Re: [Tuxpaint-devel] libsvg error , Errors in compiling Tux Paint for windows
An award-winning drawing program for children of all ages
Brought to you by:
wkendrick
|
From: Bill K. <nb...@so...> - 2007-06-05 18:26:47
|
On Sat, May 26, 2007 at 03:02:26PM -0600, Martin Fuhrer wrote: > Yes, I managed to get SVG working on the Mac OS X build today. It's > a universal build, too, so should theoretically work on Intel Macs > (so far I have only been running it on my PowerPC-based PowerBook). > At least a few of the SVG stamps work; in other cases, if there is > both a foo.svg and foo.png file in one of the stamps subdirectories, > the .png version is favored and I still get a pixelated version of > the stamp at max magnification. Am I supposed to package the .png > and .svg stamp files together, or just the .svg files? I'll have a > chance to look into modifying the Mac print dialog next week... If it helps to only package the SVGs, and not their PNG counterparts, feel free to do so. (We should figure out the best way to deal with this, down the road. Some platforms may never have suitable SVG support. Mac OS classic, for example, if Tux Paint ever supports it. Or Maemo.) As for TP loading PNG _instead_ of SVG, that's bizarre, since there's code in there that specifically checks for SVG variations, when loading PNGs. If the SVG exists, it will ignore the PNG and go about its business (eventually loading the SVG). Maybe I've made dumb assumptions somewhere that affect OSX? (John - Win32 seems to work fine, right???) Thanks Martin! -- -bill! bi...@ne... http://www.newbreedsoftware.com/ |