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From: Brendan L. <che...@gm...> - 2010-11-25 20:40:32
|
Hey Francisco, Jesus might better answer this question than I, but I think this means that groups of comets come all at once, so basically you would send multiples of 1,2 then when those are done send out 1,3 followed by 1,2,3 and so on. HTH, Brendan On Wed, Nov 17, 2010 at 2:48 AM, sasayins <sas...@gm...> wrote: > Hi Brendan, > > Good day. How are you? > > I just want to request if you could give some more details about the google > code in coding task: "Factoroids - Make comets come in "waves" of different > groups of factors". > > What do you mean by waves? > > > Many thanks and regards, > Francisco > |
From: Joey G. <jge...@gm...> - 2010-11-25 13:01:16
|
Hello! I translated Tux Typing into Hebrew yesterday for the GCI competition. How long will it take before it is accepted and the task is closed? I can't accept a new task until this one is marked as complete. http://www.google-melange.com/gci/task/show/google/gci2010/tux4kids/t129053379927 --Joey |
From: sasayins <sas...@gm...> - 2010-11-25 09:37:54
|
Hi, The issue was already added by David in Google Code In and the task was also claimed by a participant. -kiko On Thu, Nov 25, 2010 at 3:59 PM, Thomas Guettler <tgu...@tb...>wrote: > > > David Bruce wrote: > > Hi Thomas and Brendan, > > > > On Wed, Nov 24, 2010 at 3:00 PM, Brendan Luchen <che...@gm...> > wrote: > >> Thomas, > >> > >> Thanks for the input. If two comets have the same answer, whichever > >> comet is lowest gets zapped, but I agree this could be confusing if a > >> kid is focusing on the other one. > >> > >> Google Code-In (http://www.google-melange.com/site/home/site) has just > >> kicked off, so tackling this would be a good task. > > > > I saw this a few days ago - how about have *all* comets with the > > correct answer get zapped? > > Yes, that's a good solution. > > I don't know Google Code-In. Do you create a ticket in google melange, or > should > I do it? > > Thomas > > -- > Thomas Guettler, http://www.tbz-pariv.de/ > Bernsdorfer Str. 210-212, 09126 Chemnitz, Tel.: 0371/5347-917 > TBZ-PARIV GmbH Geschäftsführer: Dr. Reiner Wohlgemuth > Sitz der Gesellschaft: Chemnitz Registergericht: Chemnitz HRB 8543 > > _______________________________________________ > Tux4kids-discuss mailing list > Tux...@li... > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-discuss > |
From: Thomas G. <tgu...@tb...> - 2010-11-25 08:12:04
|
David Bruce wrote: > Hi Thomas and Brendan, > > On Wed, Nov 24, 2010 at 3:00 PM, Brendan Luchen <che...@gm...> wrote: >> Thomas, >> >> Thanks for the input. If two comets have the same answer, whichever >> comet is lowest gets zapped, but I agree this could be confusing if a >> kid is focusing on the other one. >> >> Google Code-In (http://www.google-melange.com/site/home/site) has just >> kicked off, so tackling this would be a good task. > > I saw this a few days ago - how about have *all* comets with the > correct answer get zapped? Yes, that's a good solution. I don't know Google Code-In. Do you create a ticket in google melange, or should I do it? Thomas -- Thomas Guettler, http://www.tbz-pariv.de/ Bernsdorfer Str. 210-212, 09126 Chemnitz, Tel.: 0371/5347-917 TBZ-PARIV GmbH Geschäftsführer: Dr. Reiner Wohlgemuth Sitz der Gesellschaft: Chemnitz Registergericht: Chemnitz HRB 8543 |
From: Frederico G. G. <fgg...@te...> - 2010-11-25 01:23:42
|
Hi David and everybody else, Consta no registro DB24233 do Livro da Grande Teia que David, em 24/11/10 escreveu o seguinte: > > Thanks for the input. If two comets have the same answer, whichever > > comet is lowest gets zapped, but I agree this could be confusing if > > a kid is focusing on the other one. > > I saw this a few days ago - how about have *all* comets with the > correct answer get zapped? We could then have some "bonus" sound > effects or animation. I liked this idea. If you need someone to test it, may count on me. :-) Best regards, Frederico -- Linux User #228171 Sítio pessoal: http://teia.bio.br Software Livre Educacional: http://sleducacional.org "Liberdade, essa palavra que o sonho humano alimenta, que não há ninguém que explique e ninguém que não entenda." (Cecília Meireles) |
From: David B. <dav...@gm...> - 2010-11-24 21:23:31
|
Hi Thomas and Brendan, On Wed, Nov 24, 2010 at 3:00 PM, Brendan Luchen <che...@gm...> wrote: > Thomas, > > Thanks for the input. If two comets have the same answer, whichever > comet is lowest gets zapped, but I agree this could be confusing if a > kid is focusing on the other one. > > Google Code-In (http://www.google-melange.com/site/home/site) has just > kicked off, so tackling this would be a good task. I saw this a few days ago - how about have *all* comets with the correct answer get zapped? We could then have some "bonus" sound effects or animation. Just trying to prevent duplicate answers from being visible could be problematic. When we generate the question list, we don't know which questions will be visible at what time. If we do it when the comets are spawned, do we just discard the second question with the same answer? That could throw off the game statistics. I'll put up a GCI task to have all duplicates get zapped with a single shot. If we don't like it, we don't have to put the patch into master. Best, David Bruce |
From: Brendan L. <che...@gm...> - 2010-11-24 21:00:38
|
Thomas, Thanks for the input. If two comets have the same answer, whichever comet is lowest gets zapped, but I agree this could be confusing if a kid is focusing on the other one. Google Code-In (http://www.google-melange.com/site/home/site) has just kicked off, so tackling this would be a good task. Best, Brendan On Fri, Nov 19, 2010 at 10:35 AM, Thomas Guettler <hv...@tb...> wrote: > Hi, > > my son (seven years) played tuxmath (ubuntu 10.04) and has a feature request: > > There should not be the same result twice on the screen: > > Example: 10+2 and 6+6 fall down. You look at 10+2 .... enter 12. But > .. 10+2 is still falling down. ... Must be a mistake. ... > > For experience keyboard users this is not a problem. But children look > at the keyboard if they press "enter", not at the screen. They don't > see that 6+6 was shot. > > Thank you for this game > > Thomas > > > > > -- > Thomas Guettler, http://www.thomas-guettler.de/ > E-Mail: guettli (*) thomas-guettler + de > > _______________________________________________ > Tux4kids-discuss mailing list > Tux...@li... > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-discuss > |
From: Brendan L. <bm...@ri...> - 2010-11-24 17:45:38
|
Hi all, I'm back in action for the time being. Applied as a mentor, hopefully it's not too late. Will take a look at the tasks. Best, Brendan On Mon, Nov 22, 2010 at 8:03 PM, sasayins <sas...@gm...> wrote: > So right now I will just approve all the claim requests from the students. > Good luck to them :-) > > > > On Tue, Nov 23, 2010 at 8:53 AM, Jesus Mager <fo...@gm...> wrote: >> >> Yep, it is true. I already made 2 task proposals. This proposals are >> waiting for admin approval. I think may be Caroline can be a second >> administrator. >> >> 2010/11/22 scott mc <sco...@gm...>: >> > On Mon, Nov 22, 2010 at 4:01 PM, David Bruce >> > <dav...@gm...> wrote: >> >> Hi everyone, >> >> >> >> Looks like we are in much better shape now with several mentors. One >> >> thing I'm not clear on with regard to Melange is whether mentors can >> >> create tasks and reassign tasks to different mentors, or whether that >> >> has to be done by an admin. Could someone with just mentor status >> >> test this out? If Melange lets you do it, feel free to create more >> >> tasks or assign tasks to yourself as mentor. Also, if anyone else >> >> wants admin status, just let me know. I think we can have multiple >> >> admins, and we want to avoid having a single choke point in case I get >> >> swamped by my job for several days. >> >> >> >> Cheers, >> >> >> >> David >> >> >> > >> > Yes, we figured this out a few days ago with Haiku, only admins can >> > reassign the tasks. So we added another admin so now we have three. >> > Also only the admin(s) can approve new tasks or add new tasks. >> > Mentors can suggest new tasks but they won't be public until an admin >> > approves them. Hope this helps. >> > >> > -scottmc >> > >> >> >> >> -- >> Jesus Mager >> [www.h1n1-al.blogspot.com] > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Akash G. <aka...@gm...> - 2010-11-23 18:41:25
|
On Mon, Nov 22, 2010 at 11:53 PM, David Bruce <dav...@gm...>wrote: > Hello, > > I just posted a source tarball and win32 build for tuxmath-1.9.0. > This is the first release in a while, and the first windows build in a > long while. > > Highlights: > - LAN multiplayer mode - it generally works, but still has a few > issues. We still need to provide a "chooser" screen if more than one > server thread is detected on the local network. For now, the player > just gets a message saying to stop all but one of the servers. We > also need a "stop server" option, as currently the only way to do it > is to exit tuxmath entirely. On the client side, it is still possible > for the comets on different player's screens to lose synchronization. > The logic handling new comets and waves in the LAN game is pretty > complicated - I think we need to redo this so the server dictates > these things more directly, instead of following the pattern of the > single player game. > - Increased use of SVG > - Mandatory use of t4k_common. > - mingw-cross-env used to create windows crossbuild. The crossbuilds > are now completely "cookbook", obviating the need to set up a > complicated crossbuild (or native win32) environment by hand. > > I've upgraded my wife's iMac to Snow Leopard, so I'm going to take > another stab at updating MacPorts and hopefully building a dmg > installer. I don't think I will be able to build for ppc anymore, > however. > > Best, > > David Bruce > > Congrats on the release :) awesome work! -- Best Regards Akash Gangil |
From: David B. <dav...@gm...> - 2010-11-23 13:08:18
|
Hi Don, > The only problem is that some of the levels are really really long. For > example, sums to 15 has the students doing over 200. Many students can not > do enough of these during the time they have. I would say 75 is a good > number. We just released a new version (1.9.0), and the lessons have been made shorter (mostly 30-40 questions). "Sums to 15" is now 30 questions. The old versions exhaustively covered every single possibility that fit the question criteria, whereas now the students just get a random sampling (randomly selected every time). Go to http://tux4kids.alioth.debian.org for the new version (Windows binary or source code). If your school is on Mac, I hope to get something out fairly soon. Best, David Bruce |
From: sasayins <sas...@gm...> - 2010-11-23 01:03:29
|
So right now I will just approve all the claim requests from the students. Good luck to them :-) On Tue, Nov 23, 2010 at 8:53 AM, Jesus Mager <fo...@gm...> wrote: > Yep, it is true. I already made 2 task proposals. This proposals are > waiting for admin approval. I think may be Caroline can be a second > administrator. > > 2010/11/22 scott mc <sco...@gm...>: > > On Mon, Nov 22, 2010 at 4:01 PM, David Bruce <dav...@gm...> > wrote: > >> Hi everyone, > >> > >> Looks like we are in much better shape now with several mentors. One > >> thing I'm not clear on with regard to Melange is whether mentors can > >> create tasks and reassign tasks to different mentors, or whether that > >> has to be done by an admin. Could someone with just mentor status > >> test this out? If Melange lets you do it, feel free to create more > >> tasks or assign tasks to yourself as mentor. Also, if anyone else > >> wants admin status, just let me know. I think we can have multiple > >> admins, and we want to avoid having a single choke point in case I get > >> swamped by my job for several days. > >> > >> Cheers, > >> > >> David > >> > > > > Yes, we figured this out a few days ago with Haiku, only admins can > > reassign the tasks. So we added another admin so now we have three. > > Also only the admin(s) can approve new tasks or add new tasks. > > Mentors can suggest new tasks but they won't be public until an admin > > approves them. Hope this helps. > > > > -scottmc > > > > > > -- > Jesus Mager > [www.h1n1-al.blogspot.com] > |
From: Jesus M. <fo...@gm...> - 2010-11-23 00:53:48
|
Yep, it is true. I already made 2 task proposals. This proposals are waiting for admin approval. I think may be Caroline can be a second administrator. 2010/11/22 scott mc <sco...@gm...>: > On Mon, Nov 22, 2010 at 4:01 PM, David Bruce <dav...@gm...> wrote: >> Hi everyone, >> >> Looks like we are in much better shape now with several mentors. One >> thing I'm not clear on with regard to Melange is whether mentors can >> create tasks and reassign tasks to different mentors, or whether that >> has to be done by an admin. Could someone with just mentor status >> test this out? If Melange lets you do it, feel free to create more >> tasks or assign tasks to yourself as mentor. Also, if anyone else >> wants admin status, just let me know. I think we can have multiple >> admins, and we want to avoid having a single choke point in case I get >> swamped by my job for several days. >> >> Cheers, >> >> David >> > > Yes, we figured this out a few days ago with Haiku, only admins can > reassign the tasks. So we added another admin so now we have three. > Also only the admin(s) can approve new tasks or add new tasks. > Mentors can suggest new tasks but they won't be public until an admin > approves them. Hope this helps. > > -scottmc > -- Jesus Mager [www.h1n1-al.blogspot.com] |
From: scott mc <sco...@gm...> - 2010-11-23 00:26:39
|
On Mon, Nov 22, 2010 at 4:01 PM, David Bruce <dav...@gm...> wrote: > Hi everyone, > > Looks like we are in much better shape now with several mentors. One > thing I'm not clear on with regard to Melange is whether mentors can > create tasks and reassign tasks to different mentors, or whether that > has to be done by an admin. Could someone with just mentor status > test this out? If Melange lets you do it, feel free to create more > tasks or assign tasks to yourself as mentor. Also, if anyone else > wants admin status, just let me know. I think we can have multiple > admins, and we want to avoid having a single choke point in case I get > swamped by my job for several days. > > Cheers, > > David > Yes, we figured this out a few days ago with Haiku, only admins can reassign the tasks. So we added another admin so now we have three. Also only the admin(s) can approve new tasks or add new tasks. Mentors can suggest new tasks but they won't be public until an admin approves them. Hope this helps. -scottmc |
From: David B. <dav...@gm...> - 2010-11-23 00:01:37
|
Hi everyone, Looks like we are in much better shape now with several mentors. One thing I'm not clear on with regard to Melange is whether mentors can create tasks and reassign tasks to different mentors, or whether that has to be done by an admin. Could someone with just mentor status test this out? If Melange lets you do it, feel free to create more tasks or assign tasks to yourself as mentor. Also, if anyone else wants admin status, just let me know. I think we can have multiple admins, and we want to avoid having a single choke point in case I get swamped by my job for several days. Cheers, David |
From: sasayins <sas...@gm...> - 2010-11-22 22:59:31
|
I already completed my mentor signup. So I think I need to grab a task to mentor. By the way, can I approve the claim request even if I don't mentor that task? On Tue, Nov 23, 2010 at 5:37 AM, Jesus Mager <fo...@gm...> wrote: > 2010/11/22 Caroline Ford <car...@gm...>: > > I can mentor non code tasks. > > > Great! I think it will be a big help to david. > > -- > Jesus Mager > [www.h1n1-al.blogspot.com] > |
From: sasayins <sas...@gm...> - 2010-11-22 21:38:32
|
Me too, I can help. I already request for the mentorship. On Tue, Nov 23, 2010 at 5:37 AM, Jesus Mager <fo...@gm...> wrote: > 2010/11/22 Caroline Ford <car...@gm...>: > > I can mentor non code tasks. > > > Great! I think it will be a big help to david. > > -- > Jesus Mager > [www.h1n1-al.blogspot.com] > |
From: Jesus M. <fo...@gm...> - 2010-11-22 21:37:27
|
2010/11/22 Caroline Ford <car...@gm...>: > I can mentor non code tasks. > Great! I think it will be a big help to david. -- Jesus Mager [www.h1n1-al.blogspot.com] |
From: Caroline F. <car...@gm...> - 2010-11-22 20:52:37
|
I can mentor non code tasks. On 22 November 2010 20:49, Jesus Mager <fo...@gm...> wrote: > I can help to mentor the factoroids and music tasks. I see that all 5 > tasks are being mentored by David. Please, we need more volunteers. > > 2010/11/22 sasayins <sas...@gm...>: > > Greate news! Thanks Mager! > > > > > > > > On Tue, Nov 23, 2010 at 4:18 AM, Jesus Mager <fo...@gm...> wrote: > >> > >> Hi! > >> > >> I'm sorry for the delay. You know, final exams and this kind of stuff. > >> But I have signed in as a mentor, waiting for the approval. > >> And it seems a good way to get new contributors (and not only coders). > >> > >> Chears! > >> > >> 2010/11/21 David Bruce <dav...@gm...>: > >> > Hello everyone, > >> > > >> > Just putting out an "all points bulletin" for anyone who might be able > >> > to chip in for Google Code-In (formerly GHOP), a sort of "GSoC Jr." > >> > for students 13-18. I've had very little time for Tux4Kids in the > >> > last couple of weeks, but we managed to get signed up and get a > >> > profile created. However, we have no other mentors so far (not that I > >> > have done much of anything to spread the word). Tonight I am trying > >> > to get our tasks entered into Melange ahead of the start of the > >> > program tomorrow. If anyone wants to volunteer, please go to > >> > http://www.google-melange.com/gci/org/apply_mentor/google/gci2010 and > >> > sign up. > >> > > >> > As it stands now, I'm thinking we are going to have to back out on > >> > participating, unless at least a few folks step forward. It won't > >> > look good, but it would be worse to have a bunch of students get > >> > started on tasks that I won't be able to keep up with. > >> > > >> > David > >> > > >> > _______________________________________________ > >> > Tux4kids-tuxtype-dev mailing list > >> > Tux...@li... > >> > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-tuxtype-dev > >> > > >> > >> > >> > >> -- > >> Jesus Mager > >> [www.h1n1-al.blogspot.com] > >> > >> > >> > ------------------------------------------------------------------------------ > >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > >> Tap into the largest installed PC base & get more eyes on your game by > >> optimizing for Intel(R) Graphics Technology. Get started today with the > >> Intel(R) Software Partner Program. Five $500 cash prizes are up for > grabs. > >> http://p.sf.net/sfu/intelisp-dev2dev > >> _______________________________________________ > >> Tuxmath-devel mailing list > >> Tux...@li... > >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > > > > > > > -- > Jesus Mager > [www.h1n1-al.blogspot.com] > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: Jesus M. <fo...@gm...> - 2010-11-22 20:49:59
|
I can help to mentor the factoroids and music tasks. I see that all 5 tasks are being mentored by David. Please, we need more volunteers. 2010/11/22 sasayins <sas...@gm...>: > Greate news! Thanks Mager! > > > > On Tue, Nov 23, 2010 at 4:18 AM, Jesus Mager <fo...@gm...> wrote: >> >> Hi! >> >> I'm sorry for the delay. You know, final exams and this kind of stuff. >> But I have signed in as a mentor, waiting for the approval. >> And it seems a good way to get new contributors (and not only coders). >> >> Chears! >> >> 2010/11/21 David Bruce <dav...@gm...>: >> > Hello everyone, >> > >> > Just putting out an "all points bulletin" for anyone who might be able >> > to chip in for Google Code-In (formerly GHOP), a sort of "GSoC Jr." >> > for students 13-18. I've had very little time for Tux4Kids in the >> > last couple of weeks, but we managed to get signed up and get a >> > profile created. However, we have no other mentors so far (not that I >> > have done much of anything to spread the word). Tonight I am trying >> > to get our tasks entered into Melange ahead of the start of the >> > program tomorrow. If anyone wants to volunteer, please go to >> > http://www.google-melange.com/gci/org/apply_mentor/google/gci2010 and >> > sign up. >> > >> > As it stands now, I'm thinking we are going to have to back out on >> > participating, unless at least a few folks step forward. It won't >> > look good, but it would be worse to have a bunch of students get >> > started on tasks that I won't be able to keep up with. >> > >> > David >> > >> > _______________________________________________ >> > Tux4kids-tuxtype-dev mailing list >> > Tux...@li... >> > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-tuxtype-dev >> > >> >> >> >> -- >> Jesus Mager >> [www.h1n1-al.blogspot.com] >> >> >> ------------------------------------------------------------------------------ >> Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! >> Tap into the largest installed PC base & get more eyes on your game by >> optimizing for Intel(R) Graphics Technology. Get started today with the >> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. >> http://p.sf.net/sfu/intelisp-dev2dev >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > -- Jesus Mager [www.h1n1-al.blogspot.com] |
From: sasayins <sas...@gm...> - 2010-11-22 20:28:43
|
Greate news! Thanks Mager! On Tue, Nov 23, 2010 at 4:18 AM, Jesus Mager <fo...@gm...> wrote: > Hi! > > I'm sorry for the delay. You know, final exams and this kind of stuff. > But I have signed in as a mentor, waiting for the approval. > And it seems a good way to get new contributors (and not only coders). > > Chears! > > 2010/11/21 David Bruce <dav...@gm...>: > > Hello everyone, > > > > Just putting out an "all points bulletin" for anyone who might be able > > to chip in for Google Code-In (formerly GHOP), a sort of "GSoC Jr." > > for students 13-18. I've had very little time for Tux4Kids in the > > last couple of weeks, but we managed to get signed up and get a > > profile created. However, we have no other mentors so far (not that I > > have done much of anything to spread the word). Tonight I am trying > > to get our tasks entered into Melange ahead of the start of the > > program tomorrow. If anyone wants to volunteer, please go to > > http://www.google-melange.com/gci/org/apply_mentor/google/gci2010 and > > sign up. > > > > As it stands now, I'm thinking we are going to have to back out on > > participating, unless at least a few folks step forward. It won't > > look good, but it would be worse to have a bunch of students get > > started on tasks that I won't be able to keep up with. > > > > David > > > > _______________________________________________ > > Tux4kids-tuxtype-dev mailing list > > Tux...@li... > > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-tuxtype-dev > > > > > > -- > Jesus Mager > [www.h1n1-al.blogspot.com] > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: Jesus M. <fo...@gm...> - 2010-11-22 20:19:04
|
Hi! I'm sorry for the delay. You know, final exams and this kind of stuff. But I have signed in as a mentor, waiting for the approval. And it seems a good way to get new contributors (and not only coders). Chears! 2010/11/21 David Bruce <dav...@gm...>: > Hello everyone, > > Just putting out an "all points bulletin" for anyone who might be able > to chip in for Google Code-In (formerly GHOP), a sort of "GSoC Jr." > for students 13-18. I've had very little time for Tux4Kids in the > last couple of weeks, but we managed to get signed up and get a > profile created. However, we have no other mentors so far (not that I > have done much of anything to spread the word). Tonight I am trying > to get our tasks entered into Melange ahead of the start of the > program tomorrow. If anyone wants to volunteer, please go to > http://www.google-melange.com/gci/org/apply_mentor/google/gci2010 and > sign up. > > As it stands now, I'm thinking we are going to have to back out on > participating, unless at least a few folks step forward. It won't > look good, but it would be worse to have a bunch of students get > started on tasks that I won't be able to keep up with. > > David > > _______________________________________________ > Tux4kids-tuxtype-dev mailing list > Tux...@li... > http://lists.alioth.debian.org/mailman/listinfo/tux4kids-tuxtype-dev > -- Jesus Mager [www.h1n1-al.blogspot.com] |
From: David B. <dav...@gm...> - 2010-11-22 19:26:52
|
Hi Holger, >> Highlights: >> - Mandatory use of t4k_common. > > Is t4k_common included in the tuxmath 1.9.0 tarball? For how long do you think > this will be the case? No, they are two separate tarballs (at least that's how I posted them today). I'm very open to any suggestions about how best to bundle them together to make them as foolproof as possible for people to install. Not wanting to reinvent the wheel, I asked on the Autoconf list if there is a standard or recommended way to do this. The suggestion I got was just to stick the two tarballs into a super-package and provide a brief script to unpack and install them. Best, David |
From: Holger L. <ho...@la...> - 2010-11-22 18:55:13
|
Hi David, On Montag, 22. November 2010, David Bruce wrote: > I just posted a source tarball and win32 build for tuxmath-1.9.0. Yay, cheers! > Highlights: > - Mandatory use of t4k_common. Is t4k_common included in the tuxmath 1.9.0 tarball? For how long do you think this will be the case? cheers, Holger |
From: sasayins <sas...@gm...> - 2010-11-22 18:30:32
|
Hi David, Congrats for the release. Its very nice to see some updates. Regards. On Tue, Nov 23, 2010 at 2:23 AM, David Bruce <dav...@gm...>wrote: > Hello, > > I just posted a source tarball and win32 build for tuxmath-1.9.0. > This is the first release in a while, and the first windows build in a > long while. > > Highlights: > - LAN multiplayer mode - it generally works, but still has a few > issues. We still need to provide a "chooser" screen if more than one > server thread is detected on the local network. For now, the player > just gets a message saying to stop all but one of the servers. We > also need a "stop server" option, as currently the only way to do it > is to exit tuxmath entirely. On the client side, it is still possible > for the comets on different player's screens to lose synchronization. > The logic handling new comets and waves in the LAN game is pretty > complicated - I think we need to redo this so the server dictates > these things more directly, instead of following the pattern of the > single player game. > - Increased use of SVG > - Mandatory use of t4k_common. > - mingw-cross-env used to create windows crossbuild. The crossbuilds > are now completely "cookbook", obviating the need to set up a > complicated crossbuild (or native win32) environment by hand. > > I've upgraded my wife's iMac to Snow Leopard, so I'm going to take > another stab at updating MacPorts and hopefully building a dmg > installer. I don't think I will be able to build for ppc anymore, > however. > > Best, > > David Bruce > > > ------------------------------------------------------------------------------ > Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! > Tap into the largest installed PC base & get more eyes on your game by > optimizing for Intel(R) Graphics Technology. Get started today with the > Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. > http://p.sf.net/sfu/intelisp-dev2dev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: David B. <dav...@gm...> - 2010-11-22 18:24:08
|
Hello, I just posted a source tarball and win32 build for tuxmath-1.9.0. This is the first release in a while, and the first windows build in a long while. Highlights: - LAN multiplayer mode - it generally works, but still has a few issues. We still need to provide a "chooser" screen if more than one server thread is detected on the local network. For now, the player just gets a message saying to stop all but one of the servers. We also need a "stop server" option, as currently the only way to do it is to exit tuxmath entirely. On the client side, it is still possible for the comets on different player's screens to lose synchronization. The logic handling new comets and waves in the LAN game is pretty complicated - I think we need to redo this so the server dictates these things more directly, instead of following the pattern of the single player game. - Increased use of SVG - Mandatory use of t4k_common. - mingw-cross-env used to create windows crossbuild. The crossbuilds are now completely "cookbook", obviating the need to set up a complicated crossbuild (or native win32) environment by hand. I've upgraded my wife's iMac to Snow Leopard, so I'm going to take another stab at updating MacPorts and hopefully building a dmg installer. I don't think I will be able to build for ppc anymore, however. Best, David Bruce |