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From: klaas.holwerda <kho...@xs...> - 2004-06-24 20:23:18
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Philippe Lhoste wrote: > > Thank you. I wrote about "pure native Windows" It is using pure windows, just like MFC is pure windows. Both are in C++ and both are a OO layer on top of the windows API. The good thing is that wxWidget has a more general layer which can be implemented for othere platforms as well. > though... wxWidget is interesting, and amongst the first framework I > would study if I had to do multiplatform development, but it adds > quite an overhead (bulky (?) and a lot to learn to get started). Then what do you use normally, i mean C++, MFC? yeka ;-) ? > > Currently, install is a bit too complex (download and install lot of > stuff before starting, and compile the whole: not for the average > spline bender...). Yep we are working on a release, but you wanted to help with a drawing tool so i just did let you know ;-) > Mmm, reading your doc (very extensive!) and your message (and the > intro, read too hastly), I see that wxArt2D isn't a vector drawing > program but instead a component Inside there is also an application which is a drawing/editor. The thing is i don't need a normal art drawing program, much more a drawing program for chip design etc. This requires very different features, like zoom and draw at the same time. wxArt2D is designed to be able to have multiple views, and editing at various levels in the drawing document. Still it can do the more general stuff too. Regards, Klaas |