|
From: Peter <mag...@gm...> - 2007-08-27 05:30:10
|
Hi..
I'm tring to make somekinds real-time animation with agg..
Demo programs in agg seems to use 'idle' time to draw something.
It's good for demo but insufficient for real-animation program.
I have run maxim's 'particle_demo2.exe' it's amazingly fast..!!
I wonder how can I implement such a nice animation in win32 ??
I have tried below ways..
it's runned in separated thread..
while(1)
{
draw with agg
sleep (1)
}
it seems work..but animation is not smooth and quite slow..
Please give me some clue for smooth animation.//
|