Joyport I/O Simulation breaks keyboard scanning due to active drive on all bits
Versatile Commodore Emulator
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blackystardust,
gpz
Weird. It's like this since the beginning when "Joyport I/O Simulation" was introduced.
Kinda hard to believe that no one has noticed this in all this time.
The problem was that the initial value was 0 for both ports by default (but it should have been 0xff)
should be fixed in r45971 - please test
I tested with the r45971 snapshot version, works like a charm now! TYVM
great :)