Re: [Tuxpaint-users] [Tuxpaint-devel] An experimental tablet for TuxPaint
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From: Shih-Chin Y. <sya...@gm...> - 2008-06-04 07:48:55
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Hi, Bill: Thanks for your comments! Please see my comments below ... On Wed, Jun 4, 2008 at 1:14 AM, Bill Kendrick <nb...@so...> wrote: > (Responding to both -devel and -users.) > > On Tue, Jun 03, 2008 at 02:30:26PM +0800, Shih-Chin Yang wrote: > > Hi, Bill: > > Many thanks for your comments. > > > > As a matter of fact, I would like to make the tablet as simple as > > possible, but with features like large drawing area, transparent. The > > tablet would still require a tethered stylus, but not pressure > sensitive. > > Ok, so it's technology closer to a Wacom tablet than a Koala Pad drawing > tablet or a touchscreen (e.g., a CRT at an Automated Teller Machine) > > Y.S.C> Yes, it is closer to a Wacom tablet. > > > Even though the prototype work for windows only for now, but with > proper > > drivers, it could also support Linux, Mac OS etc. And it could work > with > > any software other than TuxPaint. > > How does Windows see the device? I would imagine it would not need to act > much different from a plain pointer input device (like a mouse or > trackball). > Is it (going to) connect(ed) by USB? Y.S.C.> For now, it appears as a mouse but with absolute (X,Y) positioning. And it is connected using USB. > > > The Koala Pad on the Atari 8-bit acted as two Paddle controllers > (potentiometers), one representing X, the other Y. The two buttons on > the Koala Pad acted as Paddle fire buttons (digital on/off). > > Once upon a time I had a little device a friend and I made which allowed me > to connect Atari Paddle controllers to a PC's joystick port (the kind you > used to find on sound cards like the SoundBlaster). I imagine I could have > used the X/Y/Fire of the joystick input on the PC (say, under Linux) to > utilize the Koala Pad. > > Unfortunately, at the time, I had no Koala Pad. And these days, PCs don't > have the old-style analog joystick input. I've got a StellAdapter > (Atari video game/computer system controller to USB converter), but I don't > recall if it supports Paddle inputs... it may only do joystick > (which were 4 digital values on the Atari). > > > > What hardware features(buttons) do you think might help to put on the > > tablet? Other than a plain transparent board? > > Honestly, I don't know! I think keeping it simple would be the best and > most flexible route. > Perhaps I should keep it very simple, a plain board but a ON/OFF button to solve the conflict between mouse and the tablet. Or maybe a Tux Paint quick launch button? > > > Have you looked at the Digital Arts and Crafts Studio's drawing tablet? > It includes an assortment of buttons for choosing colors, tools, etc. > I can map most of those to controls within Tux Paint, but really, Tux Paint > can do so much more than the DACS software can (in some ways, at least), > so those buttons are more of a burden. :) Y.S.C. > I saw DACs on Amazon, but I didn't own one. Does it work like a Wacom tablet? Does it have any pressure sensor? To save cost, I probably won't put those coloring buttons on the board to keep the tablet simple and smaller. > > > What do others out here think of Shin-Chin's device? > > PS - I'd happily accept a prototype to play with. :^D > Y.S.C. > I would see if I could arrange it. > > -bill! > > ------------------------------------------------------------------------- > This SF.net email is sponsored by: Microsoft > Defy all challenges. Microsoft(R) Visual Studio 2008. > http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ > _______________________________________________ > Tuxpaint-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxpaint-devel > |