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From: Martin F. <mf...@gm...> - 2007-06-13 19:10:05
|
Hi Bill, No problem - I was a bit overdue getting these fixes in. Thanks also for updating the docs. I noticed that Tux Paint doesn't have a control-key shortcut for Print (eg. Ctrl-P). Is it fine if I add this? The reason I ask, is that most of the new menu items I added to the Mac menu bar send keystroke events to the SDL layer, thereby invoking the action. For example, selecting "File > New" on the Mac sends a Ctrl-N keystroke event to SDL, which then gets picked up by Tux Paint. For File > Print, however, I have to call the do_print() function directly (which is why I had to "un-static" this function in tuxpaint.c). This works fine, but it might be a bit cleaner to send a Ctrl-P keystroke event as well, plus having a Ctrl-P keystroke for printing seems to be fairly standard anyway. I will be making a couple more tweaks in the next week or two (eg. adding a Mac OS X style Open dialog for alternate save paths in Tux Paint Config - this was a user request some time back). Cheers, Martin On 6/13/07, Bill Kendrick <nb...@so...> wrote: > On Tue, Jun 12, 2007 at 05:30:18AM +0000, Martin Fuhrer wrote: > > Mac OS X updates: Fixed typing in Mac print dialogs. Fixed endian issue so that printing from an Intel-based Mac no longer messes up colors. Added automatic scaling and orientation of image for Mac printing. Added menu items to Mac menu bar - New, Open, Save, Print, Page Setup, Undo, Redo. Use standard Mac arrow cursror rather than custom Tux Paint arrow cursor for more consistent look and feel. > > Thanks Martin! I've added these items to the Change Log for 0.9.17! > > You were also long overdue to be added to the AUTHORS docs! Thanks :) > > -bill! > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
|
From: Bill K. <nb...@so...> - 2007-06-13 18:50:29
|
On Tue, Jun 12, 2007 at 05:30:18AM +0000, Martin Fuhrer wrote: > Mac OS X updates: Fixed typing in Mac print dialogs. Fixed endian issue so that printing from an Intel-based Mac no longer messes up colors. Added automatic scaling and orientation of image for Mac printing. Added menu items to Mac menu bar - New, Open, Save, Print, Page Setup, Undo, Redo. Use standard Mac arrow cursror rather than custom Tux Paint arrow cursor for more consistent look and feel. Thanks Martin! I've added these items to the Change Log for 0.9.17! You were also long overdue to be added to the AUTHORS docs! Thanks :) -bill! |
|
From: Bill K. <nb...@so...> - 2007-06-13 18:44:45
|
On Tue, Jun 12, 2007 at 05:29:28AM +0000, Martin Fuhrer wrote: > +#import "wrapperdata.h" Martin - is this something that needs to be committed to CVS? :) Thx -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2007-06-09 23:14:10
|
On Sat, Jun 09, 2007 at 07:40:51AM -0300, Ben Armstrong wrote: > > Ben -- What do you need to do to get Tux Paint compiling on Debian? > > Did you disable SVG stuff? Are the "1" packages available in Debian > > unstable? (But somehow not in Ubuntu 7.04.) > > I guess I'd have to if it depends on the "1" packages, as they are not in unstable. > I have not yet tried. Blerf! Ok, so I guess the next thing I'll do is try and figure out how to use the Cairo2 stuff that's in Ubuntu, and hopefully that'll satisfy the Debian end of things, too. Thanks! PS - Like I said earlier, I'd like to get a release out _this month_. :) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Ben A. <sy...@sa...> - 2007-06-09 10:40:58
|
On Fri, 8 Jun 2007 17:51:02 -0700 Bill Kendrick <nb...@so...> wrote: > What should I do? > > (1) Figure out how to get Tux Paint working with the "libcairo2" stuff Sounds reasonable. > (2) Install the packages from that repository (if it's even still around!) > so that my laptop matches my desktop Dubious ... there's no evidence that any of those packages are in, or will ever be in Debian and Ubuntu. > Ben -- What do you need to do to get Tux Paint compiling on Debian? > Did you disable SVG stuff? Are the "1" packages available in Debian > unstable? (But somehow not in Ubuntu 7.04.) I guess I'd have to if it depends on the "1" packages, as they are not in unstable. I have not yet tried. Ben -- ,-. nSLUG http://www.nslug.ns.ca sy...@sa... \`' Debian http://www.debian.org sy...@de... ` [ gpg 395C F3A4 35D3 D247 1387 2D9E 5A94 F3CA 0B27 13C8 ] [ pgp 7F DA 09 4B BA 2C 0D E0 1B B1 31 ED C6 A9 39 4F ] |
|
From: Bill K. <nb...@so...> - 2007-06-09 00:51:05
|
Somehow I managed to get libsvg1, libsvg1-dev, libsvg-cairo1 and libsvg-cairo1-dev packages installed on my Kubuntu desktop. Apparently, I pulled some stuff from the following repository, which is now commented in my apt/sources.list: http://cairographics.com/packages/debian/ unstable/ On my work laptop, onto which I just installed Kubuntu, I see that the following SVG and Cairo lib packages are available: libcairo2, libcairo2-dev. (But I see no libsvg* or libsvg-cairo*!) I've installed them, but cannot build Tux Paint with SVG support. What should I do? (1) Figure out how to get Tux Paint working with the "libcairo2" stuff (2) Install the packages from that repository (if it's even still around!) so that my laptop matches my desktop Ben -- What do you need to do to get Tux Paint compiling on Debian? Did you disable SVG stuff? Are the "1" packages available in Debian unstable? (But somehow not in Ubuntu 7.04.) Has anyone else here built the latest Tux Paint (from CVS) on [K]Ubuntu? Thanks! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Martin F. <mf...@gm...> - 2007-06-06 02:05:41
|
On 5-Jun-07, at 12:26 PM, Bill Kendrick wrote:
> On Sat, May 26, 2007 at 03:02:26PM -0600, Martin Fuhrer wrote:
>> Yes, I managed to get SVG working on the Mac OS X build today. It's
>> a universal build, too, so should theoretically work on Intel Macs
>> (so far I have only been running it on my PowerPC-based PowerBook).
>> At least a few of the SVG stamps work; in other cases, if there is
>> both a foo.svg and foo.png file in one of the stamps subdirectories,
>> the .png version is favored and I still get a pixelated version of
>> the stamp at max magnification. Am I supposed to package the .png
>> and .svg stamp files together, or just the .svg files? I'll have a
>> chance to look into modifying the Mac print dialog next week...
>
> If it helps to only package the SVGs, and not their PNG counterparts,
> feel free to do so. (We should figure out the best way to deal
> with this,
> down the road. Some platforms may never have suitable SVG support.
> Mac OS classic, for example, if Tux Paint ever supports it. Or
> Maemo.)
For now, I can probably easily omit the .png files when I tar
together the stamps for the installer.
>
> As for TP loading PNG _instead_ of SVG, that's bizarre, since there's
> code in there that specifically checks for SVG variations, when
> loading PNGs.
> If the SVG exists, it will ignore the PNG and go about its business
> (eventually loading the SVG).
Changing the code in set_active_stamp() from:
if (sd->mirrored && !sd->no_premirror)
{
memcpy(buf + len, "_mirror.png", 12);
active_stamp = do_loadimage(buf, 0);
#ifndef NOSVG
if (active_stamp == NULL)
{
memcpy(buf + len, "_mirror.svg", 12);
active_stamp = do_loadimage(buf, 0);
}
#endif
}
if (!active_stamp)
{
memcpy(buf + len, ".png", 5);
active_stamp = do_loadimage(buf, 0);
#ifndef NOSVG
if (active_stamp == NULL)
{
memcpy(buf + len, ".svg", 5);
active_stamp = do_loadimage(buf, 0);
}
#endif
...
}
to:
if (sd->mirrored && !sd->no_premirror)
{
#ifndef NOSVG
memcpy(buf + len, "_mirror.svg", 12);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, "_mirror.png", 12);
active_stamp = do_loadimage(buf, 0);
}
}
if (!active_stamp)
{
#ifndef NOSVG
memcpy(buf + len, ".svg", 5);
active_stamp = do_loadimage(buf, 0);
#endif
if (active_stamp == NULL)
{
memcpy(buf + len, ".png", 5);
active_stamp = do_loadimage(buf, 0);
}
...
}
fixes the problem for me - but this means the problem was affecting
all platforms. Can anyone verify this?
Martin
|
|
From: Bill K. <nb...@so...> - 2007-06-05 18:28:46
|
On Fri, May 18, 2007 at 01:21:09AM +0100, John Popplewell wrote: > Here is a link to an up-to-date Windows version: > > http://johnnypops.demon.co.uk/files/tuxpaint-0.9.17/TuxPaint-0.9.17cvs-20070518-win32.zip > > The stamps categories look good. Thanks John! Downloading now (finally!). > I've disabled LARGE_CURSOR_FULLSCREEN_BUG in this build. The bug only > manifests if hardware surfaces are used. Cool! -bill! |
|
From: Bill K. <nb...@so...> - 2007-06-05 18:26:47
|
On Sat, May 26, 2007 at 03:02:26PM -0600, Martin Fuhrer wrote: > Yes, I managed to get SVG working on the Mac OS X build today. It's > a universal build, too, so should theoretically work on Intel Macs > (so far I have only been running it on my PowerPC-based PowerBook). > At least a few of the SVG stamps work; in other cases, if there is > both a foo.svg and foo.png file in one of the stamps subdirectories, > the .png version is favored and I still get a pixelated version of > the stamp at max magnification. Am I supposed to package the .png > and .svg stamp files together, or just the .svg files? I'll have a > chance to look into modifying the Mac print dialog next week... If it helps to only package the SVGs, and not their PNG counterparts, feel free to do so. (We should figure out the best way to deal with this, down the road. Some platforms may never have suitable SVG support. Mac OS classic, for example, if Tux Paint ever supports it. Or Maemo.) As for TP loading PNG _instead_ of SVG, that's bizarre, since there's code in there that specifically checks for SVG variations, when loading PNGs. If the SVG exists, it will ignore the PNG and go about its business (eventually loading the SVG). Maybe I've made dumb assumptions somewhere that affect OSX? (John - Win32 seems to work fine, right???) Thanks Martin! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Bill K. <nb...@so...> - 2007-06-05 18:24:49
|
This month marks Tux Paint's 5th 'birthday.' (I began coding it in mid-June 2002, and released an initial alpha a few days later, IIRC.) How do people feel about releasing Tux Paint 0.9.17 some time this month? A number of high-priority (8 and 9) bugs still exist, although a few of those seem like flukes, and a few of them I can live with for another version: http://sourceforge.net/tracker/?group_id=66938&atid=516295 MOST important is getting Printing to work right. At the moment, we list a number of work-arounds for various platforms, due to issues like bad PostScript, Mac endianness confusion, etc.: http://www.tuxpaint.org/docs/known_issues/ These two are strange issues I've only seen reported once: Text doesn't work at all [ Mac OS X 10.4.8 ] http://sourceforge.net/tracker/index.php?func=detail&aid=1666078&group_id=66938&atid=516295 First mouse click in Fullscreen minimizes TP to taskbar [ Win 98 SE ] http://sourceforge.net/tracker/index.php?func=detail&aid=1616040&group_id=66938&atid=516295 Thoughts? PS - Our last three releases have each been a year apart (Oct 2004, Nov 2005, Oct 2006), for what it's worth... -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
|
From: Martin F. <mf...@gm...> - 2007-05-26 21:02:29
|
On 15-May-07, at 11:11 AM, Bill Kendrick wrote: > > I'm still curious whether a Mac OS X build has been made with the SVG > stuff actually working. (Martin may have said, but I forgot. :^/ ) Yes, I managed to get SVG working on the Mac OS X build today. It's a universal build, too, so should theoretically work on Intel Macs (so far I have only been running it on my PowerPC-based PowerBook). At least a few of the SVG stamps work; in other cases, if there is both a foo.svg and foo.png file in one of the stamps subdirectories, the .png version is favored and I still get a pixelated version of the stamp at max magnification. Am I supposed to package the .png and .svg stamp files together, or just the .svg files? I'll have a chance to look into modifying the Mac print dialog next week... Martin |
|
From: Martin F. <mf...@gm...> - 2007-05-20 22:29:06
|
On 15-May-07, at 11:11 AM, Bill Kendrick wrote: > > I'm still curious whether a Mac OS X build has been made with the SVG > stuff actually working. (Martin may have said, but I forgot. :^/ ) Yes, I managed to get SVG working on the Mac OS X build today. At least a few of the SVG stamps work; in other cases, if there is both a foo.svg and foo.png file in one of the stamps subdirectories, the .png version is favored and I still get a pixelated version of the stamp at full scale. Currently, the SVG-build is PowerPC only; I'll try to get universal binaries of libcairo, libsvg, libsvg-cairo and the rest of the dependencies built in the next few weeks. I had some initial problems creating an Intel build of libcairo from my PPC-based Powerbook. If problems persist, I'll see if I can get access to an Intel-based Mac to make an Intel build; then I can "lipo" the PPC and Intel libs together and things should be smooth sailing from there. Martin |
|
From: John P. <jo...@jo...> - 2007-05-18 00:21:09
|
On Wed, May 16, 2007 at 09:57:44AM -0700, Bill Kendrick wrote: > Actually, this was one of the last major changes I think _I_ will be doing > before the next Tux Paint release. :^) So if John has time to put together > a test version, I'd appreicate it, too! Here is a link to an up-to-date Windows version: http://johnnypops.demon.co.uk/files/tuxpaint-0.9.17/TuxPaint-0.9.17cvs-20070518-win32.zip The stamps categories look good. I've disabled LARGE_CURSOR_FULLSCREEN_BUG in this build. The bug only manifests if hardware surfaces are used. Since the default on Windows was changed from directx -> windib a while back, this should work for most users. I tried the new --native switch with --fullscreen and the cursors worked fine. If I do this in a command-prompt: C:\>set SDL_VIDEODRIVER=directx C:\>tuxpaint --native --fullscreen the cursor 'bug' is back, cheers, John. |
|
From: Shih-Chin Y. <sya...@gm...> - 2007-05-17 02:54:05
|
Hi, John: I later tried pressing ALT and clicking on print at the same time, then the printer setup screen shows up. Thereafter, it works. Also, how do I make the _landscape_ print out by default. Is there a compiler option in makefile? Many thanks, Shih-Chin On 5/17/07, John Popplewell <jo...@jo...> wrote: > > On Wed, May 16, 2007 at 01:38:40PM +0800, Shih-Chin Yang wrote: > > Hi, John: > > I was quite excited that I was able to build and run TuxPaint for > windows. > > But I failed to print. Would you please suggest where I should look at ? > Hi, > > sorry about the late reply: it should just work :-) > > Your later post suggests that you aren't using the latest cvs. There was > a printing-on-Windows related fix checked in recently. > > The fix removes the need for 'printcfg=yes' in the config file in order > for the printer configuration GUI to appear. > > Depending on other config settings, you might need to hold ALT down when > clicking on the Tux Paint print button. > > Otherwise, provide more information than 'I failed to print' :-) > > regards, > John. > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
|
From: Caroline F. <car...@go...> - 2007-05-16 18:04:48
|
On Wed, 2007-05-16 at 09:57 -0700, Bill Kendrick wrote: > > * I _do_ have a large collection of email stacking up, some of which contains > contributions from people, but for the most part, I'm caught up. > I've got alphabet stamps to send you, and a clock face.. Caroline |
|
From: John P. <jo...@jo...> - 2007-05-16 17:45:09
|
On Wed, May 16, 2007 at 09:57:44AM -0700, Bill Kendrick wrote: > Tore B. Jørgensen wrote: > > John, if you get some spare time and if you can't figure out what to do > > with it ;-) I'd love to get a windows version to check out this feature. > > I don't know how much time you need to turn out a new windows version, > > so if it's a lot of work, don't bother yet. I'm sure there will come > > more stuff before the release which will be nice to test. > > Actually, this was one of the last major changes I think _I_ will be doing > before the next Tux Paint release. :^) So if John has time to put together > a test version, I'd appreicate it, too! Hi all, I've been busy recently, but I'll get a new test build for Windows out soon :-) cheers, John. > What else is left? > > * I'd really love to see printing work better, but doubt _I'll_ have time to > figure it out myself, before someone else can help. > > * I _do_ have a large collection of email stacking up, some of which contains > contributions from people, but for the most part, I'm caught up. > > * Tux Paint's latest POT file recently landed at the Translation Project > website, so some new translation updates have been trickling in, as well. > (I'm about to post to tuxpaint-i18n to remind translators to bring their > PO files up-to-date :) ) > > * Perhaps some other high-priority bugs and RFEs listed in Tux Paint's > SF.net project tracker. |
|
From: John P. <jo...@jo...> - 2007-05-16 17:41:49
|
On Wed, May 16, 2007 at 01:38:40PM +0800, Shih-Chin Yang wrote: > Hi, John: > I was quite excited that I was able to build and run TuxPaint for windows. > But I failed to print. Would you please suggest where I should look at ? Hi, sorry about the late reply: it should just work :-) Your later post suggests that you aren't using the latest cvs. There was a printing-on-Windows related fix checked in recently. The fix removes the need for 'printcfg=yes' in the config file in order for the printer configuration GUI to appear. Depending on other config settings, you might need to hold ALT down when clicking on the Tux Paint print button. Otherwise, provide more information than 'I failed to print' :-) regards, John. |
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From: Bill K. <nb...@so...> - 2007-05-16 16:57:42
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Shin-Chin Yang asked: > Yes, I would love to see this feature in windows version as well. If I check > out latest source code from CVS and compile in MSYS/MINGW, would this stamp > grouping feature work for windows? Yes! It's not platform-specific at all. :) Tore B. Jørgensen wrote: > John, if you get some spare time and if you can't figure out what to do > with it ;-) I'd love to get a windows version to check out this feature. > I don't know how much time you need to turn out a new windows version, > so if it's a lot of work, don't bother yet. I'm sure there will come > more stuff before the release which will be nice to test. Actually, this was one of the last major changes I think _I_ will be doing before the next Tux Paint release. :^) So if John has time to put together a test version, I'd appreicate it, too! What else is left? * I'd really love to see printing work better, but doubt _I'll_ have time to figure it out myself, before someone else can help. * I _do_ have a large collection of email stacking up, some of which contains contributions from people, but for the most part, I'm caught up. * Tux Paint's latest POT file recently landed at the Translation Project website, so some new translation updates have been trickling in, as well. (I'm about to post to tuxpaint-i18n to remind translators to bring their PO files up-to-date :) ) * Perhaps some other high-priority bugs and RFEs listed in Tux Paint's SF.net project tracker. Thanks, -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Shih-Chin Y. <sya...@gm...> - 2007-05-16 12:12:48
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Yes, I would love to see this feature in windows version as well. If I chec= k out latest source code from CVS and compile in MSYS/MINGW, would this stamp grouping feature work for windows? Best Regards, Shih-Chin On 5/16/07, "Tore B. J=F8rgensen" <tor...@at...> wrote: > > Bill Kendrick skrev: > > In Tux Paint 0.9.17 (available in CVS), stamps are now broken into > groups, > > or categories. > > > John, if you get some spare time and if you can't figure out what to do > with it ;-) I'd love to get a windows version to check out this feature. > I don't know how much time you need to turn out a new windows version, > so if it's a lot of work, don't bother yet. I'm sure there will come > more stuff before the release which will be nice to test. > > Kind regards > Tore > > ------------------------------------------------------------------------- > This SF.net email is sponsored by DB2 Express > Download DB2 Express C - the FREE version of DB2 express and take > control of your XML. No limits. Just data. Click to get it now. > http://sourceforge.net/powerbar/db2/ > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |
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From: <tor...@at...> - 2007-05-16 08:03:52
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Bill Kendrick skrev: > In Tux Paint 0.9.17 (available in CVS), stamps are now broken into groups, > or categories. > John, if you get some spare time and if you can't figure out what to do with it ;-) I'd love to get a windows version to check out this feature. I don't know how much time you need to turn out a new windows version, so if it's a lot of work, don't bother yet. I'm sure there will come more stuff before the release which will be nice to test. Kind regards Tore |
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From: Bill K. <nb...@so...> - 2007-05-16 07:46:56
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In Tux Paint 0.9.17 (available in CVS), stamps are now broken into groups, or categories. These are based on the folder heirarchy. Every top-level folder is seen as a separate category. (So, for example, all of the animals -- mammals, birds, fish, etc. -- are seen as one 'category' in the UI.) Let me know how you like it! It's been on the to-do list a long time. I think the <= / => switching arrows was a pretty simple solution. (And honestly, I think it's a good thing... better than some "switch category" button that would pop up an 'Open'-style dialog... which is what I had initially envisioned, nearly 5 years ago now :) ) -bill! |
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From: Bill K. <nb...@so...> - 2007-05-16 06:18:49
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FYI, I've implemented a few more things in CVS right now: * --hidecursor Makes cursor disappear. Useful on touchscreens. (Automatically set when "NOKIA_770" is #defined, btw) * --autosave Assumes the user wants to save when they quit. (One less question to ask; can be useful together with --saveover or --saveovernew) * --orient=portrait Swaps the width and height values when determining screen size. Can be useful on systems that can be reoriented, e.g. tablet PCs. (Run "tuxpaint --fullscreen" when in laptop form-factor, run "tuxpaint --fullscreen --orient=portrait" when in tablet form-factor.) These options are also now exposed in Tux Paint Config (CVS version). Enjoy! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Shih-Chin Y. <sya...@gm...> - 2007-05-16 05:38:41
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Hi, John: I was quite excited that I was able to build and run TuxPaint for windows. But I failed to print. Would you please suggest where I should look at ? Many thanks, Shih-Chin |
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From: Bill K. <nb...@so...> - 2007-05-16 01:00:11
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Way back in the day, a #define was added to Tux Paint, "LARGE_CURSOR_FULLSCREEN_BUG". It disables use of SDL_SetCursor() on Win32 when Tux Paint is running in fullscreen. I knew this bug was still around as of October 2005 in SDL 1.2.9. Is it still around? If it's been fixed, I'll kill this bit of code in Tux Paint. Thx, -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |
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From: Bill K. <nb...@so...> - 2007-05-15 17:11:48
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On Tue, May 15, 2007 at 10:38:51AM +0100, John Popplewell wrote: > Great! Well done! It is quite a chore :-) Heh, sorry. Glad it works, though! SVG is a nice feature to have, I think! When I was using Debian, I had to add some 3rd party repositories. In Kubuntu 7.04, it looks like I've got what I need among the normal and universe stuff. The recent Debian release may also have what's needed. I'm still curious whether a Mac OS X build has been made with the SVG stuff actually working. (Martin may have said, but I forgot. :^/ ) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |