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From: Jason D. <jd...@is...> - 2006-06-05 21:09:24
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On Mon, 5 Jun 2006, Rakolta, Joe (NM75) wrote: > Thanks Jason, > > I'll give that a try. > > Do you have any advice for installing OpenAL and ALUT on LINUX? I > downloaded the source, followed the README's, no dice. The Readme's should get you there, but there can be a few glitches, depending on how you do the install. The biggest problem you might face is that OpenAL is kind of in a state of transition now (OpenAL 1.0 to 1.1 spec, and a Subversion repository instead of CVS), so some of the less recent documentation may be incorrect. I can probably help you out if you tell me exactly how you downloaded and compiled OpenAL and ALUT, and what exactly is going wrong with it. > > Any help is appreciated. (OpenAL might be a great thing, but it really > needs work on install procedures etc.) > The work is being done. It's just a slow process because it's a community- driven project and the Linux community is still fairly small. --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-06-05 14:01:22
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Thanks Jason, I'll give that a try. Do you have any advice for installing OpenAL and ALUT on LINUX? I downloaded the source, followed the README's, no dice. Errors like: can't find AL/alut.h, etc. I'm not much of a LINUX guy, but I'm pretty sure I followed the instructions in the README's. Any help is appreciated. (OpenAL might be a great thing, but it really needs work on install procedures etc.) Thanks for your help, Joe Rakolta -----Original Message----- From: Jason Daly [mailto:jd...@is...]=20 Sent: Friday, June 02, 2006 3:58 PM To: Rakolta, Joe (NM75) Cc: ves...@li... Subject: Re: LINUX compile question Rakolta, Joe (NM75) wrote: > > Hi Jason, > > I finally am trying to compile VESS 4.1.0 under LINUX (OSG, using=20 > configure, then make install) > > I have encountered the following error with: > > vsCal3DMeshLoader.c++ > > On line 88, it is looking for a defined variable R_OK. This is not=20 > defined if _MSC_VER has not been set. Am I missing something? > You must be using a version of Linux that we haven't tested. I believe R_OK is defined in unistd.h. The fact that it's not #included in the file leads me to believe that some other header file includes it on RHEL 4, but not the distribution you're using. The fix would be to add a #else section after the #ifdef _MSC_VER that does #include <unistd.h>. > Also, I grabbed the latest ffmpeg, configured, and compiled, but VESS=20 > does not like it when I use confgire. Its reports "No" for the last=20 > two out of three ffmpeg checks that it does. I turned off that option=20 > for now. > Make sure you pass --enable-shared to ffmpeg's configure script. Otherwise, the ffmpeg shared libraries don't get created. --"J" |
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From: Jason D. <jd...@is...> - 2006-06-02 21:59:57
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Rakolta, Joe (NM75) wrote: > > Hi Jason, > > I finally am trying to compile VESS 4.1.0 under LINUX (OSG, using=20 > configure, then make install) > > I have encountered the following error with: > > vsCal3DMeshLoader.c++ > > On line 88, it is looking for a defined variable R_OK. This is not=20 > defined if _MSC_VER has not been set. Am I missing something? > You must be using a version of Linux that we haven't tested. I believe R_OK is defined in unistd.h. The fact that it's not #included in the file leads me to believe that some other header file includes it on RHEL 4, but not the distribution you're using. The fix would be to add a #else section after the #ifdef _MSC_VER that does #include <unistd.h>. > Also, I grabbed the latest ffmpeg, configured, and compiled, but VESS=20 > does not like it when I use confgire. Its reports =93No=94 for the last= =20 > two out of three ffmpeg checks that it does. I turned off that option=20 > for now. > Make sure you pass --enable-shared to ffmpeg's configure script. Otherwise, the ffmpeg shared libraries don't get created. --"J" |
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From: Glenn M. <ma...@is...> - 2006-03-17 16:08:58
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On Fri, 17 Mar 2006, Rakolta, Joe (NM75) wrote: > Thanks guys. > > I am so impressed with this toolkit. I discover new capabilities > provided by this tool almost everyday. To date, I have barely scratched > the surface of the full potential provided by VESS, and I'm very pleased > so far. > > I look forward to using this and future releases. > > Great job! Thanks for the compliments! Glenn |
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From: Jason D. <jd...@is...> - 2006-03-17 16:08:16
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Rakolta, Joe (NM75) wrote: >Thanks guys. > >I am so impressed with this toolkit. I discover new capabilities >provided by this tool almost everyday. To date, I have barely scratched >the surface of the full potential provided by VESS, and I'm very pleased >so far. > >I look forward to using this and future releases. > >Great job! > > > Thanks Joe. It's great to know that our work is appreciated! -- --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-03-17 15:10:05
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Thanks guys. I am so impressed with this toolkit. I discover new capabilities provided by this tool almost everyday. To date, I have barely scratched the surface of the full potential provided by VESS, and I'm very pleased so far. I look forward to using this and future releases. Great job! Joe Rakolta -----Original Message----- From: ves...@li... [mailto:ves...@li...] On Behalf Of Glenn Martin Sent: Thursday, March 16, 2006 10:05 PM To: ves...@li... Subject: [Vess-users] VESS 4.1.0 Released The Interactive Realities Laboratory within the Univesity of Central Florida's Institute for Simulation and Training announces the release of the Virtual Environment Software Sandbox (VESS) version 4.1.0!=20 It can be found at http://vess.ist.ucf.edu/ VESS 4.1.0 adds support for the PhaseSpace Motion Digitizer, native support=20 for all Intersense motion tracking devices, a new "first person shooter" like motion model, a particle system class, and the OpenGL shading language (GLSL). A number of bugs and issues (see the Release Notes in the distribution for=20 more details). Thanks to the entire team for their contributions! The next release will be version 5.0.0 and will include integration with the Open Dynamics Engine (ODE), an expanded Environment library, and additional items still being considered. Look for it later this year! Glenn ------------------------------------------------------- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=3Dlnk&kid=3D110944&bid=3D241720&dat=3D= 121642 _______________________________________________ Vess-users mailing list Ves...@li... https://lists.sourceforge.net/lists/listinfo/vess-users |
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From: Glenn M. <ma...@is...> - 2006-03-17 05:05:44
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The Interactive Realities Laboratory within the Univesity of Central Florida's Institute for Simulation and Training announces the release of the Virtual Environment Software Sandbox (VESS) version 4.1.0! It can be found at http://vess.ist.ucf.edu/ VESS 4.1.0 adds support for the PhaseSpace Motion Digitizer, native support for all Intersense motion tracking devices, a new "first person shooter" like motion model, a particle system class, and the OpenGL shading language (GLSL). A number of bugs and issues (see the Release Notes in the distribution for more details). Thanks to the entire team for their contributions! The next release will be version 5.0.0 and will include integration with the Open Dynamics Engine (ODE), an expanded Environment library, and additional items still being considered. Look for it later this year! Glenn |
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From: Jason D. <jd...@is...> - 2006-03-09 16:24:16
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Rakolta, Joe (NM75) wrote: > Hi Jason, > > I did find WGLINFO.exe on the net and downloaded it, but I don't know > what else you may have said in your reply email - thanks to our > wonderful email blocking software. I run it, but don't understand > what it means. I really appreciate your help. > That's OK. Basically, it prints all the extensions supported by your video card and driver. Near the top are the WGL extensions. WGL is the library that links Windows with OpenGL. In that section, do you see anything resembling "WGL_ARB_pbuffer" or "WGL_ARB_pixel_format" ? If not, that's the cause of your problem with off-screen windows, and we'll have to address that. --"J" |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-03-08 18:01:09
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I want to use the off-screen rendering constructor with vsWindow. However, I get the error: "WGL extensions not installed!". =20 I'm using an NVIDIA Quadro FX 1300, and have downloaded the latest driver. What do I need to do to get the extensions to work? =20 Thanks |
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From: Jason D. <jd...@is...> - 2006-02-17 15:47:18
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Glenn Martin wrote: >> Is it possible to share a Vess window with other applications? >> ... > > > I would think it's really dependent on the windowing system being > used (can the window handle be used in another process safely?). > Jason, what do you think? > I don't think you can do it in the order you specified right now, although it would be a simple thing to add. What you can do, though, is use your application to create a native window (an X Window or a HWND), and then pass that to the constructor for a vsWindow. VESS will then create the OpenGL context inside that window. We use this technique to embed VESS windows inside parent windows created by a GUI library (GTK+, in our case). Can you elaborate on what you need to do? It may be something we've already addressed with a different technique. -- --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart |
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From: Glenn M. <ma...@is...> - 2006-02-17 03:50:12
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On Wed, 15 Feb 2006, Rakolta, Joe (NM75) wrote: > Is it possible to share a Vess window with other applications? > > > > For example, can I use vsPipe or vsScreen to get some kind of openGL > handle that can be accessed simultaneously by another separate > application (Windows)? I have a need for two separate processes on the > same computer to access the same rendered Vess scene. I would think it's really dependent on the windowing system being used (can the window handle be used in another process safely?). Jason, what do you think? Glenn |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-02-15 20:11:14
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Is it possible to share a Vess window with other applications? =20 For example, can I use vsPipe or vsScreen to get some kind of openGL handle that can be accessed simultaneously by another separate application (Windows)? I have a need for two separate processes on the same computer to access the same rendered Vess scene. =20 Thanks, =20 Joe Rakolta |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-02-08 20:56:50
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Thank Jason,
=20
I think your suggestion will work nicely. I'll look to the menu library
for guidance.
=20
Thanks again,
=20
Joe Rakolta
=20
________________________________
From: Jason Daly [mailto:jd...@is...]=20
Sent: Monday, January 30, 2006 3:17 PM
To: Rakolta, Joe (NM75)
Cc: ves...@li...
Subject: Re: [Vess-users] VESS 4.0 - overlays?
=20
Rakolta, Joe (NM75) wrote:=20
Is there an easy way to create simple overlays using VESS, or using OSG?
I'm anxiously awaiting the next version of VESS - I think this toolkit
is awesome.
You can create a second pane (on top of your main vsPane) and set its
clear mask to 0x0, so it is never cleared. As long as you add the
overlay pane to the window _after_ the main pane, it should always be on
top. Then, whatever you draw in the overlay pane will be visible on top
of your main pane.
You might also want to look at the menu library. There may be some
helpful things in there (depending on what you're trying to do).
VESS 4.1.0 is really close now :-)
--=20
=20
--"J"
=20
"I'm a castaway stranded in a desolate land,
I can see the footprints in the virtual sand."
--Neil Peart
|
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-02-08 20:52:19
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Thanks guys, I'm going to check out this library. Joe Rakolta -----Original Message----- From: Glenn Martin [mailto:ma...@is...]=20 Sent: Monday, January 30, 2006 3:21 PM To: Jason Daly Cc: Rakolta, Joe (NM75); ves...@li... Subject: Re: [Vess-users] VESS 4.0 - overlays? On Mon, 30 Jan 2006, Jason Daly wrote: > Rakolta, Joe (NM75) wrote: > >> Is there an easy way to create simple overlays using VESS, or using OSG? >>=20 >> I'm anxiously awaiting the next version of VESS - I think this toolkit is=20 >> awesome. >>=20 > > You can create a second pane (on top of your main vsPane) and set its clear=20 > mask to 0x0, so it is never cleared. As long as you add the overlay pane to=20 > the window _after_ the main pane, it should always be on top. Then, whatever=20 > you draw in the overlay pane will be visible on top of your main pane. > > You might also want to look at the menu library. There may be some helpful=20 > things in there (depending on what you're trying to do). The menu library is very useful for things beyond menus (you could argue that we should rename it!). > VESS 4.1.0 is really close now :-) One last bug to work out, right, Jason? :-) Glenn |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-02-08 20:40:24
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Thanks guys, I'm going to check out this library. Joe Rakolta -----Original Message----- From: Glenn Martin [mailto:ma...@is...]=20 Sent: Monday, January 30, 2006 3:21 PM To: Jason Daly Cc: Rakolta, Joe (NM75); ves...@li... Subject: Re: [Vess-users] VESS 4.0 - overlays? On Mon, 30 Jan 2006, Jason Daly wrote: > Rakolta, Joe (NM75) wrote: > >> Is there an easy way to create simple overlays using VESS, or using OSG? >>=20 >> I'm anxiously awaiting the next version of VESS - I think this toolkit is=20 >> awesome. >>=20 > > You can create a second pane (on top of your main vsPane) and set its clear=20 > mask to 0x0, so it is never cleared. As long as you add the overlay pane to=20 > the window _after_ the main pane, it should always be on top. Then, whatever=20 > you draw in the overlay pane will be visible on top of your main pane. > > You might also want to look at the menu library. There may be some helpful=20 > things in there (depending on what you're trying to do). The menu library is very useful for things beyond menus (you could argue that we should rename it!). > VESS 4.1.0 is really close now :-) One last bug to work out, right, Jason? :-) Glenn |
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From: Glenn M. <ma...@is...> - 2006-01-30 22:21:24
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On Mon, 30 Jan 2006, Jason Daly wrote: > Rakolta, Joe (NM75) wrote: > >> Is there an easy way to create simple overlays using VESS, or using OSG? >> >> I'm anxiously awaiting the next version of VESS - I think this toolkit is >> awesome. >> > > You can create a second pane (on top of your main vsPane) and set its clear > mask to 0x0, so it is never cleared. As long as you add the overlay pane to > the window _after_ the main pane, it should always be on top. Then, whatever > you draw in the overlay pane will be visible on top of your main pane. > > You might also want to look at the menu library. There may be some helpful > things in there (depending on what you're trying to do). The menu library is very useful for things beyond menus (you could argue that we should rename it!). > VESS 4.1.0 is really close now :-) One last bug to work out, right, Jason? :-) Glenn |
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From: Jason D. <jd...@is...> - 2006-01-30 22:17:18
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Rakolta, Joe (NM75) wrote: > Is there an easy way to create simple overlays using VESS, or using OSG? > > I'm anxiously awaiting the next version of VESS - I think this toolkit > is awesome. > You can create a second pane (on top of your main vsPane) and set its clear mask to 0x0, so it is never cleared. As long as you add the overlay pane to the window _after_ the main pane, it should always be on top. Then, whatever you draw in the overlay pane will be visible on top of your main pane. You might also want to look at the menu library. There may be some helpful things in there (depending on what you're trying to do). VESS 4.1.0 is really close now :-) -- --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart |
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From: Rakolta, J. \(NM75\) <Joe...@ho...> - 2006-01-30 19:35:23
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Is there an easy way to create simple overlays using VESS, or using OSG? I'm anxiously awaiting the next version of VESS - I think this toolkit is awesome. |
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From: Ruiqi M. <rm...@un...> - 2005-05-25 15:14:53
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Dear Jason, I am ready to go to next step of my SA in driving research. I definately need show the driving speed in the simulation. I wonder how I can do it. I want to show the speed, maybe only simply show the digital number (speed) without frame. It is greatly appreciated. Sincerely, Ricky ================================= Ruiqi (Ricky) Ma IE Department North Carolina State University http://www4.ncsu.edu/~rma/ ================================= |
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From: Jason D. <jd...@is...> - 2004-11-16 19:54:05
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On Tue, 2004-11-16 at 12:44, Maurizio , Leo (NM75) wrote: > Hello, > > I would like to post on your message board requesting help on compiling VESS > with Windows. > What problems are you having, specifically? --"J" |
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From: Maurizio , L. (NM75) <Leo...@ho...> - 2004-11-16 17:44:39
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Hello, I would like to post on your message board requesting help on compiling VESS with Windows. Thanks, Maurizio Leo |
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From: Jason D. <jd...@is...> - 2004-10-27 23:01:16
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Going back one definitely won't fix it. You'll at least need a version that supports ParameterBlock's. --"J" Ashraf wrote: >This is one before the current version 6.0. >May be I will go back one more version and try 5.6 > > |
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From: Ashraf <mda...@ea...> - 2004-10-27 21:49:10
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This is one before the current version 6.0. May be I will go back one more version and try 5.6 -----Original Message----- From: Jason Daly <jd...@is...> Sent: Oct 27, 2004 3:00 PM To: Ashraf <mda...@ea...> Cc: ves...@li... Subject: Re: [Vess-users] Error compiling VESS On Wed, 27 Oct 2004, Ashraf wrote: > > Am I using the wrong version? I checked osgNV release notes and it said that it > is synched with OSG 0.9.6 Yeah, you'll probably need a later version than that (OSG 0.9.6-2 is slightly different). I don't think 0.5.7 had the ParameterBlock, which is why we didn't stick with it. You can try the current CVS, but that may actually be too new. Give it a try and let me know if you're still having problems. --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click _______________________________________________ Vess-users mailing list Ves...@li... https://lists.sourceforge.net/lists/listinfo/vess-users |
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From: Jason D. <jd...@is...> - 2004-10-27 19:01:00
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On Wed, 27 Oct 2004, Ashraf wrote: > > Am I using the wrong version? I checked osgNV release notes and it said that it > is synched with OSG 0.9.6 Yeah, you'll probably need a later version than that (OSG 0.9.6-2 is slightly different). I don't think 0.5.7 had the ParameterBlock, which is why we didn't stick with it. You can try the current CVS, but that may actually be too new. Give it a try and let me know if you're still having problems. --"J" "I'm a castaway stranded in a desolate land, I can see the footprints in the virtual sand." --Neil Peart |
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From: Ashraf <mda...@ea...> - 2004-10-27 18:47:01
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I get the following errors i:\Program Files\VESS\VESS\src\graphics\OSG\vsCgShaderAttribute.cpp(139): error C2039: 'CG_CONTEXT' : is not a member of 'osgNVCg::Context' i:\Program Files\VESS\VESS\src\graphics\OSG\vsCgShaderAttribute.cpp(139): error C2065: 'CG_CONTEXT' : undeclared identifier i:\Program Files\VESS\VESS\src\graphics\OSG\vsCgParameterBlockAttribute.h(27): fatal error C1083: Cannot open include file: 'osgNV/ParameterBlock': No such file or directory For the last error, I checked the osgNV (I am using OsgNV 0.5.7) and there was no such file. Am I using the wrong version? I checked osgNV release notes and it said that it is synched with OSG 0.9.6 Thanks, Mohamed. |