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From: Robert S. <rob...@vo...> - 2005-02-27 22:01:56
|
Hello, When one wishes to use remote includes, what could they do to password-protect the directory? Would they just password protect, let's say, public_html/confs with Apache? Would I have to have the box admin password-protect the directory or could I do it myself? If I can do it, how? What is the format of the line that would be included in unrealircd.conf? I've used Remote Includes before, but never password-protected the directory. Since I am now thinking of using it on my production network, I think it would be wise to do this as I don't want the public viewing my configuration files. Thanks, Robby Network Administrator of irc.talkingirc.com |
From: Ryan G. <rya...@co...> - 2005-02-26 12:19:25
|
Also, don't forget to add a listen block for 7029. Refer to http://www.vulnscan.org/UnrealIrcd/unreal32docs.html#listenblock for more information on this. An example is: ----- listen 127.0.0.1:7029 { options { ssl; clientsonly; }; }; ----- If you don't need any of the options, then this is fine: ----- listen 127.0.0.1:7029; ----- -Ryan John Brooks (Special) wrote: > Looks like you are putting the server hostname after link instead of > the server name > > Look at what server name (I believe its called ServerName or something > similar in ircservices.conf) you are using and replace link localhost > { with link <servername> { > > Florin Andrei wrote: > >> I'm using Unreal3.2.2b and ircservices-5.0.48 on Linux Fedora Core 3. >> Both applications run on the same machine. This is the first time i'm >> using Unreal and ircservices, although i played a bit with other IRC >> servers before. >> >> I am trying to get Unreal and ircservices to work together, but i'm >> doing something wrong that i can't figure out. Essentially, ircservices >> keeps dieing because Unreal responds with: >> >> [Feb 25 15:38:16 2005] unknown message from server (ERROR :Bogus server >> name (localhost)) >> [Feb 25 15:38:16 2005] unknown message from server (ERROR :Closing Link: >> [127.0.0.1] (Bogus server name)) >> >> In Unreal, i added these config bits for ircservices: >> >> ########################################### >> allow { >> ip *@127.0.0.1; >> hostname *@localhost; >> class servers; >> maxperip 1; >> password "XXXXXXXX"; >> }; >> link localhost { >> username *; >> hostname 127.0.0.1; >> bind-ip *; >> port 7029; >> leaf *; >> password-connect "XXXXXXXX"; >> password-receive "XXXXXXXX"; >> class servers; >> }; >> ########################################### >> >> ircservices has this configuration: >> >> ########################################### >> RemoteServer 127.0.0.1 6667 "XXXXXXXX" >> LocalAddress localhost >> ########################################### >> >> I'm probably doing some silly mistake which i can't figure out, so if >> someone could point out some guidelines for setting up Unreal and >> ircservices, i would appreciate it. >> >> Thank you, >> >> >> > > > > ------------------------------------------------------- > SF email is sponsored by - The IT Product Guide > Read honest & candid reviews on hundreds of IT Products from real users. > Discover which products truly live up to the hype. Start reading now. > http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click > _______________________________________________ > Unreal-users mailing list > Unr...@li... > https://lists.sourceforge.net/lists/listinfo/unreal-users > > __________ NOD32 1.1008 (20050225) Information __________ > > This message was checked by NOD32 antivirus system. > http://www.nod32.com > > > |
From: John B. (Special) <jo...@wh...> - 2005-02-26 08:59:37
|
Looks like you are putting the server hostname after link instead of the server name Look at what server name (I believe its called ServerName or something similar in ircservices.conf) you are using and replace link localhost { with link <servername> { Florin Andrei wrote: >I'm using Unreal3.2.2b and ircservices-5.0.48 on Linux Fedora Core 3. >Both applications run on the same machine. This is the first time i'm >using Unreal and ircservices, although i played a bit with other IRC >servers before. > >I am trying to get Unreal and ircservices to work together, but i'm >doing something wrong that i can't figure out. Essentially, ircservices >keeps dieing because Unreal responds with: > >[Feb 25 15:38:16 2005] unknown message from server (ERROR :Bogus server >name (localhost)) >[Feb 25 15:38:16 2005] unknown message from server (ERROR :Closing Link: >[127.0.0.1] (Bogus server name)) > >In Unreal, i added these config bits for ircservices: > >########################################### >allow { > ip *@127.0.0.1; > hostname *@localhost; > class servers; > maxperip 1; > password "XXXXXXXX"; >}; >link localhost { > username *; > hostname 127.0.0.1; > bind-ip *; > port 7029; > leaf *; > password-connect "XXXXXXXX"; > password-receive "XXXXXXXX"; > class servers; >}; >########################################### > >ircservices has this configuration: > >########################################### >RemoteServer 127.0.0.1 6667 "XXXXXXXX" >LocalAddress localhost >########################################### > >I'm probably doing some silly mistake which i can't figure out, so if >someone could point out some guidelines for setting up Unreal and >ircservices, i would appreciate it. > >Thank you, > > > |
From: tabris <ta...@ta...> - 2005-02-26 02:08:34
|
On Friday 25 February 2005 8:05 pm, Florin Andrei wrote: > I'm using Unreal3.2.2b and ircservices-5.0.48 on Linux Fedora Core 3. > Both applications run on the same machine. This is the first time i'm > using Unreal and ircservices, although i played a bit with other IRC > servers before. server names MUST have at least ONE period so you could try link localhost. but not link localhost i know that's hard to see the diff, but you can get away with just a=20 single period... but you MUST have one or more! tho why not call the server services. ? link services. { } =2D-=20 The girl who swears no one has ever made love to her has a right to=20 swear. -- Sophia Loren |
From: Florin A. <fl...@an...> - 2005-02-26 01:05:58
|
I'm using Unreal3.2.2b and ircservices-5.0.48 on Linux Fedora Core 3. Both applications run on the same machine. This is the first time i'm using Unreal and ircservices, although i played a bit with other IRC servers before. I am trying to get Unreal and ircservices to work together, but i'm doing something wrong that i can't figure out. Essentially, ircservices keeps dieing because Unreal responds with: [Feb 25 15:38:16 2005] unknown message from server (ERROR :Bogus server name (localhost)) [Feb 25 15:38:16 2005] unknown message from server (ERROR :Closing Link: [127.0.0.1] (Bogus server name)) In Unreal, i added these config bits for ircservices: ########################################### allow { ip *@127.0.0.1; hostname *@localhost; class servers; maxperip 1; password "XXXXXXXX"; }; link localhost { username *; hostname 127.0.0.1; bind-ip *; port 7029; leaf *; password-connect "XXXXXXXX"; password-receive "XXXXXXXX"; class servers; }; ########################################### ircservices has this configuration: ########################################### RemoteServer 127.0.0.1 6667 "XXXXXXXX" LocalAddress localhost ########################################### I'm probably doing some silly mistake which i can't figure out, so if someone could point out some guidelines for setting up Unreal and ircservices, i would appreciate it. Thank you, -- Florin Andrei http://florin.myip.org/ |
From: Devin <sa...@te...> - 2005-02-07 19:12:59
|
If you ever changed the Max Users. That is sort of fooling people thinking you have alot of users when you don't. ours here says max users so far is 47. But we aren't worried about it. Better to be honest of how many users you have then pretending more. ----- Original Message ----- From: <unr...@li...> To: <unr...@li...> Sent: Sunday, February 06, 2005 8:31 PM Subject: Unreal-users digest, Vol 1 #927 - 3 msgs > Send Unreal-users mailing list submissions to > unr...@li... > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.sourceforge.net/lists/listinfo/unreal-users > or, via email, send a message with subject or body 'help' to > unr...@li... > > You can reach the person managing the list at > unr...@li... > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Unreal-users digest..." > > > Today's Topics: > > 1. Local connection limit (Starfleet14) > 2. Re: Local connection limit (Christian 'HERZ' Makowski) > 3. Re: Local connection limit (NightStorm) > > --__--__-- > > Message: 1 > From: "Starfleet14" <Sta...@em...> > To: <unr...@li...> > Date: Sun, 6 Feb 2005 22:04:38 +0100 > Subject: [Unreal-users] Local connection limit > > This is a multi-part message in MIME format. > > ------=_NextPart_000_0000_01C50C97.DA94D870 > Content-Type: text/plain; > charset="us-ascii" > Content-Transfer-Encoding: 7bit > > Hi, > > when connecting to my UnrealIRCd Server it says: > > Current Local Users: 2 Max: 8 > > Is there some way to change the max users limit? > > Hope you can help me! ;) > > Best regards, > > Starfleet > > > ------=_NextPart_000_0000_01C50C97.DA94D870 > Content-Type: text/html; > charset="us-ascii" > Content-Transfer-Encoding: quoted-printable > > <html xmlns:v=3D"urn:schemas-microsoft-com:vml" = > xmlns:o=3D"urn:schemas-microsoft-com:office:office" = > xmlns:w=3D"urn:schemas-microsoft-com:office:word" = > xmlns=3D"http://www.w3.org/TR/REC-html40"> > > <head> > <META HTTP-EQUIV=3D"Content-Type" CONTENT=3D"text/html; = > charset=3Dus-ascii"> > <meta name=3DGenerator content=3D"Microsoft Word 11 (filtered medium)"> > <style> > <!-- > /* Style Definitions */ > p.MsoNormal, li.MsoNormal, div.MsoNormal > {margin:0cm; > margin-bottom:.0001pt; > font-size:12.0pt; > font-family:"Times New Roman";} > a:link, span.MsoHyperlink > {color:blue; > text-decoration:underline;} > a:visited, span.MsoHyperlinkFollowed > {color:purple; > text-decoration:underline;} > span.E-MailFormatvorlage17 > {mso-style-type:personal-compose; > font-family:Arial; > color:windowtext;} > @page Section1 > {size:595.3pt 841.9pt; > margin:70.85pt 70.85pt 2.0cm 70.85pt;} > div.Section1 > {page:Section1;} > --> > </style> > <!--[if gte mso 9]><xml> > <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> > </xml><![endif]--><!--[if gte mso 9]><xml> > <o:shapelayout v:ext=3D"edit"> > <o:idmap v:ext=3D"edit" data=3D"1" /> > </o:shapelayout></xml><![endif]--> > </head> > > <body lang=3DDE link=3Dblue vlink=3Dpurple> > > <div class=3DSection1> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>Hi,<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>when connecting to my UnrealIRCd Server it = > says:<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 color=3Dblue face=3DArial><span = > style=3D'font-size: > 10.0pt;font-family:Arial;color:blue'>Current Local Users: 2 Max: = > 8<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>Is there some way to change the max users = > limit?<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>Hope you can help me! ;)<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>Best regards,<o:p></o:p></span></font></p> > > <p class=3DMsoNormal><font size=3D2 face=3DArial><span = > style=3D'font-size:10.0pt; > font-family:Arial'>Starfleet<o:p></o:p></span></font></p> > > </div> > > </body> > > </html> > > ------=_NextPart_000_0000_01C50C97.DA94D870-- > > > > > --__--__-- > > Message: 2 > Date: Sun, 06 Feb 2005 22:11:29 +0100 > From: Christian 'HERZ' Makowski <ad...@in...> > To: unr...@li... > Subject: Re: [Unreal-users] Local connection limit > > This is an OpenPGP/MIME signed message (RFC 2440 and 3156) > --------------enig0359E6830FADBEBF514CFA00 > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > Content-Transfer-Encoding: 7bit > > > Max: 8 means, 8 People was the Highest User Connection on your Server. > > It has nothing to do with Server Limit :) > > Serverlimit is /stats Y (example 100): > > Y default 120 0 _100_ 3000000 8000 > > > > kind Regards > > Christian 'HERZ' Makowski > ----------------------------------------------------------------- > insiderZ.DE - GERMAN IRC NETWORK - Networkadmin Executive (CEO) > URL.: http://www.insiderz.de eMail: admin(at)insiderZ.org > Key/Fingerprint: 19C 8C25 D3EA DEEF 1BA4 DB8B A4BE 52B9 9D1F 9612 > ----------------------------------------------------------------- > > Starfleet14 wrote: >> Hi, >> >> when connecting to my UnrealIRCd Server it says: >> >> Current Local Users: 2 Max: 8 >> >> Is there some way to change the max users limit? >> >> Hope you can help me! ;) >> >> Best regards, >> >> Starfleet >> > > --------------enig0359E6830FADBEBF514CFA00 > Content-Type: application/pgp-signature; name="signature.asc" > Content-Description: OpenPGP digital signature > Content-Disposition: attachment; filename="signature.asc" > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v1.2.1 (MingW32) > Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org > > iD8DBQFCBogCpL5SuZ0flhIRAg3LAJ4/EM/m1ez+qqzYd6eQdP/9B6rPxgCdEBHr > wi8v65Y/ZFPW3AEw9EbM8yc= > =N9LN > -----END PGP SIGNATURE----- > > --------------enig0359E6830FADBEBF514CFA00-- > > > > --__--__-- > > Message: 3 > From: "NightStorm" <un...@is...> > To: <unr...@li...> > Subject: Re: [Unreal-users] Local connection limit > Date: Sun, 6 Feb 2005 16:22:34 -0500 > > This is a multi-part message in MIME format. > > ------=_NextPart_000_006E_01C50C68.10DE3FA0 > Content-Type: text/plain; > charset="iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > *mutters about postmaster errors, and creates a new mail alias* > > ----- Original Message -----=20 > From: NightStorm=20 > To: Starfleet14 ; unr...@li...=20 > Sent: Sunday, February 06, 2005 4:10 PM > Subject: Re: [Unreal-users] Local connection limit > > > That's the "Max number of users that have been connected at the same = > time", not the max number of allowed connections. > The max number allowed is set up during initial configuration of the = > server, and again in the unreaircd.conf allow section. > What you are posting here is dynamic, and will change as more users = > connect, that are higher than your current 8 user record. > ------=_NextPart_000_006E_01C50C68.10DE3FA0 > Content-Type: text/html; > charset="iso-8859-1" > Content-Transfer-Encoding: quoted-printable > > <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> > <HTML xmlns=3D"http://www.w3.org/TR/REC-html40" xmlns:v =3D=20 > "urn:schemas-microsoft-com:vml" xmlns:o =3D=20 > "urn:schemas-microsoft-com:office:office" xmlns:w =3D=20 > "urn:schemas-microsoft-com:office:word"><HEAD> > <META http-equiv=3DContent-Type content=3D"text/html; = > charset=3Diso-8859-1"> > <META content=3D"MSHTML 6.00.2900.2523" name=3DGENERATOR> > <STYLE>@page Section1 {size: 595.3pt 841.9pt; margin: 70.85pt 70.85pt = > 2.0cm 70.85pt; } > P.MsoNormal { > FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" > } > LI.MsoNormal { > FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" > } > DIV.MsoNormal { > FONT-SIZE: 12pt; MARGIN: 0cm 0cm 0pt; FONT-FAMILY: "Times New Roman" > } > A:link { > COLOR: blue; TEXT-DECORATION: underline > } > SPAN.MsoHyperlink { > COLOR: blue; TEXT-DECORATION: underline > } > A:visited { > COLOR: purple; TEXT-DECORATION: underline > } > SPAN.MsoHyperlinkFollowed { > COLOR: purple; TEXT-DECORATION: underline > } > SPAN.E-MailFormatvorlage17 { > COLOR: windowtext; FONT-FAMILY: Arial; mso-style-type: personal-compose > } > DIV.Section1 { > page: Section1 > } > </STYLE> > <!--[if gte mso 9]><xml> > <o:shapedefaults v:ext=3D"edit" spidmax=3D"1026" /> > </xml><![endif]--><!--[if gte mso 9]><xml> > <o:shapelayout v:ext=3D"edit"> > <o:idmap v:ext=3D"edit" data=3D"1" /> > </o:shapelayout></xml><![endif]--></HEAD> > <BODY lang=3DDE vLink=3Dpurple link=3Dblue bgColor=3D#ffffff> > <DIV><FONT face=3DArial size=3D2>*mutters about postmaster errors, and = > creates a new=20 > mail alias*</FONT></DIV> > <DIV><FONT face=3DArial size=3D2></FONT> </DIV> > <DIV style=3D"FONT: 10pt arial">----- Original Message -----=20 > <DIV style=3D"BACKGROUND: #e4e4e4; font-color: black"><B>From:</B> <A=20 > title=3Du...@is... = > href=3D"mailto:un...@is...">NightStorm</A>=20 > </DIV> > <DIV><B>To:</B> <A title=3DS...@em...=20 > href=3D"mailto:Sta...@em...">Starfleet14</A> ; <A=20 > title=3Du...@li...=20 > href=3D"mailto:unr...@li...">unr...@li...u= > rceforge.net</A>=20 > </DIV> > <DIV><B>Sent:</B> Sunday, February 06, 2005 4:10 PM</DIV> > <DIV><B>Subject:</B> Re: [Unreal-users] Local connection = > limit</DIV></DIV> > <DIV><BR></DIV> > <DIV><FONT face=3DArial size=3D2>That's the "Max number of users that = > have been=20 > connected at the same time", not the max number of allowed=20 > connections.</FONT></DIV> > <DIV><FONT face=3DArial size=3D2>The max number allowed is set up during = > initial=20 > configuration of the server, and again in the unreaircd.conf allow=20 > section.</FONT></DIV> > <DIV><FONT face=3DArial size=3D2>What you are posting here is dynamic, = > and will=20 > change as more users connect, that are higher than your current 8 user=20 > record.</FONT></DIV></BODY></HTML> > > ------=_NextPart_000_006E_01C50C68.10DE3FA0-- > > > > > --__--__-- > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > https://lists.sourceforge.net/lists/listinfo/unreal-users > > > End of Unreal-users Digest > > > -- > No virus found in this incoming message. > Checked by AVG Anti-Virus. > Version: 7.0.300 / Virus Database: 265.8.5 - Release Date: 2/3/2005 > -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.300 / Virus Database: 265.8.6 - Release Date: 2/7/2005 |
From: NightStorm <un...@is...> - 2005-02-06 21:23:21
|
*mutters about postmaster errors, and creates a new mail alias* ----- Original Message -----=20 From: NightStorm=20 To: Starfleet14 ; unr...@li...=20 Sent: Sunday, February 06, 2005 4:10 PM Subject: Re: [Unreal-users] Local connection limit That's the "Max number of users that have been connected at the same = time", not the max number of allowed connections. The max number allowed is set up during initial configuration of the = server, and again in the unreaircd.conf allow section. What you are posting here is dynamic, and will change as more users = connect, that are higher than your current 8 user record. |
From: Christian 'H. M. <ad...@in...> - 2005-02-06 21:12:18
|
Max: 8 means, 8 People was the Highest User Connection on your Server. It has nothing to do with Server Limit :) Serverlimit is /stats Y (example 100): Y default 120 0 _100_ 3000000 8000 kind Regards Christian 'HERZ' Makowski ----------------------------------------------------------------- insiderZ.DE - GERMAN IRC NETWORK - Networkadmin Executive (CEO) URL.: http://www.insiderz.de eMail: admin(at)insiderZ.org Key/Fingerprint: 19C 8C25 D3EA DEEF 1BA4 DB8B A4BE 52B9 9D1F 9612 ----------------------------------------------------------------- Starfleet14 wrote: > Hi, > > when connecting to my UnrealIRCd Server it says: > > Current Local Users: 2 Max: 8 > > Is there some way to change the max users limit? > > Hope you can help me! ;) > > Best regards, > > Starfleet > |
From: Starfleet14 <Sta...@em...> - 2005-02-06 21:04:50
|
Hi, when connecting to my UnrealIRCd Server it says: Current Local Users: 2 Max: 8 Is there some way to change the max users limit? Hope you can help me! ;) Best regards, Starfleet |
From: Chris <ch...@gw...> - 2005-02-02 15:31:55
|
> try touch ircd.log, making sure logging is good would probably better > as the information provided in that log can be priceless. Absolutely. If I touch that log as roote, will the Unreal ircd be able to edit it? Should I chown/chgrp to ircd? Thanks, ~cHris -- "That's what happens if there isn't a land war for a couple of generations, and the cannon fodder is allowed to breed" - Karla Parussel. |
From: Eddie D. <no...@gm...> - 2005-02-02 15:29:27
|
try touch ircd.log, making sure logging is good would probably better as the information provided in that log can be priceless. Cheers On Wed, 2 Feb 2005 10:08:32 +0000, Chris <ch...@gw...> wrote: > <snip> > > And, I clearly being very stupid this morning, forgot to specify > that my system is FreeBSD 5.2.1-RELEASE. Given that this isn't a > compile problem I hope that won't be relevant, but it might be. > > ~cHris > -- > "That's what happens if there isn't a land war for a couple of generations, > and the cannon fodder is allowed to breed" > - Karla Parussel. > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Unreal-users mailing list > Unr...@li... > https://lists.sourceforge.net/lists/listinfo/unreal-users > -- -gabriel |
From: Chris <ch...@gw...> - 2005-02-02 10:08:50
|
<snip> And, I clearly being very stupid this morning, forgot to specify that my system is FreeBSD 5.2.1-RELEASE. Given that this isn't a compile problem I hope that won't be relevant, but it might be. ~cHris -- "That's what happens if there isn't a land war for a couple of generations, and the cannon fodder is allowed to breed" - Karla Parussel. |
From: Chris <ch...@gw...> - 2005-02-02 09:58:23
|
Hi, New user of Unreal; relatively competent but not Ubergeek *nix admin, new to the world of administrating IRC. Having got the disclaimers out of the way: got hold of Unreal 3.2.2, which seemed to be the one to go with. Got it out, Configed it (btw, thanks a lot for that: it's *so nice* to see that much work being put into making the users' life easier), hacked the .conf in accordance with instructions derived from here: http://www.vulnscan.org/UnrealIrcd/unreal32docs.html and a certain amount of re-hacking as error codes revealed missing semi-colons and so on. The server is running alone, not in a network with other servers, I just want to get it up and see if it works. THE PROBLEM IRCd boots, runs, and is listening on the port I want it to (8765). I don't speak IRC at protocol level, but telnetting to that port produces: :irc.$domain.net NOTICE AUTH :*** Looking up your hostname... :irc.$domain.net NOTICE AUTH :*** Couldn't resolve your hostname; using your IP address instead Not sure why it can't resolve my hostname, but I believe this to be tangential to the problem. Connection attempts get refused. I can't work out why, because while it is configured as follows: ---8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-- log "ircd.log" { maxsize 2097152; flags { oper; kline; connects; server-connects; kills; errors; sadmin-commands; chg-commands; oper-override; spamfilter; }; }; ---8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-- it is not, however, creating ircd.log anywhere I can find, so I can't debug *why* it's rejecting my connections. There is a difference in behaviour between connecting from localhost, which gets this (using ircII): *** Could not getpeername(): Connection reset by peer and connecting from elsewhre: *** Connection closed from irc.$domain.net: Connection refused It is my suspicion that this is tangential to the problem, but I'm not totally sure so I thought I'd put it in anyway. OTHER INFORMATION ---8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-- listen *:8765 { options { clientsonly; }; }; allow { ip *@*; hostname *@*; class clients; maxperip 1; }; ---8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-----8<-- I'd appreciate any suggestions on a) how to get it to log, so I can try and figure out what's going on, and/or b) any suggestions on what might be going on and how to fix it. If any further information would be useful, tell me which bits (as I felt posting my entire .conf would be a little impolite). Thanks, ~cHris -- "That's what happens if there isn't a land war for a couple of generations, and the cannon fodder is allowed to breed" - Karla Parussel. |
From: Christian 'H. M. <ad...@in...> - 2005-01-27 00:55:48
|
Okay, u can log some Channels yes, but for me it is abuse to log +k +s +p Channels from other Founders. Its a Network Policy... With UnrealIRCD u cannot log Channel aktivity :) He wrote: >>all channel's activity to log.file so i say he can`t :) kind Regards Christian 'HERZ' Makowski ----------------------------------------------------------------- insiderZ.DE - GERMAN IRC NETWORK - Networkadmin Executive (CEO) URL.: http://www.insiderz.de eMail: admin(at)insiderZ.org Key/Fingerprint: 19C 8C25 D3EA DEEF 1BA4 DB8B A4BE 52B9 9D1F 9612 ----------------------------------------------------------------- nick martini schrieb: > yeah because you couldnt just write a bot that sits in the channel to > log the activity. > notice how he didnt say "HAY I WANT 2 LOG ALL PRIVATE MESSAGES LOL" he > asked about a channel? maybe you shouldnt make snap judgements. > |
From: Christian 'H. M. <ad...@in...> - 2005-01-26 14:45:50
|
DerAlSem wrote: > Hello unreal-users, > > Is there a way to log all channel's activity to log.file? > BIG NO ! Logging Channels are not allowed especially +s +p or +k Channels or Querys. If a User find out that you log Channels or something. Your Users going elsewhere ! We are using UnrealWorld to watch over Network/Channel/Flood or Clone activities. Its a insiderZ.DE Project and for UnrealIRCD3.2.x only. http://unrealworld.insiderz.de Try this one :) regards HERZ |
From: DerAlSem <der...@in...> - 2005-01-26 13:45:07
|
Hello unreal-users, Is there a way to log all channel's activity to log.file? -- Best regards, DerAlSem mailto:der...@in... |
From: tabris <ta...@ta...> - 2005-01-24 00:49:20
|
On Sunday 23 January 2005 7:17 pm, Christian 'HERZ' Makowski wrote: > Hi, > > > /mode Nick -x > > or what ? No, what he means is the requirement of a FQDN name for his irc server. and the answer to that is: the name in the me{} block does have to fit=20 the basic requirements of a hostname, in that it must have a period in=20 the name (hostname.domain or equivalent) so you'd have to have 'irc.LAN', but you can't have it be just 'irc' however the me::name does not have to be a real FQDN, it's merely an=20 internal identifier. > > > > kind Regards > > Christian 'HERZ' Makowski > =2D-=20 I've seen people with new children before, they go from ultra happy to looking like something out of a zombie film in about a week. -- Alan Cox about Linus after his 2nd daughter |
From: Bram M. (Syzop) <sy...@vu...> - 2005-01-24 00:43:04
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Vulpes Velox wrote: > I am setting it up to run on a lan, is there any easy way to get > around needing a fully qualified hostname? Your question is quite ambiguous :P But if you mean the servername in the me block, then no.. this needs to contain at least 1 dot.. one of the reasons is nick<->servername collision, but another important one is that clients need it so they can distinct servers from normal users (by checking if the source contains a dot), and there are probably other reasons as well... Syzop. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB9ESQ4cPWX+btKqIRAiWiAKDKYSGpAQ+i7qbX4IwGj7wrKmDiEgCcCdYo iXMjEj6TY8Sb1nJHQNbTpaQ= =086Y -----END PGP SIGNATURE----- |
From: Christian 'H. M. <ad...@in...> - 2005-01-24 00:18:32
|
Hi, /mode Nick -x or what ? kind Regards Christian 'HERZ' Makowski ----------------------------------------------------------------- insiderZ.DE - GERMAN IRC NETWORK - Networkadmin Executive (CEO) URL.: http://www.insiderz.de eMail: admin(at)insiderZ.org Key/Fingerprint: 19C 8C25 D3EA DEEF 1BA4 DB8B A4BE 52B9 9D1F 9612 ----------------------------------------------------------------- Vulpes Velox schrieb: > I am setting it up to run on a lan, is there any easy way to get > around needing a fully qualified hostname? > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Unreal-users mailing list > Unr...@li... > https://lists.sourceforge.net/lists/listinfo/unreal-users > |
From: Vulpes V. <v....@vv...> - 2005-01-23 19:20:39
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I am setting it up to run on a lan, is there any easy way to get around needing a fully qualified hostname? |
From: Bram M. (Syzop) <sy...@vu...> - 2005-01-15 21:15:30
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-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hi all, we became aware of a crash issue in UnrealIRCd that can be triggered by users. This time however, we are trying a new approach by offering a "hot patch" that will fix your ircd without requiring a restart, so the process shouldn't be too painful. It won't be possible for all future security issues, but it works great for this one :). In any case, we apologize for any inconvenience this will cause. Syzop / The UnrealIRCd Team. PS: If you experience any problems with the patch, then you can ask for help on our forums [ http://forums.unrealircd.com/ ] SECURITY ADVISORY ================== A serious Denial-of-Service issue has been discovered in UnrealIRCd. ==[ AFFECTED VERSIONS ]== Affected: - - Unreal3.2: beta18, beta19, RC-1, RC-2, 3.2, 3.2.1, 3.2.2 Unaffected: - - versions older than beta18 (OLD, UNSUPPORTED) - - 3.1* (VERY OLD, UNSUPPORTED) - - If you have NO servers and NO services linked and you are using a vulnerable version then this problem does not occur (this is however an uncommon configuration) Fixed in/by: - - Hot-patched 3.2* servers (see FIX) - - The newly released 3.2.2b (for fresh installs) - - CVS from January 15 03:00 GMT and later ==[ PROBLEM ]== There's a severe crashbug present in UnrealIRCd that can quite easily be triggered by users. No code execution or anything like that is possible (it's a NULL pointer dereference), but it does cause a crash, which is of course serious enough. Server admins should apply the fix (which does not require a server restart) as soon as possible before an exploit will become widespread (within 24h is recommended). During the time of writing (Jan15 19:00 GMT) there are no signs of "bad users" causing crashes, but we expect that this will happen after public announcement of this bug. ==[ WORKAROUND ]== There's no safe workaround, but see next for an easy fix. ==[ FIX ]== Thanks to modulized commands we have created a "hot patch" utility that will fix the issue WITHOUT requiring a server restart, all you will have to do is install it and rehash. This patch can be used on Unreal3.2-RC2, 3.2, 3.2.1 and 3.2.2. Older version (eg: beta's) are not supported, in that case we suggest you to upgrade to 3.2 (and apply this patch) or 3.2.2b. *NIX: Download and run the hotpatch utility, available URLs: http://www.vulnscan.org/tmp/unrealpatch322 http://www.unrealircd.com/unrealpatch322 http://unreal.atlanti-ka.org/unrealpatch322 EXAMPLE: cd ~/Unreal3.2 && wget http://www.unrealircd.com/unrealpatch322 && \ chmod +x unrealpatch322 && ./unrealpatch322 (or 'fetch' instead of 'wget', or any other download utility) Alternatively if that did not work, try this .tar.gz: http://www.vulnscan.org/tmp/qpatch.tar.gz OR http://www.unrealircd.com/qpatch.tar.gz OR http://unreal.atlanti-ka.org/qpatch.tar.gz Extract it, cd to the directory and run ./doinstall Windows: Download and run the win32 hotpatch utility, available URLs: http://www.vulnscan.org/tmp/322_hotpatch.exe http://unreal.atlanti-ka.org/322_hotpatch.exe http://unrealircd.funny-chat.net/322_hotpatch.exe (this hotpatch is for 3.2.2 only, if using an older version then upgrade to 3.2.2 first). Additionally, we have replaced the 3.2.2 downloads on our site with "3.2.2b" which is 3.2.2 + this patch (useful in case the hot patch utility did somehow not work, or for any new installs): See http://www.unrealircd.com/?page=downloads This issue has also been fixed in CVS, both in 'stable' and 'unreal3_2_2fixes' since January 15 2005 03:00 GMT. MD5 checksums: 2157afe65f97358645aac0b3f957bd57 unrealpatch322 8b842d83d037eca9cedcf49a6306b129 qpatch.tar.gz d6a90889ce937d77e6e63787d7b31b51 Unreal3.2.2b.tar.gz 90ec48229484b16b94381471c39c07aa Unreal3.2.2b.exe de445797833c281f87cdec193f098b0a Unreal3.2.2b-SSL.exe SHA1 checksums: 31790d50dfa207a223c76f6c1119a8d48294c796 unrealpatch322 20879d90e328671f1853e78d6e4a6fb2557bf686 qpatch.tar.gz c3f8258202c32ca09085975b6a042e6296c2d4b7 Unreal3.2.2b-SSL.exe 55019a076def37509fdb7e5382a62662f18dda30 Unreal3.2.2b.exe 749dfb38f514d1341b6ad8199ce0176f7709faf1 Unreal3.2.2b.tar.gz ==[ TIMELINE ]== Times are GMT+1 13-01-2005 Bug reported, traced and *NIX hotpatch ready 14-01-2005 Bug fixed in CVS, Win hotpatch ready, private announcement to some networks 15-01-2005 CERT-IRC announcement 15-01-2005 Downloads replaced, public announcement ==[ SOURCE ]== A copy (and any updates) of this advisory is posted on: http://www.unrealircd.com/unreal3_2_2b_advisory.txt -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (MingW32) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFB6Yfp4cPWX+btKqIRAt/pAJ9VQSAN3bBi3FU3zEJPjLzHaSelBQCfXMu4 XrWz/dez/hvm+6uODmicbTw= =tQxQ -----END PGP SIGNATURE----- |
From: Bram M. <sy...@un...> - 2005-01-09 01:10:56
|
Hi all, we are looking for members of our testers team which will test Unreal in the last week(s) before every release to hunt down any critical issues that might still be present. If you are interested in this, have a look at the following page where you can find more information and can also find an application form: http://www.vulnscan.org/UnrealIRCd/tester_apply/ You can apply until January 15 (Saturday), after that we will start reviewing all our applications and people that are accepted will be notified within a week or so (so before Jan 23). Thanks! Syzop |
From: CrazyCat <cra...@c-...> - 2004-12-14 13:47:24
|
hi there, I'm trying to compile unreal3.2.2 on a freebsd and I get these errors: ./Config => configure:1863: gcc -c -g -O2 conftest.c >&5 conftest.c:2: syntax error before "me" configure:1866: $? = 1 configure: failed program was: #ifndef __cplusplus choke me #endif configure:2383: checking for crypt in -ldescrypt configure:2416: gcc -o conftest -pipe -g -O2 -funsigned-char conftest.c -ldesc rypt >&5 /usr/libexec/elf/ld: cannot find -ldescrypt collect2: ld returned 1 exit status configure:2419: $? = 1 configure: failed program was: #line 2390 "configure" #include "confdefs.h" (and some others) make => /home/crazycat/Unreal3.2_new/extras/tre-0.7.0/lib/regerror.c:66: undefined reference to `libintl_gettext' collect2: ld returned 1 exit status *** Error code 1 Stop in /usr/home/crazycat/Unreal3.2_new/src. *** Error code 1 Stop in /usr/home/crazycat/Unreal3.2_new. I've tried to use LDFLAGS='-L/usr/local/lib/' in the ./Config but it makes me a fatal error with gcc. Can anyone help me? thanks -- Humour: http://www.chatfou.com Tchattez en liberté: http://www.c-p-f.net Tout sur les eggdrops: http://www.c-p-f.org |
From: droolin <dr...@ad...> - 2004-12-07 04:27:13
|
I didn't ever get your reply, but just found it in the archive. Your correct, I was looking for _ or ^. That actualy explains a lot. I have been using that regexp in an eggie now for a long time, and never knew it was wrong. I also see a couple other areas where I know my origional syntex was off with what you provided. I actualy have a couple e-books on regexp's. And am always looking things up before I try them. But, that still doesn't excuse the fact of where I was wrong. I've had a couple people tell me that they didn't think regexp's looked that hard. I keep telling them otherwise, that it requires test.. Test.. Test.. Shoot, my network clearing just proved that. Specially sence I thought that regexp was correct. Thank you again codemaster, very much appriceated. droolin |
From: codemastr <cod...@pt...> - 2004-12-04 17:16:42
|
> [A-Z][a-z]+[_|^][0-9][0-9]!*@* > My screen rolled, and that's no word of lie as the network cleared of all > users basicatly. Sooooo.... > Umm, can I set this spam filter at the user level with this regexp??? If > so, how. Or, should I leave well enough alone. And let the eggie deal > with > these specific nicks. Ok, the first thing I'd suggest is that you go find a nice regexp tutorial so that you can prevent such mistakes from happening again. But, let me try to explain what is wrong with that regex. The first thing I notice is the [_|^] I'm guessing you want _ OR ^? Well, inside a [], the | doesn't mean OR, it means the "|" character. A [] is known as a "character class." It works by taking a list of characters, and, if the input string has ONE of the characters in the [], it matches. So [_|^] actually means "_ OR | OR ^", what you really want is simply [_^] (note, it is important that the ^ goes last because an ^ as the first character has a special meaning). Next is your use of "*". * is different in a regex than in a wildcard. In a wildcard it means "match 0 or more of any character." In a regex, it means "match 0 or more of THE PREVIOUS character." So for example, !* says "match 0 or more !'s" and @* means "match 0 or more @'s" What you want there is actually ".*". The "." character means "any character." So, ".*" means "match 0 or more of any character," just as an * does in a wildcard. However, you really want .+ which is "match 1 or more of any character." Lastly, by default, ALL regexps in Unreal are case-insensitive. What that means is, [A-Z] and [a-z] are equivilent. Yes, I realize that can be confusing, but that is just how it works since most of the time, you do want to ignore case. However, when you do need case sensitivity, you can easily turn it on using the (?-i) expression. This tells the regex library to treat it as case sensitive. For example (?-i)[A-Z][a-z] matches an uppercase letter followed by a lowercase. My guess is, the following is what you want: (?-i)[A-Z][a-z]+[_^][0-9][0-9]!.+@.+ Hope that helps, -- codemastr |