The lighting in the smoke test level does not work correctly.
The solution is to add the line
DynamicLights=True
in UTEngine.ini.
This file is not provided with usarsim, so I do not know how to fix this. I
could add UTEngine.ini, but I don't know how much machine-dependent
settings are in there.
The only thing we could think of is putting the following lines in DefaultEngine.ini (thanks bas)
[SystemSettings]
DynamicLights=True
This computer sets DynamicLights=True by default, and as such I can not test if this really works. I suspect it not to work, as setting it to 'False' and recompiling does not override dynamiclights.
Let's wait and see if someone actually runs into this.
We have seen this problem before. There are two things that you can try with your levels lighting. The first is to add a light of type "skylight". This will illuminate your entire level.
The second is to edit your point lights and set the Dynamic flag (under Light->LightComponent->LightingChannels) to true.
Please let me know if one of these works for you.
Steveb.