Re: [Tuxpaint-devel] Tux Paint 0.9.16 build for Mac OS X?
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From: Martin F. <mf...@gm...> - 2006-09-19 05:01:05
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Hi Bill and Matthew, > iPhoto Diet? What's that? It's something like Atkin's diet, but for photos. ;-) It's an open source duplicate-photo remover I've been developing for a few years. Unfortunately it breaks every time Apple releases a major upgrade to iPhoto, so I'm kept busy upgrading it about once a year. > >> so I haven't been able to contribute anything to Tux Paint. I'd be >> happy to compile the latest rc1 or rc2 sometime this week. > > Great, thanks! I'm sure I can find some Mac users out there (along > with > myself, with this PPC-style Mac Mini I have) who can test. > > Would you be able to build a binary that runs native on Intel, too? Yes, I will look into making a Universal binary (PPC/Intel). The SDL libraries are already universal, so the frameworks just need to be included in the TuxPaint application bundle. I'll have to compile libiconv, libintl, and libpng as universal libraries, and link those in - provided this goes alright, we should be in business. We have to keep in mind that universal binary apps need to be compiled with gcc 4, and gcc 4 compiled apps typically require Mac OS X 10.3.9 or later to run (so a universal binary that also runs on 10.2.8 is most likely not possible). > >> This will probably be after the >> 0.9.16 release, however, so by all means, if you'd like to resolve >> these bugs beforehand, feel free to invite another OS X developer on >> board! I'll be happy to contribute what I can when time permits :-) > > I think it can be okay to release 0.9.16 for Mac later, or perhaps > call it 0.9.17, depending on how much has to change before it works... Okay, we'll see how things develop in the coming weeks... > Of course, with Windows, we release _both_ EXE installers _and_ ZIP > archives, > so it may make sense to similarly provide both PKG and DMG versions > for Mac > users. I think it's better just to stick with the disk image DMG version. PKG installers are useful if the program has multiple files that need to be installed in various locations on a user's drive, but because Tux Paint has been bundled into a single "file" (the "Tux Paint.app" bundle) that the user can drag from the disk image to any location on the hard drive, a PKG installer would be redundant. > I am willing to help out when I can. I really do not have much > development skills. However, I am willing to test compiling in xcode > and testing. I am pretty good at making .pkg package / installer > files (actually certified on it). > If Martin can help me out with > some pointers on using xcode I am sure it would help too. Sure, Matt, I'd be happy to show you through compiling the Tux Paint in XCode. Perhaps we can discuss this in couple weeks, once I am able to free up a bit more time. You can also catch me on iChat <mf...@ma...> Best regards, Martin |