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From: Jim B. <ji...@ch...> - 2013-01-30 09:57:33
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On 30 January 2013 07:17, Stephan Aßmus <sup...@gm...> wrote: > Did you mention in one of your mails that the blenders had to be changed > from using integer math to floating point math? Or is all the code exactly > as before your changes when changing that define to AGG_SBGR24? > Assuming the compiler is capable of basic inlining, it should be the same. You're thinking of the "comp_op" stuff, which only affects the "compositing" and "compositing2" examples. Cheers, - Jim |