Hi everyone,
On Saturday 22 March 2008, Bill Kendrick wrote:
> The other apps insist on 640x480, and therefore that's _all_ they can do.
At least on Linux (& even the ancient 1.5 version for Macs), TuxMath works at
higher resolution (e.g., 1280x1024), so I haven't seen the issue you're
describing. It's definitely something I'd be interested in seeing debugged.
To me it sounds like TuxPaint may be doing some initialization/modesetting
that we're not. When I get a bit of time (and am not forced to be running on
battery power) I'll look at the SDL initialization code in both programs and
see if anything jumps out.
My putting forward of SVG support for TuxMath was to solve a different issue:
while it works at 1280x1024, all the graphics were drawn for 640x480. So, it
looks a little fuzzy on bigger screens. Switching to SVG would allow us to
look crisp at any resolution.
--Tim
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