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From: Jerry E. <je...@No...> - 2011-05-06 12:36:01
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<font face="Helvetica, Arial, sans-serif">On Windows Agg2D renders
the bitmaps, pretty much as per Stephan's description here: <a
href="http://www.haiku-os.org/documents/dev/painter_and_how_agg_works">http://www.haiku-os.org/documents/dev/painter_and_how_agg_works</a><br>
<br>
Problem is that the current implementation appears to handle
transforms on text incorrectly. In order to work with something a
bit more tractable, I'm considering using paths when the transform
!= identity. 2 questions arise:<br>
<br>
1. Is this a good idea?<br>
2. This is clearly platform specific. The code in
agg_font_win32_tt creates paths from TT glyphs. Can these paths be
re-used directly? They appear to be VertexSources.<br>
<br>
Thx++<br>
<br>
Jerry<br>
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