Re: [Tuxpaint-devel] Managing large # of stamps
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From: Albert C. <aca...@gm...> - 2006-10-15 21:10:54
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On 10/15/06, Ben Armstrong <sy...@sa...> wrote: > It is encouraging to see the stamps divided into smaller subsets now. > But I still can't decide how to deal with this in Debian. For one > thing, 16 packages is a lot of new packages if I were to just create a > new package per category. For another, it still doesn't help me choose > which stamps (if any) to install by default. I could install just a few > of these by default, but which ones? Like this: the "tuxpaint" is an empty package which depends on a "tuxpaint-bin" package (containing the executable) and on every stamp package. If you install "tuxpaint" you get absolutely everything. > And even if I did decide on, say: > animals, food, people, plants, symbols, town and vehicles as being > reasonable "core" categories, with clothes, hobbies, household, medical, > military, naturalforces, seasonal, space and sports being considered > "extra", that's still 247 stamps! Or let's say just one category: > animals. There are 47 stamps in this category! That'd give you firemen and firetrucks without a fire! It's bad enough that they don't go together. (and where do I add the fire hydrant that I have? town???) > Here's a different tack: do we need to break it down very much at the > level of packages? What if we just install *all* of the stamps, and > allow tuxpaint to be easily configure to select some arbitrary subset? > For example, we could have a "Stamps" tab in tuxpaint-config that > presents a tree of categories & stamps with checkboxes by each directory This assumes that the directories are decent, but they are not. Consider my firemen/firetruck/fire/hydrant example. Things in the sky (moon, F-15, hawk, blimp, fireworks) belong together. As it is now, the user is forced to spend much of their time scrolling. |