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From: Dana <da...@lo...> - 2000-03-30 21:22:23
|
Try putting HW in the O lines Dana NetAdmin Stormdancing IRC Network irc.stormdancing.net ----- Original Message ----- From: "thanos" <th...@es...> To: <Unr...@li...> Sent: Thursday, March 30, 2000 1:14 AM Subject: [Unreal-users] /vhost > > We have recently started using unrealircd v 3.0 and > find it alot better than cyclone but were still having > touble with /vhost. > We went by the book on this one yet still find that > the only way to change a host is via /sethost which is > and opers command. > If anyone has any idea how we can remedy this "error" > could they please share it with the rest of us :) > > Awaiting Your Hopefully Favourable reply, > Regards, > thanos > void.subharmonic.org > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Dana <da...@lo...> - 2000-03-30 21:22:15
|
Try putting HW in the O lines Dana NetAdmin Stormdancing IRC Network irc.stormdancing.net ----- Original Message ----- From: "thanos" <th...@es...> To: <Unr...@li...> Sent: Thursday, March 30, 2000 1:14 AM Subject: [Unreal-users] /vhost > > We have recently started using unrealircd v 3.0 and > find it alot better than cyclone but were still having > touble with /vhost. > We went by the book on this one yet still find that > the only way to change a host is via /sethost which is > and opers command. > If anyone has any idea how we can remedy this "error" > could they please share it with the rest of us :) > > Awaiting Your Hopefully Favourable reply, > Regards, > thanos > void.subharmonic.org > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: The N. (Stskeeps) <cm...@dr...> - 2000-03-30 21:11:33
|
even if it doesnt get identd it still logs the user in, so where's the problem? :P --------------------------------------------------------------------- Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie * ICQ: 16465977 - E-Mail: sts...@ts... * Author of UnrealIRCd (http://unreal.tspre.org) * Technical Admin @ irc.roxnet.org, server admin of irc.flirt.org "To understand a program you must become both the machine and the program." ---------------------------------------------------------------------- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** ------END GEEK CODE BLOCK------ On Thu, 30 Mar 2000, Peter Coyne wrote: > if anything it gives people a false sense of security. it seems like its > protecting your identity but in fact using the same ident as someone is just > a matter of copy and paste. > [depreciated] as they say in the ircd.conf :) > > Pete > > afaict identd doesn't help security at all... you can set it to return any > user name you want. I can't even figure out the purpose > > behind identd. > > -Andy > > > > > dont disable it let them install identd. > > > > > > security etc etc...... > > > > > > > > > Grtz Headbang > > > Helper @ #UnrealIrcd > > > Ircop @ chat.local.ie VISIT ;) > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Peter C. <ni...@ma...> - 2000-03-30 21:09:00
|
if anything it gives people a false sense of security. it seems like its protecting your identity but in fact using the same ident as someone is just a matter of copy and paste. [depreciated] as they say in the ircd.conf :) Pete > afaict identd doesn't help security at all... you can set it to return any user name you want. I can't even figure out the purpose > behind identd. > -Andy > > > dont disable it let them install identd. > > > > security etc etc...... > > > > > > Grtz Headbang > > Helper @ #UnrealIrcd > > Ircop @ chat.local.ie VISIT ;) |
From: Andy G. <ti...@de...> - 2000-03-30 20:17:40
|
afaict identd doesn't help security at all... you can set it to return any user name you want. I can't even figure out the purpose behind identd. -Andy ----- Original Message ----- From: Headbang <hea...@si...> To: <unr...@li...> Sent: Thursday, March 30, 2000 3:13 PM Subject: Re: [Unreal-users] I really need to disable identd > dont disable it let them install identd. > > security etc etc...... > > > Grtz Headbang > Helper @ #UnrealIrcd > Ircop @ chat.local.ie VISIT ;) > ----- Original Message ----- > From: Andy Grundman <ti...@de...> > To: <unr...@li...> > Sent: Thursday, March 30, 2000 9:55 PM > Subject: [Unreal-users] I really need to disable identd > > > > Is there *any way* to disable identd? I have users who use a proprietary > irc client that doesn't have an identd server. I've seen > > it done in an older version of the dalnet code which Unreal is based on. > I will start getting into the code if I have to but I > > wanted to check again if there was any easier way to do this. > > Thanks, > > -Andy G. > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Headbang <hea...@si...> - 2000-03-30 20:14:20
|
dont disable it let them install identd. security etc etc...... Grtz Headbang Helper @ #UnrealIrcd Ircop @ chat.local.ie VISIT ;) ----- Original Message ----- From: Andy Grundman <ti...@de...> To: <unr...@li...> Sent: Thursday, March 30, 2000 9:55 PM Subject: [Unreal-users] I really need to disable identd > Is there *any way* to disable identd? I have users who use a proprietary irc client that doesn't have an identd server. I've seen > it done in an older version of the dalnet code which Unreal is based on. I will start getting into the code if I have to but I > wanted to check again if there was any easier way to do this. > Thanks, > -Andy G. > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Andy G. <ti...@de...> - 2000-03-30 20:00:07
|
Is there *any way* to disable identd? I have users who use a proprietary irc client that doesn't have an identd server. I've seen it done in an older version of the dalnet code which Unreal is based on. I will start getting into the code if I have to but I wanted to check again if there was any easier way to do this. Thanks, -Andy G. |
From: David F. <Da...@ke...> - 2000-03-29 23:48:48
|
Hi guys, I am going on holliday for a while ... and would like some people to send in bug reports / whish lists for the windows server, so i can have a stab at implementing them this holiday and also so i can see what sort of direction we are moving in... if you have already sent requests ... please send them again ... so i can see if i have done them ... or if i have forgotten, i can then do them =) The servers current state is: not_working_and_in_lots_of_pieces So we should have a new fully featured server arriving for the release of 3.1 or what ever the next release is ;P Current things being done: -Full Service support ... ie it runs as a hidden Win9x / WinNT service ... with all the functionality that brings -All the gui has been moved to a seperate program that will communicate to the server and send commands, this will enable the GUI to administer any server which has this feature, ie you can manage remotley Unix servers from win machines and (eventually X) -Better statistics monitoring -Fully integrated setup system -Information system ... ie O:Lines ... G:Lines K:Lines inface Any:Line -New optional GUI style -Some other things i cant remember at 0030hrs Things that i have no intention of doing: -Implementing DLL hooks for things like bots and services, if i were to do it, i would do it _properly_ (unlike some others(no names)) and would involve rewriting many of the server functions ... and i really dont know enough about the internals to keep up with Stskeeps and codemastr's modifications. ... so dont hold your breath ... your not getting them ... be efficient ... take load from the server and have services as an external EXE that links to a server and leaves the wircd alone =) Things that are on the adgenda - Porting of services ... . sts's thing Things i am doing but have not looked at yet: - i have had a number of complaints about H:Lines and U:Lines and the wircd ... if people could give me a full report on what happens (in an e-mail --- ill read it that way)i will have a go at figuring what is going on Thanks !!! Dave Flynn (DrBin) Unreal Win32GUI Coder |
From: Dana <da...@st...> - 2000-03-25 04:15:01
|
oper.motd Thats works for me Dana/Stormdancing Stormdancing IRC Network ----- Original Message ----- From: "Andy Grundman" <ti...@de...> To: <unr...@li...> Sent: Friday, March 24, 2000 10:31 AM Subject: Re: [Unreal-users] Re: socks checking & identd disable > Thanks. > IMO identd should be optional, since even with a proper identd running you can sit there after connecting to the server for like 30 > seconds before it lets you in. I just prefer to have the ident of my users set by their IRCUSER or mirc email address. > > I will check into the socks thing.. might have to dig into the code a bit but I should be able to turn it off. There's no settings > in the Settings file, .network file, or unrealircd.conf to disable it. The only socks-related options are SOCKS_BAN_MESSAGE, > SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. > > Oh, I have another question. What file do you have to make for opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, > etc., none of which work. > > -Tiny > > ----- Original Message ----- > From: Thomas J. Stensås <HA...@Vi...> > To: <unr...@li...> > Sent: Friday, March 24, 2000 12:15 PM > Subject: [Unreal-users] Re: socks checking & identd disable > > > > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: > > [Unreal-users] socks checking & identd disable. > > > > > I'm trying to disable both socks checking and identd checking. I have > > > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > > > but I couldn't find any configuration parameters to do this, so I just > > > did: e:*:*:* > > > I rehashed and the socks check still appeared, restarted the ircd and the > > > socks check was still there. > > > > > > For identd, the docs say you can disable it in the I line, so I have: > > > I:*::*::1 > > > which should allow anyone. > > > rehash/restart doesn't help, it still checks identd. > > > Any ideas? > > > -Tiny > > > > Greets. > > > > Identd cannot be turned off. You can only choose wheter to NOT allow users > > with identd to connect or not, and if to disallow mixed case idents. > > > > Sides imho turning off identd checking would be stupid. > > > > I lines will not allow you to turn off identd checks. I lines are for > > determining what class users should be in. > > > > Not recalling correctly how this was done i shant speak of it too much, but > > using e lines will not turn off the socks check, it will just render it > > useless as e lines as except socks lines. > > > > The socks check should normally be possible to turn off by using a setting > > in config.h pre compile. Not sure on unreal thou since i belive there was > > some defines for it in dynconf. *shrug* > > > > > > > > -- > > Yours Sincerely > > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > > <sb> > > Network Administrator Village IRC Network - (http://www.VillageIRC.net/) > > Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) > > Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) > > > > IBM & M$ are trademarks; Amiga is a philosophy. > > <sb> > > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Andy G. <ti...@de...> - 2000-03-24 20:35:34
|
Yeah you're right, it's a dns problem that hangs the connection, not the identd. My bad :) -Tiny ----- Original Message ----- From: Headbang <hea...@si...> To: <unr...@li...> Sent: Friday, March 24, 2000 3:29 PM Subject: Re: [Unreal-users] Re: socks checking & identd disable > if you mean that it wont connect in the beginning it could well be the > problem it cannot resolve the IP that is the problem i had > try checking that > > Grtz Headbang > Local Ircop Chat.Local.Ie > ROXnet > #unrealircd > > ----- Original Message ----- > From: The Nightwalker (Stskeeps) <cm...@dr...> > To: Andy Grundman <ti...@de...> > Cc: <unr...@li...> > Sent: Friday, March 24, 2000 8:35 PM > Subject: Re: [Unreal-users] Re: socks checking & identd disable > > > > #undef SOCKSPORT in config.h will block socks check > > ident, not sure > > > > > > --------------------------------------------------------------------- > > Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie > > * ICQ: 16465977 - E-Mail: sts...@ts... > > * Author of UnrealIRCd (http://unreal.tspre.org) > > * Technical Admin @ irc.roxnet.org, server admin of irc.flirt.org > > "To understand a program you must become both the machine and the > program." > > ---------------------------------------------------------------------- > > > > -----BEGIN GEEK CODE BLOCK----- > > Version: 3.1 > > GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ > > PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** > > ------END GEEK CODE BLOCK------ > > > > On Fri, 24 Mar 2000, Andy Grundman wrote: > > > > > Thanks. > > > IMO identd should be optional, since even with a proper identd running > you can sit there after connecting to the server for like 30 > > > seconds before it lets you in. I just prefer to have the ident of my > users set by their IRCUSER or mirc email address. > > > > > > I will check into the socks thing.. might have to dig into the code a > bit but I should be able to turn it off. There's no settings > > > in the Settings file, .network file, or unrealircd.conf to disable it. > The only socks-related options are SOCKS_BAN_MESSAGE, > > > SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. > > > > > > Oh, I have another question. What file do you have to make for > opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, > > > etc., none of which work. > > > > > > -Tiny > > > > > > ----- Original Message ----- > > > From: Thomas J. Stensås <HA...@Vi...> > > > To: <unr...@li...> > > > Sent: Friday, March 24, 2000 12:15 PM > > > Subject: [Unreal-users] Re: socks checking & identd disable > > > > > > > > > > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a > keyboard and wrote about: > > > > [Unreal-users] socks checking & identd disable. > > > > > > > > > I'm trying to disable both socks checking and identd checking. I > have > > > > > Unreal3.0-Morrigan(fix). The docs said to disable socks at > compile-time, > > > > > but I couldn't find any configuration parameters to do this, so I > just > > > > > did: e:*:*:* > > > > > I rehashed and the socks check still appeared, restarted the ircd > and the > > > > > socks check was still there. > > > > > > > > > > For identd, the docs say you can disable it in the I line, so I > have: > > > > > I:*::*::1 > > > > > which should allow anyone. > > > > > rehash/restart doesn't help, it still checks identd. > > > > > Any ideas? > > > > > -Tiny > > > > > > > > Greets. > > > > > > > > Identd cannot be turned off. You can only choose wheter to NOT allow > users > > > > with identd to connect or not, and if to disallow mixed case idents. > > > > > > > > Sides imho turning off identd checking would be stupid. > > > > > > > > I lines will not allow you to turn off identd checks. I lines are for > > > > determining what class users should be in. > > > > > > > > Not recalling correctly how this was done i shant speak of it too > much, but > > > > using e lines will not turn off the socks check, it will just render > it > > > > useless as e lines as except socks lines. > > > > > > > > The socks check should normally be possible to turn off by using a > setting > > > > in config.h pre compile. Not sure on unreal thou since i belive there > was > > > > some defines for it in dynconf. *shrug* > > > > > > > > > > > > > > > > -- > > > > Yours Sincerely > > > > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > > > > <sb> > > > > Network Administrator Village IRC Network - > (http://www.VillageIRC.net/) > > > > Head Of Development ShadowRealm Creations - > (http://www.Shadow-Realm.org/) > > > > Author And Project Administrator UltimateIRCd - > (http://www.Shadow-Realm.org/ultimate.html) > > > > > > > > IBM & M$ are trademarks; Amiga is a philosophy. > > > > <sb> > > > > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > > > > > > > > > > _______________________________________________ > > > > Unreal-users mailing list > > > > Unr...@li... > > > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > > > > > > > > > _______________________________________________ > > > Unreal-users mailing list > > > Unr...@li... > > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Headbang <hea...@si...> - 2000-03-24 20:31:25
|
if you mean that it wont connect in the beginning it could well be the problem it cannot resolve the IP that is the problem i had try checking that Grtz Headbang Local Ircop Chat.Local.Ie ROXnet #unrealircd ----- Original Message ----- From: The Nightwalker (Stskeeps) <cm...@dr...> To: Andy Grundman <ti...@de...> Cc: <unr...@li...> Sent: Friday, March 24, 2000 8:35 PM Subject: Re: [Unreal-users] Re: socks checking & identd disable > #undef SOCKSPORT in config.h will block socks check > ident, not sure > > > --------------------------------------------------------------------- > Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie > * ICQ: 16465977 - E-Mail: sts...@ts... > * Author of UnrealIRCd (http://unreal.tspre.org) > * Technical Admin @ irc.roxnet.org, server admin of irc.flirt.org > "To understand a program you must become both the machine and the program." > ---------------------------------------------------------------------- > > -----BEGIN GEEK CODE BLOCK----- > Version: 3.1 > GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ > PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** > ------END GEEK CODE BLOCK------ > > On Fri, 24 Mar 2000, Andy Grundman wrote: > > > Thanks. > > IMO identd should be optional, since even with a proper identd running you can sit there after connecting to the server for like 30 > > seconds before it lets you in. I just prefer to have the ident of my users set by their IRCUSER or mirc email address. > > > > I will check into the socks thing.. might have to dig into the code a bit but I should be able to turn it off. There's no settings > > in the Settings file, .network file, or unrealircd.conf to disable it. The only socks-related options are SOCKS_BAN_MESSAGE, > > SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. > > > > Oh, I have another question. What file do you have to make for opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, > > etc., none of which work. > > > > -Tiny > > > > ----- Original Message ----- > > From: Thomas J. Stensås <HA...@Vi...> > > To: <unr...@li...> > > Sent: Friday, March 24, 2000 12:15 PM > > Subject: [Unreal-users] Re: socks checking & identd disable > > > > > > > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: > > > [Unreal-users] socks checking & identd disable. > > > > > > > I'm trying to disable both socks checking and identd checking. I have > > > > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > > > > but I couldn't find any configuration parameters to do this, so I just > > > > did: e:*:*:* > > > > I rehashed and the socks check still appeared, restarted the ircd and the > > > > socks check was still there. > > > > > > > > For identd, the docs say you can disable it in the I line, so I have: > > > > I:*::*::1 > > > > which should allow anyone. > > > > rehash/restart doesn't help, it still checks identd. > > > > Any ideas? > > > > -Tiny > > > > > > Greets. > > > > > > Identd cannot be turned off. You can only choose wheter to NOT allow users > > > with identd to connect or not, and if to disallow mixed case idents. > > > > > > Sides imho turning off identd checking would be stupid. > > > > > > I lines will not allow you to turn off identd checks. I lines are for > > > determining what class users should be in. > > > > > > Not recalling correctly how this was done i shant speak of it too much, but > > > using e lines will not turn off the socks check, it will just render it > > > useless as e lines as except socks lines. > > > > > > The socks check should normally be possible to turn off by using a setting > > > in config.h pre compile. Not sure on unreal thou since i belive there was > > > some defines for it in dynconf. *shrug* > > > > > > > > > > > > -- > > > Yours Sincerely > > > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > > > <sb> > > > Network Administrator Village IRC Network - (http://www.VillageIRC.net/) > > > Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) > > > Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) > > > > > > IBM & M$ are trademarks; Amiga is a philosophy. > > > <sb> > > > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > > > > > > > _______________________________________________ > > > Unreal-users mailing list > > > Unr...@li... > > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: The N. (Stskeeps) <cm...@dr...> - 2000-03-24 19:41:18
|
#undef SOCKSPORT in config.h will block socks check ident, not sure --------------------------------------------------------------------- Carsten V. Munk - The Nightwalker, known on IRC as Stskeeps or techie * ICQ: 16465977 - E-Mail: sts...@ts... * Author of UnrealIRCd (http://unreal.tspre.org) * Technical Admin @ irc.roxnet.org, server admin of irc.flirt.org "To understand a program you must become both the machine and the program." ---------------------------------------------------------------------- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC d- s: a--- C+++ UL P L++ E-- W++ N+ o-- K- w--- O- M V-- PS+ PE- Y+ PGP t+ 5 X R- tv- b+ DI++ D++ G e-- h! r z** ------END GEEK CODE BLOCK------ On Fri, 24 Mar 2000, Andy Grundman wrote: > Thanks. > IMO identd should be optional, since even with a proper identd running you can sit there after connecting to the server for like 30 > seconds before it lets you in. I just prefer to have the ident of my users set by their IRCUSER or mirc email address. > > I will check into the socks thing.. might have to dig into the code a bit but I should be able to turn it off. There's no settings > in the Settings file, .network file, or unrealircd.conf to disable it. The only socks-related options are SOCKS_BAN_MESSAGE, > SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. > > Oh, I have another question. What file do you have to make for opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, > etc., none of which work. > > -Tiny > > ----- Original Message ----- > From: Thomas J. Stensås <HA...@Vi...> > To: <unr...@li...> > Sent: Friday, March 24, 2000 12:15 PM > Subject: [Unreal-users] Re: socks checking & identd disable > > > > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: > > [Unreal-users] socks checking & identd disable. > > > > > I'm trying to disable both socks checking and identd checking. I have > > > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > > > but I couldn't find any configuration parameters to do this, so I just > > > did: e:*:*:* > > > I rehashed and the socks check still appeared, restarted the ircd and the > > > socks check was still there. > > > > > > For identd, the docs say you can disable it in the I line, so I have: > > > I:*::*::1 > > > which should allow anyone. > > > rehash/restart doesn't help, it still checks identd. > > > Any ideas? > > > -Tiny > > > > Greets. > > > > Identd cannot be turned off. You can only choose wheter to NOT allow users > > with identd to connect or not, and if to disallow mixed case idents. > > > > Sides imho turning off identd checking would be stupid. > > > > I lines will not allow you to turn off identd checks. I lines are for > > determining what class users should be in. > > > > Not recalling correctly how this was done i shant speak of it too much, but > > using e lines will not turn off the socks check, it will just render it > > useless as e lines as except socks lines. > > > > The socks check should normally be possible to turn off by using a setting > > in config.h pre compile. Not sure on unreal thou since i belive there was > > some defines for it in dynconf. *shrug* > > > > > > > > -- > > Yours Sincerely > > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > > <sb> > > Network Administrator Village IRC Network - (http://www.VillageIRC.net/) > > Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) > > Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) > > > > IBM & M$ are trademarks; Amiga is a philosophy. > > <sb> > > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > > > > _______________________________________________ > > Unreal-users mailing list > > Unr...@li... > > http://lists.sourceforge.net/mailman/listinfo/unreal-users > > > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Andy G. <ti...@de...> - 2000-03-24 18:35:26
|
Thanks. IMO identd should be optional, since even with a proper identd running you can sit there after connecting to the server for like 30 seconds before it lets you in. I just prefer to have the ident of my users set by their IRCUSER or mirc email address. I will check into the socks thing.. might have to dig into the code a bit but I should be able to turn it off. There's no settings in the Settings file, .network file, or unrealircd.conf to disable it. The only socks-related options are SOCKS_BAN_MESSAGE, SOCKS_QUIT_MESSAGE, and SOCKSBANTIME. Oh, I have another question. What file do you have to make for opermotd? I tried things like ircd.opermotd, opermotd, oper.motd, etc., none of which work. -Tiny ----- Original Message ----- From: Thomas J. Stensås <HA...@Vi...> To: <unr...@li...> Sent: Friday, March 24, 2000 12:15 PM Subject: [Unreal-users] Re: socks checking & identd disable > On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: > [Unreal-users] socks checking & identd disable. > > > I'm trying to disable both socks checking and identd checking. I have > > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > > but I couldn't find any configuration parameters to do this, so I just > > did: e:*:*:* > > I rehashed and the socks check still appeared, restarted the ircd and the > > socks check was still there. > > > > For identd, the docs say you can disable it in the I line, so I have: > > I:*::*::1 > > which should allow anyone. > > rehash/restart doesn't help, it still checks identd. > > Any ideas? > > -Tiny > > Greets. > > Identd cannot be turned off. You can only choose wheter to NOT allow users > with identd to connect or not, and if to disallow mixed case idents. > > Sides imho turning off identd checking would be stupid. > > I lines will not allow you to turn off identd checks. I lines are for > determining what class users should be in. > > Not recalling correctly how this was done i shant speak of it too much, but > using e lines will not turn off the socks check, it will just render it > useless as e lines as except socks lines. > > The socks check should normally be possible to turn off by using a setting > in config.h pre compile. Not sure on unreal thou since i belive there was > some defines for it in dynconf. *shrug* > > > > -- > Yours Sincerely > Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) > <sb> > Network Administrator Village IRC Network - (http://www.VillageIRC.net/) > Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) > Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) > > IBM & M$ are trademarks; Amiga is a philosophy. > <sb> > "He's alive...and in perfect hibernation." "Does he have the CLUB?" > > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Thomas J. <HA...@Vi...> - 2000-03-24 18:25:09
|
On 24-Mar-00 19:01:31, Andy Grundman <ti...@de...> found a keyboard and wrote about: [Unreal-users] socks checking & identd disable. > I'm trying to disable both socks checking and identd checking. I have > Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, > but I couldn't find any configuration parameters to do this, so I just > did: e:*:*:* > I rehashed and the socks check still appeared, restarted the ircd and the > socks check was still there. > > For identd, the docs say you can disable it in the I line, so I have: > I:*::*::1 > which should allow anyone. > rehash/restart doesn't help, it still checks identd. > Any ideas? > -Tiny Greets. Identd cannot be turned off. You can only choose wheter to NOT allow users with identd to connect or not, and if to disallow mixed case idents. Sides imho turning off identd checking would be stupid. I lines will not allow you to turn off identd checks. I lines are for determining what class users should be in. Not recalling correctly how this was done i shant speak of it too much, but using e lines will not turn off the socks check, it will just render it useless as e lines as except socks lines. The socks check should normally be possible to turn off by using a setting in config.h pre compile. Not sure on unreal thou since i belive there was some defines for it in dynconf. *shrug* -- Yours Sincerely Thomas J. Stensas (HAMLET/ShadowMaster @ IRC) <sb> Network Administrator Village IRC Network - (http://www.VillageIRC.net/) Head Of Development ShadowRealm Creations - (http://www.Shadow-Realm.org/) Author And Project Administrator UltimateIRCd - (http://www.Shadow-Realm.org/ultimate.html) IBM & M$ are trademarks; Amiga is a philosophy. <sb> "He's alive...and in perfect hibernation." "Does he have the CLUB?" |
From: Andy G. <ti...@de...> - 2000-03-24 17:05:23
|
I'm trying to disable both socks checking and identd checking. I have Unreal3.0-Morrigan(fix). The docs said to disable socks at compile-time, but I couldn't find any configuration parameters to do this, so I just did: e:*:*:* I rehashed and the socks check still appeared, restarted the ircd and the socks check was still there. For identd, the docs say you can disable it in the I line, so I have: I:*::*::1 which should allow anyone. rehash/restart doesn't help, it still checks identd. Any ideas? -Tiny |
From: Codemastr <gb...@ep...> - 2000-03-09 22:01:29
|
The UnrealIRCD Team has recently set up a survey to help us get users opinions about Unreal. This survey allows you to rate how good you think Unreal is on a scale of 1-5 (5 beign the best). You can also tell us how you like the current Unreal and any suggestions you may have to better Unreal. To fill out the survey simply visit: https://sourceforge.net/survey/survey.php?group_id=1968&survey_id=10258 and fill out the form. We will use your responses for new ideas in Unreal's future versions If you need any more info feel free to visit #unr...@ir... -- Codemastr (gb...@ep...) |
From: David F. <Da...@ke...> - 2000-03-09 21:36:05
|
> Hey you all need to know! As far as I know if its Win32 you need to Hex > edit it...which is sloppy....thats what I had to do once. for *nix you just > go into the networks folder and its easy. Hope I was of some > help...probably not :| > Erm ... what does he want changed in the win32 version ... and if you want to change the src ... you need to be _Damn_ good at assembly !! Dave (DrBin) |
From: Jamie C. <ja...@di...> - 2000-03-09 20:56:38
|
Hey you all need to know! As far as I know if its Win32 you need to Hex edit it...which is sloppy....thats what I had to do once. for *nix you just go into the networks folder and its easy. Hope I was of some help...probably not :| Jamie ----- Original Message ----- From: <CRD...@ao...> To: <unr...@li...> Sent: Wednesday, March 08, 2000 9:48 PM Subject: Re: [Unreal-users] IRCd Source Question > > I would like to know :) As I'm trying to update an IRCd for my *own* > Network : > > P > > Please Email me: Lig...@Pr... > > > > Look in H.H and ircd.c. > > Good luck, > Brad > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Meglio <gb...@ep...> - 2000-03-09 20:53:43
|
Yup, look at doc/conf.doc or doc/example.conf that should help... -- codemastr ----- Original Message ----- From: "Blanchard, Michael" <> To: <unr...@li...> Sent: Thursday, March 09, 2000 3:09 PM Subject: [Unreal-users] question > I just downloaded the win32 version (Our linux servers aren't quite ready > for prime time yet) and was wondering if there are some explanation or > directions on editing ircd.conf? > > _______________________________________________ > Unreal-users mailing list > Unr...@li... > http://lists.sourceforge.net/mailman/listinfo/unreal-users > |
From: Blanchard, M. <MBl...@gr...> - 2000-03-09 20:13:28
|
I just downloaded the win32 version (Our linux servers aren't quite ready for prime time yet) and was wondering if there are some explanation or directions on editing ircd.conf? |
From: <CRD...@ao...> - 2000-03-09 02:53:15
|
> I would like to know :) As I'm trying to update an IRCd for my *own* Network : > P > Please Email me: Lig...@Pr... > Look in H.H and ircd.c. Good luck, Brad |
From: ROBERT M B. <LIG...@pr...> - 2000-03-09 02:44:53
|
Where would these be in the UnRealIRCd code -------------------------------------------------------------------------= --------------------------------------------- -stardust.riox.net- *** Looking up your hostname... -stardust.riox.net- *** Checking ident... -stardust.riox.net- *** Checking for open socks server... -stardust.riox.net- *** Found your hostname -stardust.riox.net- *** No socks server found (good!)... -stardust.riox.net- *** Received identd response -irc.roxnet.org- *** If you are having problems connecting due to ping = timeouts, please type /notice 4C28926D nospoof now. Welcome to the ROXnet IRC Network = ZZco!Hel...@TA... Your host is stardust.riox.net, running version Unreal3.0-Morrigan(fix) This server was created Tue Feb 29 2000 at 03:32:39 EST stardust.riox.net Unreal3.0-Morrigan(fix) = oOiwghskSaHANTcCfrxebWqBFIZ1dvt lvhopsmntikrRcaqOALQbSeKVfH TOKEN WATCH=3D128 SAFELIST HCN PREFIX=3D@+% are available on this server There are 18 users and 35 invisible on 12 servers 7 operator(s) online 1 unknown connection(s) 34 channels formed I have 1 clients and 4 servers Current Local Users: 1 Max: 11 Current Global Users: 53 Max: 213 -------------------------------------------------------------------------= --------------------------------------------- I would like to know :) As I'm trying to update an IRCd for my *own* = Network :P Please Email me: Lig...@Pr... - Robert |
From: Headbang <hea...@si...> - 2000-03-01 11:48:53
|
hello, We have some stupid ircops i cannot delink cause some ppl like it but i = spoke to the other root admins of my network. And i would like to see if anyone could make something ie. a chanmode so that only +a can banwalk and not the ircops Grtz Headbang UzayNet Network irc.silverserver.nu |
From: Justin H. <fi...@dy...> - 2000-03-01 06:36:06
|
here is a Patch for Unreal3.0-Morrigan(fix) that I made today Basically, it allows Administrators to Edit the ircd.conf file from irc directly this is a proof of Concept, I wanted to see how hard it would be to do, it turned out to be easier than I thought, and hence, here it is :-) Feedback is welcome and wanted :) basic Sumary: /svseconf 1 - Dumps the Current Config to the user via NOTICE /svseconf 2 U:stats.dynam.ac:*:* U:stats-c.dynam.ac:*:* - Finds U:stats.dynam.ac:*:* and will replace it with the Second Command (See below for how to deal with Spaces) /svseconf 3 U:stats.dynam.ac:*:* - Finds U:stats.dynam.ac:*:* and Comments it out /svseconf 4 U:stats-c.dynam.ac:*:* If you want to specify a Line that contains Spaces, use "_" in place of the space, eg: Q:Reserved_for_Admin:*admin* would actually search for Q:Reserved for admin:*admin* you still have to rehash the server to re-read the config Preserves the Layout of the Config file, so it doesn't get all messed up. your comments stay there, and stay in place What I'm not happy about at the moment: when its replacing, or rem'ing out comments, it makes a temp file in /tmp/ called ircd.conf I unlink it in the code after I have copied it back to the real ircd.conf (set by CPATH) but I still don't like this idea, someone could read it, and thus get your O lines... What I have planned: Make it only work from U: Lined Servers across the network, so that for instance, services can write Config lines to all IRCD's on a network, and thus, central Management.... :) Roll back the original Config file if you stuff up? let me know what ya all think Fish |