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From: Philippe L. <Ph...@GM...> - 2004-06-24 13:47:36
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k. holwerda wrote: >> I wish somebody started a pure native Windows (or based on a thin >> compatibility layer like SciTE), C++, AGG-based vector drawing >> program. I don't feel much to start one myself (althought I never >> discard the idea), but I am willing to help work on such project. > > Fine, then just visit wxArt2D one time, in there we have a very > reasonable start of such a program. > In fact it is a middle ware like library which makes it easy to do all > kinds of 2D like graphics. > wxWidget takes care of native API usage while at the same time being > platform independent. > I use an old agg version now and its a simple implementation. > Still plan to switch to the new version some day. Luky enough several > people show interest in helping > with this action. Thank you. I wrote about "pure native Windows" though... wxWidget is interesting, and amongst the first framework I would study if I had to do multiplatform development, but it adds quite an overhead (bulky (?) and a lot to learn to get started). I didn't knew wxArt2D (a URL would have helped, Google did the trick: <http://wxart2d.sourceforge.net/>), it seems to be an interesting project, although one would like to test it a bit rapidly, but there is no binary available... Currently, install is a bit too complex (download and install lot of stuff before starting, and compile the whole: not for the average spline bender...). *I* can do it, but I have no courage/time to do all the necessary steps right now, and I have to keep an eye on my available free disk space (struggling to keep around 1GB on my 6GB disk... I have a quite old computer (PII 300)). Mmm, reading your doc (very extensive!) and your message (and the intro, read too hastly), I see that wxArt2D isn't a vector drawing program but instead a component, thus the source form (the screen shots were misleading too). Anyway, a little demo program like those provided by Maxim would be welcome (but I understand the difficulty to maintain several binaries (platforms) while the library evolves). There is still a long way to the ideal vector drawing program, but I see a lot of work have been already done. Interesting. -- --=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=-- Philippe Lhoste (Paris -- France) Professional programmer and amateur artist http://Phi.Lho.free.fr --=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=#=-- |