Thread: [Tuxpaint-devel] GSOC2008
An award-winning drawing program for children of all ages
Brought to you by:
wkendrick
|
From: Al L. <ale...@gm...> - 2008-03-26 20:31:14
|
Greetings, I am very interested in helping out with the Tux Paint program for the GSOC 2008 project. I am currently a student in my sophomore year at the University of Tennessee. I noticed some of the projects listed, but I downloaded the program and installed it and the first project statement, (Easy one), seems to be completed. Perhaps I am misinterpreted the description. In any case I would like to discuss the issues with a mentor so that I can begin zeroing in on my application requirements. Any help is appreciated. Thanks, A. Land |
|
From: Caroline F. <car...@go...> - 2008-03-26 20:37:34
|
On 26/03/2008, Al Land <ale...@gm...> wrote: > > Greetings, > > I am very interested in helping out with the Tux Paint program for the > GSOC 2008 project. I am currently a student in my sophomore year at the > University of Tennessee. I noticed some of the projects listed, but I > downloaded the program and installed it and the first project statement, > (Easy one), seems to be completed. Perhaps I am misinterpreted the > description. In any case I would like to discuss the issues with a > mentor so that I can begin zeroing in on my application requirements. > Any help is appreciated. > > Thanks, > A. Land IRC is a good place to find us. We're in #tux4kids on freenode. Caroline |
|
From: Bill K. <nb...@so...> - 2008-03-26 21:48:19
|
On Wed, Mar 26, 2008 at 04:31:06PM -0400, Al Land wrote: > Greetings, > > I am very interested in helping out with the Tux Paint program for the > GSOC 2008 project. I am currently a student in my sophomore year at the > University of Tennessee. I noticed some of the projects listed, but I > downloaded the program and installed it and the first project statement, > (Easy one), seems to be completed. Perhaps I am misinterpreted the > description. In any case I would like to discuss the issues with a > mentor so that I can begin zeroing in on my application requirements. > Any help is appreciated. I'm hoping John Popplewell will, in his copious free time, be able to help mentor for GSoC. hee hee hee. So, this isse us this: Recent versions of Tux Paint added some new dependencies, such as SVG libraries, Pango and friends, etc. Also, Magic tools were turned into external plug-ins, which no doubt adds some additional nightmare to the maintenance of builds and ports. (But damnit, I think it's worth it!!!) The latest few builds have been made ONLY for Windows XP/2000/Vista. When people try to run it on Win95/98/ME, the UI text does not get rendered. Really, I _guess_ this is a relatively simple task (build without Pango support; fallback to FreeType via SDL_ttf). However, John hasn't produced any builds yet, so I'm assuming there's a 'hitch' that I'm not familiar with. (Probably related to maintaining BOTH builds -- modern and, shall we say "classic"? -- simultaneously.) If John's not available to help, it really may be a good idea for me to DROP that from the GSoC ideas list. Since I'm not sure who else here is that familiar with building for Win32 who could help mentor a student, such that the student does their work in a usable and maintainable way. What I _don't_ want is "here's a Win95 build!" and that's it, with nothing that helps us KEEP building new Win95 versions every time a new version comes out... Thanks, -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: John P. <jo...@jo...> - 2008-03-27 21:53:19
|
On Wed, Mar 26, 2008 at 02:48:21PM -0700, Bill Kendrick wrote: > <snipped> > > I'm hoping John Popplewell will, in his copious free time, be able to > help mentor for GSoC. hee hee hee. I'm available to help answer questions, but being a mentor sounds like more than that. I'm sure I could help out a little, perhaps unofficially. > So, this isse us this: Recent versions of Tux Paint added some new > dependencies, such as SVG libraries, Pango and friends, etc. > Also, Magic tools were turned into external plug-ins, which no doubt adds > some additional nightmare to the maintenance of builds and ports. > (But damnit, I think it's worth it!!!) > > The latest few builds have been made ONLY for Windows XP/2000/Vista. > When people try to run it on Win95/98/ME, the UI text does not get > rendered. The latest versions of GLib and friends don't support win9x/ME - the compatibility code was ripped out at some point. I experimented with putting it back in - and it can be done - but is probably isn't worth it. Also, one of the packages (maybe Pango, I forget) just doesn't work on win9x/ME because it uses some API features that don't exist on old versions of Windows. > Really, I _guess_ this is a relatively simple task (build without Pango > support; fallback to FreeType via SDL_ttf). Yeah, that would be the plan. I think it was Tux Paint 0.9.17 that was built that way. A few of the SVG files didn't work and (I guess) there were problems rendering some languages. > However, John hasn't produced any builds yet, so I'm assuming there's > a 'hitch' that I'm not familiar with. (Probably related to > maintaining BOTH builds -- modern and, shall we say "classic"? -- > simultaneously.) He-he, good guess bill. It should be possible to have both setup together, I've just not got round to trying it. Mainly competing things to spend my (minimal) free time on, cheers, John. > If John's not available to help, it really may be a good idea for me > to DROP that from the GSoC ideas list. Since I'm not sure who else here > is that familiar with building for Win32 who could help mentor a student, > such that the student does their work in a usable and maintainable way. > > What I _don't_ want is "here's a Win95 build!" and that's it, with nothing > that helps us KEEP building new Win95 versions every time a new version > comes out... |