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From: Wojciech M. <wm...@gm...> - 2014-10-17 18:25:56
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I thought it was more sophisticated, but it turns out that changes to revisions [99, 102) were more involving. 2014-10-17 19:56 GMT+02:00 Wojciech Mamrak <wm...@gm...>: > I might have a patch ready for this, brb. > > 2014-10-17 19:42 GMT+02:00 Jim Barry <ji...@ch...>: >> On 17 October 2014 17:52, Michael Droettboom <md...@st...> wrote: >>> >>> In agg-2.4, if I draw a rectangle path with RGB value of (0, 255, 102, >>> 64), the resulting pixel value is (0, 255, 102, 64). >>> >>> In agg-svn, I get (0, 255, 104, 64). >> >> >>> it seems the difference is not so much in anything intentional >>> but from the fact that everything but the final demultiply is downgraded >>> to color_type, and then the demultiply happens. Whereas in the old >>> version, it’s still doing calculations in calc_type (uint16) up until >>> the final demultiply. >> >> >> Yes, I see the problem. I suppose it must have happened when refactoring for >> the floating-point support. I will try to think of a solution. >> >> - Jim >> >> ------------------------------------------------------------------------------ >> Comprehensive Server Monitoring with Site24x7. >> Monitor 10 servers for $9/Month. >> Get alerted through email, SMS, voice calls or mobile push notifications. >> Take corrective actions from your mobile device. >> http://p.sf.net/sfu/Zoho >> _______________________________________________ >> Vector-agg-general mailing list >> Vec...@li... >> https://lists.sourceforge.net/lists/listinfo/vector-agg-general >> |