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From: Stefano Z. <ste...@ya...> - 2013-01-29 22:08:00
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Hi, I'm compiling AGG under windows mobile as I done in 2005. I don't know if my memory is bad or if something is changed in the source since then but the performance on a WM6 (ipaq with a 600Mhz) are very poor. I remember that in the 2005 I used evc4sp3 with an ASUS 400Mhz (maybe a MyPal A620 with PPC2003) or into the emulator. I remember that the trans_curve1.cpp <http://agg.svn.sourceforge.net/viewvc/agg/agg-2.4/examples/trans_curve1.cpp?view=log> sample was running fast (consuming all the cpu but fluent). At least the "idea" demo was ok. Today is slower. I'm compiling into VS2008 and I blit the buffer without scaling. I will do some profiling but I see that the higher consume of time is not in the bitmap API but in the rendering. Has somebody done the same test? Have you an idea (floating point vs integer?). Somebody else can tell me something about the Fog library and its windows mobile porting? Tnx Stefano |