Thread: [Tuxpaint-devel] Tuxpaint now in OpenBSD
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From: Bill K. <nb...@so...> - 2007-06-13 23:22:01
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On Thu, Jun 14, 2007 at 12:12:24AM +0100, Caroline Ford wrote: > I've just checked and Tuxpaint did make it into ports and packages for > OpenBSD 4.1 (In OpenBSD land a port a patch to source code. The > collection of patches is called the ports tree. Packages are > pre-compiled binaries) Awesome, thanks for the note, Caroline! <snip> > In the ports tree it is under ** /ports/games ** not /ports/education/ > or /ports/graphics/ :^( -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Antoine J. <aja...@lp...> - 2007-06-14 06:47:36
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On Wed, 13 Jun 2007, Bill Kendrick wrote: >> In the ports tree it is under ** /ports/games ** not /ports/education/ >> or /ports/graphics/ It is physically under ports/games, but it's part of both categories, games and graphics. -- Antoine |
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From: Caroline F. <car...@go...> - 2007-06-14 16:46:31
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On Thu, 2007-06-14 at 08:46 +0200, Antoine Jacoutot wrote: > > I'm not sure which mirror the web site should link to - I think we > > should probably mirror locally. (I've copied Antoine into this email so > > hopefully he'll know if we should do anything special) > > Well, what we usually do is: > your_favorite_mirror/OpenBSD/4.1/packages/i386/tuxpaint-0.9.16p0.tgz > ... > > There's no point in mirrorring locally as our package system also takes > care of dependencies. Do we need to make sure we have a static link to the source of 0.9.16 somewhere for the ports tree? It links to sourceforge mirrors - I presume we don't delete/move old versions. So on our website we should link to any mirror *except* the fanout in Canada? > Anyway, thanks for your interested in this port, I actually wanted to > tell tuxpaint people about it and just forgot ;) > Thanks for this! It's always great to be ported to a new OS :) BTW we're planning on releasing 0.9.17 this month. Caroline |
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From: Antoine J. <aja...@lp...> - 2007-06-14 17:02:09
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On Thu, 14 Jun 2007, Caroline Ford wrote: > Do we need to make sure we have a static link to the source of 0.9.16 > somewhere for the ports tree? It links to sourceforge mirrors - I > presume we don't delete/move old versions. As long as older vesions are available on sourceforge, there's no need for a static link. > So on our website we should link to any mirror *except* the fanout in > Canada? Well... you could link to the CVS web for the port: http://www.openbsd.org/cgi-bin/cvsweb/ports/games/tuxpaint/ As for the package itself, I don't know, we usually go like: $ export PKG_PATH=your_favorite_mirror $ pkg_add tuxpaint Of course, you could just link to the package itself on one of the mirrors (linking to the master site is ok too). > Thanks for this! It's always great to be ported to a new OS :) > > BTW we're planning on releasing 0.9.17 this month. Cool, my daughter will be very happy ;) -- Antoine |
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From: Antoine J. <aja...@lp...> - 2007-06-14 06:46:09
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On Thu, 14 Jun 2007, Caroline Ford wrote: > I've just checked and Tuxpaint did make it into ports and packages for > OpenBSD 4.1 (In OpenBSD land a port a patch to source code. The > collection of patches is called the ports tree. Packages are > pre-compiled binaries) To be precise, a port is like a recipe + patches to build a package (like portage under Gentoo or a SRPM spec+patches). > Alpha, AMD 64, i386, PowerPC, SPARC, SPARC 64 > > mips64 (the stamps but not the rest?) That means there was an error building the rest, but I don't have a mips platform to debug this ;) > I'm not sure which mirror the web site should link to - I think we > should probably mirror locally. (I've copied Antoine into this email so > hopefully he'll know if we should do anything special) Well, what we usually do is: your_favorite_mirror/OpenBSD/4.1/packages/i386/tuxpaint-0.9.16p0.tgz ... There's no point in mirrorring locally as our package system also takes care of dependencies. Anyway, thanks for your interested in this port, I actually wanted to tell tuxpaint people about it and just forgot ;) -- Antoine |