Originally created by: ebay.que... (code.google.com)@gmail.com
Ocarina for ULGX does not successfully apply codes to all games. Channels and some Wii games alike.
Possible fix: Use the code handler from Gecko OS 1.9.3.1. May require partitions that are sd non-HC, not sure about USB support for teh code handler.
Issue has been present for as long as a can remember and still exists in the most recent beta: [r1211] as of 3/18/2013
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Originally posted by: c...@mangaheart.org
This is not a proper issue report, no info at all, no game name, no version, no config info, no tests to find if the problem is the loader or the game or the codes.
Ocarina not working with EmuNAND Channels, ok I already know this problem.
Not working with channels and Wii games? Why nobody reported it before?
I'm using it without problem and it works.
Status: Invalid
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Originally posted by: ebay.que... (code.google.com)@gmail.com
I wasn't referring to emunand, the issue is present in [r1211]
Try playing NES The Legend of Zelda with code through ULGX's code handler, no codes work; through Gecko, no problem.
Wii games don't seem to have many issues with codes but the Wii Shop games do.
No sure what else I can really provide.
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Commit: [r1211]
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Originally posted by: c...@mangaheart.org
then it's more channel problem, not Wii games.
There are two different booting method for channels, did you try both?
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Originally posted by: ebay.que... (code.google.com)@gmail.com
I did not. All I know is that Gecko handles Codes for channel better than ULGX ocarina.
Maybe take a load at the code handler for both apps to see the differences?