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C:\Windows\system32\en-US\erofflps.txt
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Anonymous
Anonymous
-
2014-03-30
Try to launch it in compatibility mode for win xp, it works fine for me then.
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Anonymous
Anonymous
-
2014-06-26
I also have Win 8.1 64-bit and the same problem: setup works but the main program refuses to start. The error report is the same as 2013-11-08 above, but my version is 0.5.1.13349.
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Anonymous
Anonymous
-
2014-12-19
The workaround of running in winxp compat mode worked for me, how can the code be modified not to require that and work as installed ?
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Savegame and precomputed procedural textures (and other forms of temporary files) should be written in User Data, not Program Files. In Linux, those files are written in the user's home directory, inside a hidden subdirectory called ".vegastrike".
Windows builds should do the equivalent windows thing, store in a subfolder of User Data. Can't remember how that's done though, I haven't done windows stuff in ages. But perhaps someone can?
I think if one looks into src/savegame.cpp one can find all the required code.
Last edit: Klauss++ 2014-12-19
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Need more information than "it won't start"
hi im having same problem windows 8 64 bit wont start
Problem signature:
Problem Event Name: BEX
Application Name: vegastrike.exe
Application Version: 0.5.1.13349
Application Timestamp: 4f77de06
Fault Module Name: MSVCR90.dll
Fault Module Version: 9.0.30729.6871
Fault Module Timestamp: 4fee6073
Exception Offset: 00069db9
Exception Code: c0000417
Exception Data: 00000000
OS Version: 6.2.9200.2.0.0.768.100
Locale ID: 18441
Additional Information 1: bc87
Additional Information 2: bc87b5e588e39a5e6f92160ca8f6c96b
Additional Information 3: 9e82
Additional Information 4: 9e82b00a7598dac7141fcf14708999dc
Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=190175
If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
Try to launch it in compatibility mode for win xp, it works fine for me then.
I also have Win 8.1 64-bit and the same problem: setup works but the main program refuses to start. The error report is the same as 2013-11-08 above, but my version is 0.5.1.13349.
The workaround of running in winxp compat mode worked for me, how can the code be modified not to require that and work as installed ?
Savegame and precomputed procedural textures (and other forms of temporary files) should be written in User Data, not Program Files. In Linux, those files are written in the user's home directory, inside a hidden subdirectory called ".vegastrike".
Windows builds should do the equivalent windows thing, store in a subfolder of User Data. Can't remember how that's done though, I haven't done windows stuff in ages. But perhaps someone can?
I think if one looks into src/savegame.cpp one can find all the required code.
Last edit: Klauss++ 2014-12-19