Re: [Tuxpaint-devel] Xor of stamps too fine in high resolution screens
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From: Albert C. <aca...@gm...> - 2023-03-22 15:16:32
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>> I went with simply making the outline thicker, and I totally >> cheated, but I think it looks fine and will hopefully be >> helpful on devices with high dot pitch (like my phone). > > Before/after screenshots: > https://twitter.com/TuxPaintTweets/status/1638427499649712128 You may remember the RAM sizes that we used to use and the number of CPUs that we used to have when Tux Paint was started. The OLPC XO-1 B2 prototype had 64 MB of RAM. You might have started with 8 MB, which was enough for X. I have upgraded well beyond that, but not enough to view Twitter without locking up my system. I have 8 GB RAM, 4 cores, and an SSD. Granted, I have other tabs open, but still... So a non-Twitter screenshot would be very helpful. >From the description, I think there is an asymmetry, which feels really wrong. Could you go both directions evenly? Also it just isn't very much when DPI has gone up by a factor of 6. I can vaguely remember how the "8" came about. I wasn't going to use strings originally, and the original stiple pattern was 4x4. I had hex numbers. I replicated the patterns to fill something larger. Eventually I noticed that the stiple pattern appeared in the hex, so I just used that. Any digit would work, so I picked the 8. I don't think the pattern should change, except getting larger. It was well tested against the stamps. The stop sign is a notable source of trouble for other patterns. It would tend to align with the edges, making the dots disappear. You can't see it now, but at low resolution the stiple pattern actually looks really good. It's not just a grey blur. |