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From: Pierre A. <pie...@op...> - 2004-01-16 20:16:51
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Maxim Shemanarev wrote: > These kinds of defects are eliminated when rendering if you use the > non-zero fill rule. However, in more complex cases there can be more than > two self-intersecting areas overlapping each other. As a result we can > have some holes even with non-zero filling. In my case, I was using the non-zero fill rule, and I have indeed ran into one of those complex cases. > Of course, it's possible to get rid of self-intersections analytically, > but it'll be much more complex (and much slower) algorithm. Ideally, we > need to calculate the Minkowsky Sum. Anyway, it should be a separate > converter that works slower, but produces perfect result. Do you have any plans of implementing such a converter ? >> PS: Last message I saw on the list was dated Dec. 23 2003, is this >> correct or do I somehow miss messages? > > I just took a little break. > "Anyone can take a break, but noone can tell how long it will last" :-) And you deserved it ;-) |