, via email, send a message with subject or body 'help' to vis...@li... You can reach the person managing the list at vis...@li... When replying, please edit your Subject line so it is more specific than "Re: Contents of Visualpython-users digest..." Today's Topics: 1. TEST (Alexander Anderson) ---------------------------------------------------------------------- Message: 1 Date: Wed, 14 Jun 2006 23:06:40 +0100 From: Alexander Anderson Subject: [Visualpython-users] TEST To: vis...@li... Message-ID: TEST ------------------------------ ------------------------------ _______________________________________________ Visualpython-users mailing list Vis...@li... https://lists.sourceforge.net/lists/listinfo/visualpython-users End of Visualpython-users Digest, Vol 1, Issue 821 ************************************************** --------------------------------- Do you Yahoo!? Everyone is raving about the all-new Yahoo! Mail Beta. |
From: Alexander A. <sp...@al...> - 2006-06-14 22:09:20
|
TEST |
From: Jonathan B. <jbr...@ea...> - 2006-06-13 18:42:03
|
Get it from the Sourceforge download pages at http://www.sourceforge.net/projects/visualpython Probably not more than one or two more beta releases will be pushed out before 4.0, so please test out these builds! Also, the time that I will have to work on VPython will be much more limited from here out, so the sooner we get bug reports, the better. The Windows build should work for users of Windows 98 and ME, as well as XP. This build uses the Win32 API natively, rather than using Gtk. It still uses libsigc++, which is licensed under the LGPL. Therefore, its source code is available as win32_source_deps_LGPL.tar.bz2. At this time, the native windows build does not support the toolbar that the Gtk build does. If there is sufficient interest, it may be possible for us to publish a native Windows build as well as a Gtk+-on-Win32 build. Enjoy! -Jonathan Visual 4.beta2 ================================================================================ NEW FEATURES: * The Windows build is no longer dependent on Gtk+; it uses the Win32 API directly. Windows 98,ME,XP,2K are supported. Windows 95 is _not_ supported, and will not be for the forseeable future. The official Microsoft end of life date for Windows 98 and ME is coming soon (30 June 2006). Support by VPython for those versions of Windows is deprecated. This build depends on a third-party library, libsigc++, which is licensed under the GNU Lesser General Public License, version 2.1. (which was also the case for Gtk). To comply with the terms of this license, the source code for libsigc++ is available from our download site alongside the Windows package. * Ring objects support translucency. (but it is somewhat expensive) * Graphs of points utilize the new points object * (Actually present since 4.beta0) Label objects' text supports Unicode strings. On Linux/Unix, any unicode character supported by the selected font should be displayed correctly. This feature is not implemented for Windows. Additionally, the default text font for Linux is the system font (rather than courier), rendered using Freetype 2. * The colorsliders demo includes an alpha (opacity) slider * The gdots object uses the new points object for rendering cleaner point graphs BUGS FIXED: * Programs that track UI events should exit cleanly when the user closes a window, rather than hang. * A universe consiting of only one instance of a points, curve, convex, faces, or ellipsoid will be displayed properly. * Boxes with negative dimentions are rendered correctly * renderable.shininess = 1.0 is no longer a synonym for diabling shininess (shininess is maximized in this case) * Label object color properties are applied correctly * Copyright notices (license.txt and LIBSIGC_COPYING.txt) have been added to the Windows distribution. * (Linux/UNIX only) label.text returns a properly formed unicode string |
From: Jonathan B. <jbr...@ea...> - 2006-06-08 02:51:03
|
I see you've already decided against it, but let me take a min to explain my own reasons why I think that this is a bad idea. On Thu, 2006-06-08 at 11:36 +1000, Hugh Fisher wrote: > Some thoughts regarding possible implementations of Visual > Python on top of PyGL. (Scene graphs in the next message.) > > Implementing Visual Python on top of PyGL wouldn't get rid > of all the C++ code. PyGL wraps the OpenGL API, but that > doesn't cover window creation or keyboard/mouse handling. This is no big deal - there are several OpenGL-capable windowing systems out there, including PyGtkGLExt and WxPython. > The big advantage I can see of using PyGL is that new > graphical primitives could be written in Python and added > at runtime, instead of the current requirement to write > them in C++ and rebuild cvisual. As Jonathan points out, > all the primitives in VP are static geometries Several of them are not static, and must be frequently rebuilt. Arrows, rings, and labels are prominent examples. Anytime the scene requires high dynamic range (abs(pos) > 1e10 or < 1e-10 or so), significant extra computation is required. > so can be > compiled into display lists. The overhead of OpenGL calls > in Python rather than C++ would be minimal and I doubt > anyone would notice. IF you can crank everything into displaylists and/or vertex arrays, then yes. However, this is not commonly the case, as above. > Jonathan observed we could use GLUT for window, keyboard, > and mouse handling. GLUT is simple, but it might be worth > thinking about wxPython which is a cross platform GUI > toolkit instead. > > Or, just leave the window management and event handling > in C++ as done now. The GUI code is the most amenable to implementing in Python. The current 4.beta series is designed with this in mind. If you look, there is a new class called a display_kernel. It implements everything needed to run the Visual scene graph, without any GUI code. There are a handful of hooks built in so that a GUI can be wrapped around (or inherited from) this class. > The major disadvantage is that it introduces a dependancy > on another piece of software. One of the things that makes > Visual Python great is that you download it and it Just > Works. (Well, almost always.) Basing VP on PyGL means > having to point users at another download site, or shipping > a copy of PyGL with every copy of VP, or ... I'm sure it > can be done, but is it worth the hassle? Nah - this argument is a red herring. We already package a couple of extra libs with Visual (such as Numeric and Numarray). 4.betaX includes a 30 MB GTK runtime along with it. However, doing all of the rendering in C++ offers one _huge_ advantage over Python, that is independant of all other arguments. By running the GUI/rendering thread in C++, rendering takes place concurrently with physics code. Python is not capable of concurrent threading. When a Python program is mulithreaded, only one thread can ever run at any given time, regardless of the threading support of the host. This is because the interpreter itself is not thread safe. The interpreter multiplexes back and forth by rapidly releasing and grabbing a global interpreter lock. Even on multi-core and hyperthreading hardware, only _one_ Python thread can run at any given time (within a single program, that is). -Jonathan |
From: Hugh F. <hug...@an...> - 2006-06-08 02:36:44
|
More thoughts, this time about implementing Visual Python on top of a scene graph API. This I don't think is a good idea, for technical reasons and for a more stylistic reason of who Visual Python is meant for. I'm writing my own Python 3D toolkit for virtual reality and visualization, based on the SGI Performer scene graph API. (Yeah I know SGI have gone bankrupt, it's the reason I happen to be thinking a lot about Python and scene graphs just now.) This gives me some experience and/or bias which I think is useful. Technically, it introduces a major dependency on another piece of software. I wrote in my last message that VP is great because you can download the binary and it Just Works. I'm not at all sure this could be done if VP required a scene graph. They're large, complicated bits of software under constant development. From my experience, I could just about offer a binary version of my Python scene graph toolkit for SGI IRIX, because it's a commercial OS that always ships with the scene graph libs. For Linux, I have to tell people to first install Performer, then compile and install my Python toolkit. MacOS or Windows wouldn't be any better, because neither has a standard scene graph API. A scene graph would almost certainly require a major rewrite of Visual Python. OpenGL has succeeded because it's low level and very flexible, without forcing you to write programs in a particular way. The price is no window management, event handling, picking, etc. Scene graph APIs provide a lot more features, but they also require you to write your code to match their style. They have to, large interactive 3D systems are really complicated. As I'm finding out, once you've committed to a scene graph API, it's difficult to switch. The rewriting might even have to extend to Visual Python code, not just the implementation. In the current version, as shown by all the demo programs, the main control loop and event loop is written in Python. The scene graphs I know all have an internal frame loop with event callbacks, and you have to write the Python code in the same style as PyGTK or wxPython. It's not difficult, but it isn't how Visual Python currently works and users would have to adapt. Which brings me to my second reason, is Visual Python meant for the kind of people who use scene graphs? A scene graph like Performer is a big complicated library for people who want to build big and frequently complicated 3D systems. We want to do wierd things, to tweak and tune for maximum performance, and this means exposing all the knobs and levers. We are, in short, speed freaks who willingly put up with the extra complexity. This is why I didn't use Visual Python as the basis for my own toolkit. I think VP is a wonderful tool for scientists, mathematicians, and students. I'd hate to spoil it by adding on a ton of features that I'd find useful but they would not. Which is not to say it's impossible to move smoothly from Visual Python to a full fledged scene graph. Maybe it can be done. But I'd be very careful about it. -- Hugh Fisher DCS, ANU PS. For anyone interested in looking at my 3D Python toolkit, <http://cs.anu.edu.au/~hugh.fisher/py3d/> For either an introduction to just how complicated a scene graph can be even in Python, or an example of how NOT to do it :-), have a look at py3dview/py3dview/Doc/ which is the HTML reference pages and a mini tutorial for Python programmers, and py3dview/py3dview/Demo/ has a bunch of little demonstration and testing programs. Needs a Linux or IRIX system with Performer if you actually want to build and run the thing. |
From: Hugh F. <hug...@an...> - 2006-06-08 01:38:00
|
Some thoughts regarding possible implementations of Visual Python on top of PyGL. (Scene graphs in the next message.) Implementing Visual Python on top of PyGL wouldn't get rid of all the C++ code. PyGL wraps the OpenGL API, but that doesn't cover window creation or keyboard/mouse handling. The big advantage I can see of using PyGL is that new graphical primitives could be written in Python and added at runtime, instead of the current requirement to write them in C++ and rebuild cvisual. As Jonathan points out, all the primitives in VP are static geometries so can be compiled into display lists. The overhead of OpenGL calls in Python rather than C++ would be minimal and I doubt anyone would notice. Jonathan observed we could use GLUT for window, keyboard, and mouse handling. GLUT is simple, but it might be worth thinking about wxPython which is a cross platform GUI toolkit instead. Or, just leave the window management and event handling in C++ as done now. The major disadvantage is that it introduces a dependancy on another piece of software. One of the things that makes Visual Python great is that you download it and it Just Works. (Well, almost always.) Basing VP on PyGL means having to point users at another download site, or shipping a copy of PyGL with every copy of VP, or ... I'm sure it can be done, but is it worth the hassle? -- Hugh Fisher DCS, ANU |
From: Dr P H B. <P.H...@bh...> - 2006-06-06 18:30:46
|
I hit a frustrating bug which took some time to identify When I tried to run a module containing from visual.controls import * it seized up with the usual message: There's an error in your program: invalid syntax. The place where the error purported could be in the middle of a remark. Further investigation suggested that the purported error was a fixed distance into the program! Yet further investigation showed that the problem was caused by having imported another module, which itself imported visual. That module needed only to import 'math'. Making this change appears to have cured problem from Dr P H Borcherds reply to: p.h...@bh... telephone (+44) 121 475 3029 |
From: Dr P H B. <P.H...@bh...> - 2006-06-06 18:15:36
|
Is there any way of controlling the size of the python shell window from python or vpython? from Dr P H Borcherds reply to: p.h...@bh... telephone (+44) 121 475 3029 |
From: Gary <pa...@in...> - 2006-06-05 18:08:22
|
Jonathan Brandmeyer wrote: >A Windows build for Windows 2K/XP and source tarball are up on the >Sourceforge files section for visualpython: >http://sourceforge.net/project/showfiles.php?group_id=6013 > Jonathan, Still no dice, but a slightly different error msg. See the last line. -gary In [1]: import visual --------------------------------------------------------------------------- exceptions.ImportError Traceback (most recent call last) C:\Documents and Settings\Gary\My Documents\<ipython console> C:\Python24\lib\site-packages\visual\__init__.py 23 24 # Don't try this at home! ---> 25 import array_backend 26 # The following is intended to be equivalent to: 27 # >>> from array_backend.backend[0] import * C:\Python24\lib\site-packages\visual\array_backend.py 2 3 # I am performing the import statements within functions to prevent poll uting the global 4 # namespace 5 def _try_init_numeric(): 6 try: ImportError: DLL load failed: Invalid access to memory location. |
From: Gary <pa...@in...> - 2006-06-05 17:53:37
|
Jonathan Brandmeyer wrote: >On Sun, 2006-06-04 at 23:50 -0400, Bruce Sherwood wrote: > > >>Hurray! Works for me. >> >>Regarding a note from Gary Pajer: Yes, the zip file contains iconv.dll >>and intl.dll, not libintl.dll nor libiconv.dll. I copied the files >>directly from the zip file, leaving the names as iconv.dll and intl.dll >>(and overwriting the old files with those names), and now everything >>works on my XP machine. >> >> > >I misspoke - intl.dll and iconv.dll are their proper names; no renaming >is needed. > > Ok, but the problem persists. -gary >-Jonathan > > > >_______________________________________________ >Visualpython-users mailing list >Vis...@li... >https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |
From: Jonathan B. <jbr...@ea...> - 2006-06-05 17:51:02
|
A Windows build for Windows 2K/XP and source tarball are up on the Sourceforge files section for visualpython: http://sourceforge.net/project/showfiles.php?group_id=6013 I am particularly interested in what folks think of the points object - its defaults, usability, etc. More than one person has asked for such a beastie in the past. Happy Hacking! -Jonathan Visual 4.beta1 ================================================================================ NEW FEATURES: * A new points object: class points(cvisual.renderable): property pos: Nx3 Numeric double array property color: Nx4 Numeric float array property size: double; the size of every point in the array, in either pixels or world-space units property type: "world" or "screen"; Defines whether a points object's size property is defined in world space or screen space property antialias: boolean; If true, points are rounded. otherwise, they are square. Caveats: if "GL_ARB_point_parameters" in scene.info(): then type = "world" will work. else: type is silently ignored and considered to be "screen" There is an implementation-defined size range for either round or square points, which is not easily visible to client programs at this time. Specifying a size outside this range will cause it to be silently clamped internally to whatever range that the hardware supports. BUGS FIXED: * The Gtk runtime shipped with VPython on Windows uses the Gtk-Wimp (Windows native widgets) theme by default. * Several DLL's in the Gtk runtime have been fixed * Texture data of NxM is automatically interpreted as NxMx1 * Setting curve.blue works correctly * Thin curve's color is rendered correctly KNOWN ISSUES: * The Windows build will only run on Windows XP (Pro and Home) and 2000. |
From: Jonathan B. <jbr...@ea...> - 2006-06-05 17:44:10
|
On Sun, 2006-06-04 at 23:50 -0400, Bruce Sherwood wrote: > Hurray! Works for me. > > Regarding a note from Gary Pajer: Yes, the zip file contains iconv.dll > and intl.dll, not libintl.dll nor libiconv.dll. I copied the files > directly from the zip file, leaving the names as iconv.dll and intl.dll > (and overwriting the old files with those names), and now everything > works on my XP machine. I misspoke - intl.dll and iconv.dll are their proper names; no renaming is needed. -Jonathan |
From: Bruce S. <Bru...@nc...> - 2006-06-05 03:50:41
|
Hurray! Works for me. Regarding a note from Gary Pajer: Yes, the zip file contains iconv.dll and intl.dll, not libintl.dll nor libiconv.dll. I copied the files directly from the zip file, leaving the names as iconv.dll and intl.dll (and overwriting the old files with those names), and now everything works on my XP machine. Congratulations, Jonathan. This is a huge step forward. Bruce Jonathan Brandmeyer wrote: > I may have managed to track down the problem. Please download > http://www4.ncsu.edu/~jdbrandm/vpython-4.beta0-patch.zip > > It contains libintl.dll and libiconv.dll. Extract both of these to > C:\Python24\Lib\site-packages\ > gtkrun\bin\, and then try to run some VPython program. > > If this either works or doesn't work for you, please let me know. > > Thanks, > -Jonathan Brandmeyer > > > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users > |
From: Gary <pa...@in...> - 2006-06-05 02:22:13
|
Jonathan Brandmeyer wrote: >I may have managed to track down the problem. Please download >http://www4.ncsu.edu/~jdbrandm/vpython-4.beta0-patch.zip > >It contains libintl.dll and libiconv.dll. Extract both of these to >C:\Python24\Lib\site-packages\ >gtkrun\bin\, and then try to run some VPython program. > >If this either works or doesn't work for you, please let me know. > >Thanks, >-Jonathan Brandmeyer > > Sorry to report: In [1]: import visual --------------------------------------------------------------------------- exceptions.ImportError Traceback (most recent call last) C:\Documents and Settings\Gary\My Documents\<ipython console> C:\Python24\lib\site-packages\visual\__init__.py 22 23 # Don't try this at home! ---> 24 import array_backend 25 # The following is intended to be equivalent to: 26 # >>> from array_backend.backend[0] import * C:\Python24\lib\site-packages\visual\array_backend.py 2 3 # I am performing the import statements within functions to prevent poll uting the global 4 # namespace 5 def _try_init_numeric(): 6 try: ImportError: DLL load failed: The specified procedure could not be found. I note that the files in the zip are called intl.dll and iconv.dll, not libintl.dll and libiconv.dll. I copied and renamed the files so that I have the files under both names in c:\Python24\Lib\site-packages, but the result is the same FYI: I am on a Thinkpad. Very rarely, but not never, I have a conflict with the IBM installed python. The problem arises because IBM chose to set PYTHONCASEOK causing confusion if modules have capital letter names. I unset it, but very occasionally the system detects the change and resets it. Very annoying and easy to forget about. Bit me twice. I mention this because if you are not on a Thinkpad, you will never find this problem. On the face of it, I don't see that this little feature applies in this case. -gary > > >_______________________________________________ >Visualpython-users mailing list >Vis...@li... >https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |
From: Jonathan B. <jbr...@ea...> - 2006-06-04 22:40:57
|
On Sun, 2006-06-04 at 23:14 +0100, Dr P H Borcherds wrote: > Dear Jonathon > > Have tried the patch. Sad to report same error message. > > Regards > > Peter > > My error message is : ImportError: DLL load failed: A device attached > to the system is not functioning. This error is very different from the other one. Unfortunately, it appears that I may need to crank out a separate build for Win 98/ME/NT4, as documented here: http://www.gimp.org/~tml/gimp/win32/downloads.html (see the note about Cairo farther down the page). It will probably take me a couple of days to build up a Gtk+ 2.6-based dev environment, but one will be coming down the pipe (probably in the 4.beta2 release, as 4.beta1 is almost ready now). -Jonathan |
From: Dr P H B. <P.H...@bh...> - 2006-06-04 22:20:28
|
Dear Jonathon Have tried the patch. Sad to report same error message. Regards Peter My error message is : ImportError: DLL load failed: A device attached to the system is not functioning. In message <448...@ea...> Jonathan Brandmeyer <jbr...@ea...> wrote: > I may have managed to track down the problem. Please download > http://www4.ncsu.edu/~jdbrandm/vpython-4.beta0-patch.zip > > It contains libintl.dll and libiconv.dll. Extract both of these to > C:\Python24\Lib\site-packages\ > gtkrun\bin\, and then try to run some VPython program. > > If this either works or doesn't work for you, please let me know. > > Thanks, > -Jonathan Brandmeyer > > > > _______________________________________________ > Visualpython-users mailing list > Vis...@li... > https://lists.sourceforge.net/lists/listinfo/visualpython-users -- Dr P H Borcherds |<mailto:P.H...@bh...> |phone 0044 (0)121 475 3029 |
From: Dr P H B. <P.H...@bh...> - 2006-06-04 21:50:11
|
In message <448...@in...> Gary <pa...@in...> wrote: > Jonathan Brandmeyer wrote: > > >> > >>ImportError: DLL load failed: The specified procedure could not be found. > >> > >> > > > >OK - I'm seeing this problem on a few people's machines. I'm not quite > >sure what is causing it, because it isn't a problem on my development > >machine. > > > >If you _don't_ see this error, please let me know which version of > >Windows you are running, which OpenGL drivers you have installed, and > >which video card you have installed. > > > >Thanks, > >-Jonathan > > > > My error message is : ImportError: DLL load failed: A device attached to the system is not functioning. I am running windows Me Please can you advise on how to find out which Open GL drivers and video cards are installed: my usual sources of information cannot help me on these. Regards Peter -- Dr P H Borcherds |<mailto:P.H...@bh...> |phone 0044 (0)121 475 3029 |
From: Jonathan B. <jbr...@ea...> - 2006-06-04 17:59:57
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I may have managed to track down the problem. Please download http://www4.ncsu.edu/~jdbrandm/vpython-4.beta0-patch.zip It contains libintl.dll and libiconv.dll. Extract both of these to C:\Python24\Lib\site-packages\ gtkrun\bin\, and then try to run some VPython program. If this either works or doesn't work for you, please let me know. Thanks, -Jonathan Brandmeyer |
From: Gary <pa...@in...> - 2006-06-04 17:29:02
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Jonathan Brandmeyer wrote: >On Fri, 2006-06-02 at 20:58 -0400, Gary wrote: > > >>Jonathan Brandmeyer wrote: >> >> >> >>>If you see this error and have the time to do so, please do the >>>following: >>>Download depends.exe from http://www.dependencywalker.com/ >>>Open site-packages/visual/cvisual.dll from within the program. >>>It should pop up some kind of error that a bunch of libraries cannot be >>>found. Click OK and continue. >>>Select Options->Configure Module Search Order >>>At the bottom of the dialog, type C:\Python24\Lib\site-packages\gtkrun >>>\bin, and click "Add Directory" >>>When asked to refresh the current session, click Yes >>>Let me know all of the errors that remain. >>> >>> >>> >>> >>In the bottom window: >> >>Error: At least one module has an unresolved import due to a missing >>export function in an implicitly dependent module. >>Warning: At least one delay-load dependency module was not found. >>Warning: At least one module has an unresolved import due to a missing >>export function in a delay-load dependent module. >> >> >>In the window above that one, the following module and error message is >>at the top of the list. >> >>MSJAVA.DLL: Error opening file. The system cannot find the file >>specified (2). >> >> > >This one doesn't matter (at least I don't think so - I've seen it on a >lot of other DLL's that work fine too). Are there any other warnings or >errors in the next-to-last pane? > > No, none at all. Offer of phone call still stands if you think it would help. -gary >Thanks, >-Jonathan > > > >_______________________________________________ >Visualpython-users mailing list >Vis...@li... >https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |
From: Jonathan B. <jbr...@ea...> - 2006-06-03 16:24:46
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On Fri, 2006-06-02 at 20:58 -0400, Gary wrote: > Jonathan Brandmeyer wrote: > > > > >If you see this error and have the time to do so, please do the > >following: > >Download depends.exe from http://www.dependencywalker.com/ > >Open site-packages/visual/cvisual.dll from within the program. > >It should pop up some kind of error that a bunch of libraries cannot be > >found. Click OK and continue. > >Select Options->Configure Module Search Order > >At the bottom of the dialog, type C:\Python24\Lib\site-packages\gtkrun > >\bin, and click "Add Directory" > >When asked to refresh the current session, click Yes > >Let me know all of the errors that remain. > > > > > In the bottom window: > > Error: At least one module has an unresolved import due to a missing > export function in an implicitly dependent module. > Warning: At least one delay-load dependency module was not found. > Warning: At least one module has an unresolved import due to a missing > export function in a delay-load dependent module. > > > In the window above that one, the following module and error message is > at the top of the list. > > MSJAVA.DLL: Error opening file. The system cannot find the file > specified (2). This one doesn't matter (at least I don't think so - I've seen it on a lot of other DLL's that work fine too). Are there any other warnings or errors in the next-to-last pane? Thanks, -Jonathan |
From: Gary <pa...@in...> - 2006-06-03 00:59:25
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Jonathan Brandmeyer wrote: >On Thu, 2006-06-01 at 20:30 -0400, Gary wrote: > > >>Jonathan Brandmeyer wrote: >> >> >> >>>A Windows-only build of this release is now available on the sourceforge >>>download area. >>> >>> >>> >>Jonathan, >> >>In [1]: import visual as v >>--------------------------------------------------------------------------- >>exceptions.ImportError Traceback (most >>recent call >> last) >> >>C:\Documents and Settings\Gary\My Documents\<ipython console> >> >>C:\Python24\lib\site-packages\visual\__init__.py >> 22 >> 23 # Don't try this at home! >>---> 24 import array_backend >> 25 # The following is intended to be equivalent to: >> 26 # >>> from array_backend.backend[0] import * >> >>C:\Python24\lib\site-packages\visual\array_backend.py >> 2 >> 3 # I am performing the import statements within functions to >>prevent poll >>uting the global >> 4 # namespace >> 5 def _try_init_numeric(): >> 6 try: >> >>ImportError: DLL load failed: The specified procedure could not be found. >> >> > >OK - I'm seeing this problem on a few people's machines. I'm not quite >sure what is causing it, because it isn't a problem on my development >machine. > >If you see this error and have the time to do so, please do the >following: >Download depends.exe from http://www.dependencywalker.com/ >Open site-packages/visual/cvisual.dll from within the program. >It should pop up some kind of error that a bunch of libraries cannot be >found. Click OK and continue. >Select Options->Configure Module Search Order >At the bottom of the dialog, type C:\Python24\Lib\site-packages\gtkrun >\bin, and click "Add Directory" >When asked to refresh the current session, click Yes >Let me know all of the errors that remain. > > In the bottom window: Error: At least one module has an unresolved import due to a missing export function in an implicitly dependent module. Warning: At least one delay-load dependency module was not found. Warning: At least one module has an unresolved import due to a missing export function in a delay-load dependent module. In the window above that one, the following module and error message is at the top of the list. MSJAVA.DLL: Error opening file. The system cannot find the file specified (2). (sounds like greek to me). I'll help anyway I can (including giving you my phone number, if you want) -gary >If you _don't_ see this error, please let me know which version of >Windows you are running, which OpenGL drivers you have installed, and >which video card you have installed. > >Thanks, >-Jonathan > > > >_______________________________________________ >Visualpython-users mailing list >Vis...@li... >https://lists.sourceforge.net/lists/listinfo/visualpython-users > > > |
From: Jonathan B. <jbr...@ea...> - 2006-06-02 23:18:11
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On Thu, 2006-06-01 at 20:30 -0400, Gary wrote: > Jonathan Brandmeyer wrote: > > >A Windows-only build of this release is now available on the sourceforge > >download area. > > > Jonathan, > > In [1]: import visual as v > --------------------------------------------------------------------------- > exceptions.ImportError Traceback (most > recent call > last) > > C:\Documents and Settings\Gary\My Documents\<ipython console> > > C:\Python24\lib\site-packages\visual\__init__.py > 22 > 23 # Don't try this at home! > ---> 24 import array_backend > 25 # The following is intended to be equivalent to: > 26 # >>> from array_backend.backend[0] import * > > C:\Python24\lib\site-packages\visual\array_backend.py > 2 > 3 # I am performing the import statements within functions to > prevent poll > uting the global > 4 # namespace > 5 def _try_init_numeric(): > 6 try: > > ImportError: DLL load failed: The specified procedure could not be found. OK - I'm seeing this problem on a few people's machines. I'm not quite sure what is causing it, because it isn't a problem on my development machine. If you see this error and have the time to do so, please do the following: Download depends.exe from http://www.dependencywalker.com/ Open site-packages/visual/cvisual.dll from within the program. It should pop up some kind of error that a bunch of libraries cannot be found. Click OK and continue. Select Options->Configure Module Search Order At the bottom of the dialog, type C:\Python24\Lib\site-packages\gtkrun \bin, and click "Add Directory" When asked to refresh the current session, click Yes Let me know all of the errors that remain. If you _don't_ see this error, please let me know which version of Windows you are running, which OpenGL drivers you have installed, and which video card you have installed. Thanks, -Jonathan |
From: Jonathan B. <jbr...@ea...> - 2006-06-02 22:58:52
|
On Thu, 2006-06-01 at 19:44 -0400, Colin Kingsley wrote: > Hey guys > > I'm working on a Gentoo package for the beta releases, and I'm having a > compile error that I cant seem to get around. I'm not sure if its an > issue with the beta or my system, so I've attached the config.log for > you to have a look. If I make any progress myself I'll let you know. See the new list of dependencies in INSTALL.txt > By the way, I know these are beta releases so I'll be masking them for > the moment. That means users will have to take special actions to use > the new version, thus preventing me and you from a flood of bug reports > from inexperienced users. If I receive any bug reports from those who > choose to test your beta, I'll pass them on to you after making sure its > not a Gentoo issue. Thanks! -Jonathan > Thanks, and keep up the good work > Colin Kingsley (tercel) > plain text document attachment (config.log) (snip) > configure:19861: checking for GTK > configure:19869: $PKG_CONFIG --exists --print-errors "gtkglextmm-1.2 >= 1.2 pangoft2 glibmm-2.4 pangomm-1.4 libglademm-2.4 freetype2" > Package gtkglextmm-1.2 was not found in the pkg-config search path. > Perhaps you should add the directory containing `gtkglextmm-1.2.pc' > to the PKG_CONFIG_PATH environment variable > No package 'gtkglextmm-1.2' found > Package glibmm-2.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `glibmm-2.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'glibmm-2.4' found > Package pangomm-1.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `pangomm-1.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'pangomm-1.4' found > Package libglademm-2.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `libglademm-2.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'libglademm-2.4' found > configure:19872: $? = 1 > configure:19887: $PKG_CONFIG --exists --print-errors "gtkglextmm-1.2 >= 1.2 pangoft2 glibmm-2.4 pangomm-1.4 libglademm-2.4 freetype2" > Package gtkglextmm-1.2 was not found in the pkg-config search path. > Perhaps you should add the directory containing `gtkglextmm-1.2.pc' > to the PKG_CONFIG_PATH environment variable > No package 'gtkglextmm-1.2' found > Package glibmm-2.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `glibmm-2.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'glibmm-2.4' found > Package pangomm-1.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `pangomm-1.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'pangomm-1.4' found > Package libglademm-2.4 was not found in the pkg-config search path. > Perhaps you should add the directory containing `libglademm-2.4.pc' > to the PKG_CONFIG_PATH environment variable > No package 'libglademm-2.4' found > configure:19890: $? = 1 > No package 'gtkglextmm-1.2' found > No package 'glibmm-2.4' found > No package 'pangomm-1.4' found > No package 'libglademm-2.4' found > configure:19918: error: gtkglextmm 1.2+ |