Re: [Tuxpaint-devel] Tux Paint 'Magic' tools turning into plugin architecture
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From: Bill K. <nb...@so...> - 2007-07-05 05:20:33
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On Wed, Jul 04, 2007 at 10:26:43PM +0100, Caroline Ford wrote: > I think there are other open source plugin standards that it would be > cool to be compliant with, if we can. KDE has something for Krita etc? > Does the GIMP? I'm not sure any of them would be exactly what Tux Paint needs. Tux Paint's API would be an X,Y location (or pair of, for mouse motion) which are meant to affect the current canvas. Most Gimp plugins affect the current layer or selection, and often require additional user input (e.g., "you want to blur... how much? [ 3 ] [OK]" :) ) > I've no idea if it is viable but I love the idea, an opensource > equivalent of the photoshop plugin. > > BTW have we officially released? Was there a fanfare? ;) 0.9.17 was released on July 1st. I posted to tuxpaint-news. Oops, I need to post to tuxpaint-users, too. So busy on the train on Tues/Thurs, working full time 5 days a week, and with a baby at home, that I don't get much online time to do the kind of PR I used to. I do subscribe to Google's Blog Search for "tuxpaint OR 'tux paint'", and noticed a lot of software sites and software and personal blogs mentioning the new release, and hit a few of the standard sites (freshmeat, linuxgames, etc.) -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |