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From: David B. <dav...@gm...> - 2011-04-08 02:33:32
|
Hi, I think t4k_common-0.1.1 is ready for release, and tuxmath 2.0.0 (as I finally decided to number it) is very close. The "new-art" images look great, and the first set has been merged into master. The windows crossbuild builds correctly and AFAICT works fine, including network play. One remaining and fairly obvious issue is that the "Factors" variant of Factoroids is unplayably broken I think we should leave out that menu entry for the time being. Also, I have discovered that tuxmath now segfaults if started on a machine without a working sound system (such as the current status of my main home Debian Sid desktop, which got somewhat borked in a big apt-get upgrade last weekend). This happens even if started as "tuxmath --nosound". Also, the "--nosound" option no longer turns off the sound, anyway. From a quick test, tuxmath-1.8.0 runs without crashing on the same machine. I hope to have time tomorrow to post a release of t4k_common-0.1.1, and "pre" or "rc" releases of tuxmath itself. I'm planning on next Monday (11 Apr) for the "official" release. If any translators out there want to get last-minute updates of any new strings into the new release, now is the time. Best, David |
From: Brendan L. <bm...@ri...> - 2011-04-07 17:13:57
|
On Thu, Apr 7, 2011 at 11:51 AM, Caroline Ford <car...@gm... > wrote: > I thought we didn't make the summer of code this year? > That's correct. This year will be the Tux4Kids Summer of Integration and Cleanup :/ -Brendan |
From: Caroline F. <car...@gm...> - 2011-04-07 16:55:11
|
I thought we didn't make the summer of code this year? Caroline Sent from a mobile device. On 7 Apr 2011, at 16:44, Tim Holy <ho...@wu...> wrote: > Hi Siddarth, > > On Thursday, April 07, 2011 10:21:36 am Siddharth Kothari wrote: >> If the devs. of Tuxmath agree, I plan to submit a SoC proposal on the idea >> of providing "an adaptive game-play to improve learning" in Tuxmath under >> PSU <http://summer.cs.pdx.edu/ideas>. The reason for choosing PSU is that >> they focus on academic-oriented projects and consider how valuable the the >> project could be to the larger open source community. >> >> *Short description*: Tux, of Math command is an open-source educational >> game for learning Mathematics. Since the game is quite popular and used by >> many schools, my idea focuses on improving the learning of a >> player/student by providing a personalized, adaptive game-play. This is >> done by modelling the student's knowledge state using a Bayesian network. >> This also helps a teacher/supervisor to be provided with a detailed >> assessment about a particular student's strengths and weaknesses in >> individual concepts (read lessons). > > I think this is an interesting idea. Tuxmath currently has a form of > "feedback," adjusting the comet speed depending on how the student has > performed recently. But it is very primitive (I can say that because I wrote > it myself :-) ). There is plenty of room for improvement, and the idea of > using Bayesian methods has potential. > > Currently, I think the general principle is that: > 1. Adaptive mechanisms are desirable in the "training academy" lessons; > 2. The arcade games are supposed to be an absolute scale, and so there should > not be any mechanisms that adjust task difficulty. In principle, you could get > around this by adjusting how tuxmath does scoring, but I would be very > cautious about doing this until you have considerable confidence that you can > measure performance accurately. So you would want to disable any fancy > mechanisms in the arcade games. > > Another thing you should know about is the tux4kids-admin project, which is > designed to build infrastructure for teachers to use tux4kids in more of a > "lesson" environment. I implemented a first stab at this, but it never got to > the point of being very user-friendly. There has been a more recent effort at > it, but I am not sure of its current status. But you may want to take a peek > at that work to see how your thoughts might relate. > > In any event, I like this general direction of investigation, but I cannot > promise to be able to supply mentoring time---I haven't had time for tux4kids > for far longer than I'd like, and so I won't make any promises. > > Best, > --Tim > > ------------------------------------------------------------------------------ > Xperia(TM) PLAY > It's a major breakthrough. An authentic gaming > smartphone on the nation's most reliable network. > And it wants your games. > http://p.sf.net/sfu/verizon-sfdev > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel |
From: Tim H. <ho...@wu...> - 2011-04-07 16:36:27
|
Hi Siddarth, On Thursday, April 07, 2011 10:21:36 am Siddharth Kothari wrote: > If the devs. of Tuxmath agree, I plan to submit a SoC proposal on the idea > of providing "an adaptive game-play to improve learning" in Tuxmath under > PSU <http://summer.cs.pdx.edu/ideas>. The reason for choosing PSU is that > they focus on academic-oriented projects and consider how valuable the the > project could be to the larger open source community. > > *Short description*: Tux, of Math command is an open-source educational > game for learning Mathematics. Since the game is quite popular and used by > many schools, my idea focuses on improving the learning of a > player/student by providing a personalized, adaptive game-play. This is > done by modelling the student's knowledge state using a Bayesian network. > This also helps a teacher/supervisor to be provided with a detailed > assessment about a particular student's strengths and weaknesses in > individual concepts (read lessons). I think this is an interesting idea. Tuxmath currently has a form of "feedback," adjusting the comet speed depending on how the student has performed recently. But it is very primitive (I can say that because I wrote it myself :-) ). There is plenty of room for improvement, and the idea of using Bayesian methods has potential. Currently, I think the general principle is that: 1. Adaptive mechanisms are desirable in the "training academy" lessons; 2. The arcade games are supposed to be an absolute scale, and so there should not be any mechanisms that adjust task difficulty. In principle, you could get around this by adjusting how tuxmath does scoring, but I would be very cautious about doing this until you have considerable confidence that you can measure performance accurately. So you would want to disable any fancy mechanisms in the arcade games. Another thing you should know about is the tux4kids-admin project, which is designed to build infrastructure for teachers to use tux4kids in more of a "lesson" environment. I implemented a first stab at this, but it never got to the point of being very user-friendly. There has been a more recent effort at it, but I am not sure of its current status. But you may want to take a peek at that work to see how your thoughts might relate. In any event, I like this general direction of investigation, but I cannot promise to be able to supply mentoring time---I haven't had time for tux4kids for far longer than I'd like, and so I won't make any promises. Best, --Tim |
From: Siddharth K. <sid...@gm...> - 2011-04-07 15:21:42
|
Hi everyone, If the devs. of Tuxmath agree, I plan to submit a SoC proposal on the idea of providing "an adaptive game-play to improve learning" in Tuxmath under PSU <http://summer.cs.pdx.edu/ideas>. The reason for choosing PSU is that they focus on academic-oriented projects and consider how valuable the the project could be to the larger open source community. *Short description*: Tux, of Math command is an open-source educational game for learning Mathematics. Since the game is quite popular and used by many schools, my idea focuses on improving the learning of a player/student by providing a personalized, adaptive game-play. This is done by modelling the student's knowledge state using a Bayesian network. This also helps a teacher/supervisor to be provided with a detailed assessment about a particular student's strengths and weaknesses in individual concepts (read lessons). If this idea adds value to the tux community, I would like to work on it irrespective of whether I make it into SoC, though time would be a constraint. Do let me know your opinions. Thanks, Siddharth |
From: Brendan L. <che...@gm...> - 2011-04-04 10:38:35
|
Teach 'em hexadecimal! 1.a.0! Just kidding. I think 2.0.0 is fine. On Mon, Apr 4, 2011 at 3:38 AM, Aviral Dasgupta <avi...@gm...> wrote: > I'd say, switch to a date-versioning scheme. eg. 11.04 for something > released in April 2011. Conveys more information. > > Regards, > Aviral > > > > On 4 April 2011 10:12, David Bruce <dav...@gm...> wrote: > >> Hi Folks, >> >> AFAICT the current git version of tuxmath is about ready to be >> released. Barring a major attack of procrastination, I should release >> something in about a week. I just want to get the docs and other >> ancillary stuff updated. >> >> So, for any translators out there, it would be nice to check the >> current po files for untranslated strings before the release. >> >> One question - the last release was 1.9.0. We don't have a very >> strict version numbering scheme, but I have generally bumped the >> middle number when we add non-trivial user-visible features. The new >> version has some very visible enhancements in the network game, >> Factoroids, and the main comet game (super-bonus comets that earn a >> powerup that zaps everything on the screen). >> >> For our target audience, I think "1.10.0" would be confusing, so how >> does "Tux Math 2.0.0" sound? >> >> David >> >> >> ------------------------------------------------------------------------------ >> Create and publish websites with WebMatrix >> Use the most popular FREE web apps or write code yourself; >> WebMatrix provides all the features you need to develop and >> publish your website. http://p.sf.net/sfu/ms-webmatrix-sf >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> > > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: Aviral D. <avi...@gm...> - 2011-04-04 08:38:41
|
I'd say, switch to a date-versioning scheme. eg. 11.04 for something released in April 2011. Conveys more information. Regards, Aviral On 4 April 2011 10:12, David Bruce <dav...@gm...> wrote: > Hi Folks, > > AFAICT the current git version of tuxmath is about ready to be > released. Barring a major attack of procrastination, I should release > something in about a week. I just want to get the docs and other > ancillary stuff updated. > > So, for any translators out there, it would be nice to check the > current po files for untranslated strings before the release. > > One question - the last release was 1.9.0. We don't have a very > strict version numbering scheme, but I have generally bumped the > middle number when we add non-trivial user-visible features. The new > version has some very visible enhancements in the network game, > Factoroids, and the main comet game (super-bonus comets that earn a > powerup that zaps everything on the screen). > > For our target audience, I think "1.10.0" would be confusing, so how > does "Tux Math 2.0.0" sound? > > David > > > ------------------------------------------------------------------------------ > Create and publish websites with WebMatrix > Use the most popular FREE web apps or write code yourself; > WebMatrix provides all the features you need to develop and > publish your website. http://p.sf.net/sfu/ms-webmatrix-sf > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: Xandru A. <xa...@so...> - 2011-04-04 05:39:07
|
> > For our target audience, I think "1.10.0" would be confusing, so how > does "Tux Math 2.0.0" sound? > It's cool. Absolutely better than 1.10.0. Cheers |
From: David B. <dav...@gm...> - 2011-04-04 04:42:54
|
Hi Folks, AFAICT the current git version of tuxmath is about ready to be released. Barring a major attack of procrastination, I should release something in about a week. I just want to get the docs and other ancillary stuff updated. So, for any translators out there, it would be nice to check the current po files for untranslated strings before the release. One question - the last release was 1.9.0. We don't have a very strict version numbering scheme, but I have generally bumped the middle number when we add non-trivial user-visible features. The new version has some very visible enhancements in the network game, Factoroids, and the main comet game (super-bonus comets that earn a powerup that zaps everything on the screen). For our target audience, I think "1.10.0" would be confusing, so how does "Tux Math 2.0.0" sound? David |
From: Xandru A. <xa...@so...> - 2011-03-24 21:28:03
|
I agree Bruce, is a good way. I like your "dark" option too :) but not for my students. El 24/03/2011 20:51, "David Bruce" <dav...@gm...> escribió: > Hi, > > On Thu, Mar 24, 2011 at 6:30 PM, Xandru Armesto <xa...@so...> wrote: >> Hi: >> >> I've been watching my students playing with TuxMath in classroom (primary) >> and I've noticed that some children one solve operations by trial and error >> (just on lower levels, of course). >> I think that a possible feature for TuxMath could be a "temperature sensor >> laser" witch increase when you fail a lot of shots and decrease when you do >> well. If the sensor reaches a certain temperature shoot won't be possible >> for a certain time. >> >> What do you think? Is this possible? Any other solution? > > I've thought about having the player lose points for misses, which is > probably the best way. Having misses affect gameplay, as you suggest, > would make it more effective. We should do something like that. > > I've also thought of more drastic approaches, like having wrong > answers result in a laser "misfire" that zaps one of the player's > igloos or penguins, but I think that would be too "dark" for our > intended audience ;) > > David |
From: David B. <dav...@gm...> - 2011-03-24 19:51:19
|
Hi, On Thu, Mar 24, 2011 at 6:30 PM, Xandru Armesto <xa...@so...> wrote: > Hi: > > I've been watching my students playing with TuxMath in classroom (primary) > and I've noticed that some children one solve operations by trial and error > (just on lower levels, of course). > I think that a possible feature for TuxMath could be a "temperature sensor > laser" witch increase when you fail a lot of shots and decrease when you do > well. If the sensor reaches a certain temperature shoot won't be possible > for a certain time. > > What do you think? Is this possible? Any other solution? I've thought about having the player lose points for misses, which is probably the best way. Having misses affect gameplay, as you suggest, would make it more effective. We should do something like that. I've also thought of more drastic approaches, like having wrong answers result in a laser "misfire" that zaps one of the player's igloos or penguins, but I think that would be too "dark" for our intended audience ;) David |
From: Xandru A. <xa...@so...> - 2011-03-24 18:57:51
|
Hi: I've been watching my students playing with TuxMath in classroom (primary) and I've noticed that some children one solve operations by trial and error (just on lower levels, of course). I think that a possible feature for TuxMath could be a "temperature sensor laser" witch increase when you fail a lot of shots and decrease when you do well. If the sensor reaches a certain temperature shoot won't be possible for a certain time. What do you think? Is this possible? Any other solution? Cheers. |
From: David B. <dav...@gm...> - 2011-03-23 21:33:14
|
Hi Cheryl, > Our problem is that the Tux of Math program runs too fast for him. For the lessons ("Math Command Training Academy"), you can speed up or slow down the program using the up and down arrow keys. You can also pause the program by typing 'p'. These options are disabled for the "Arcade" games, where the goal is to beat the highest score. > Is there anyway to change the settings to allow for 1 math problem to pop > up on the screen at a time verse multiple questions appearing? The question lists and gameplay are extremely customizable if you like. To play a customized game rather than one of the many bundled lessons, you would edit the custom game settings to your liking, by editing the options file in your tuxmath home directory. On a Windows system, this is: C:\Documents And Settings\USER\Application Data\TuxMath\options.txt, (substituting the actual user name for USER, of course). Open this file with a text editor (e.g. notepad), and look for where it says "max_comets = 10", and change it to say "max_comets = 1", and save it. Then, if you play a "Custom Game" (go to "Play Alone", then "Play Custom Game"), there will only be one comet on the screen at a time. (If you are happily using Linux, the tuxmath home directory is simply ".tuxmath" under your home directory). If you like, you can modify all the bundled lessons in the same way. The config files are all stored under data/missions wherever tuxmath was installed, and they are all human-readable and modifiable. (Note, however, that most Windows apps, including Notepad, will not correctly handle Unix linebreaks, so the text config files will appear to have one extremely long line). Hope that helps, David Bruce |
From: Freeburn, C. <cfr...@ha...> - 2011-03-23 15:53:07
|
Good morning: I work at Pentucket Lake Elementary School and work in a DS classroom. We have a child who loves math! Our problem is that the Tux of Math program runs too fast for him. Is there anyway to change the settings to allow for 1 math problem to pop up on the screen at a time verse multiple questions appearing? Any assistance would be greatly appreciated. Thank you Sherry - ESP |
From: David B. <dav...@gm...> - 2011-03-21 11:23:25
|
Hi, On Sun, Mar 20, 2011 at 10:34 AM, Brendan Luchen <che...@gm...>wrote: > Awesome! > Agreed, looks really good! Remember that we want to use svg for scalability - hopefully that won't be a problem for Teejay. We have been able to convert png files to svg, however, although I don't remember offhand just how we did that. David |
From: Aviral D. <avi...@gm...> - 2011-03-19 14:41:41
|
Linking C executable tuxmath CMakeFiles/tuxmath.dir/menu.c.o: In function `run_lan_join': menu.c:(.text+0xd48): undefined reference to `ConnectToServer' menu.c:(.text+0xdbb): undefined reference to `Pregame' collect2: ld returned 1 exit status make[2]: *** [src/tuxmath] Error 1 make[1]: *** [src/CMakeFiles/tuxmath.dir/all] Error 2 make: *** [all] Error 2 Regards, Aviral |
From: deepak a. <dee...@gm...> - 2011-03-18 19:19:54
|
David Hmm sad that our application isn't accepted this year but life goes on like that. So don't be sad cheers Deepak :-) On 3/19/11, David Bruce <dav...@gm...> wrote: > Hello, > > I just received the unhappy news that our application for GSoC was not > accepted this year. The email was very terse, with no explanation > other than "this year we received many more applications than we were > willing to accommodate". Our application was very similar to the > successful applications from 2008, 2009, and 2010. I will try to find > out more, but as it stands now, it looks like we won't be a part of > GSoC this year. > > :( > > David Bruce > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: David B. <dav...@gm...> - 2011-03-18 19:08:23
|
Hello, I just received the unhappy news that our application for GSoC was not accepted this year. The email was very terse, with no explanation other than "this year we received many more applications than we were willing to accommodate". Our application was very similar to the successful applications from 2008, 2009, and 2010. I will try to find out more, but as it stands now, it looks like we won't be a part of GSoC this year. :( David Bruce |
From: David B. <dav...@gm...> - 2011-03-18 18:20:09
|
Hi Victor, On Fri, Mar 18, 2011 at 8:32 AM, vic...@gm... <vic...@gm...> wrote: > Hi, > The idea about thread-safety for mathcards code in tuxmath still available > for this year ? Yes, I think that is still on the agenda. The point is that we want projects that either 1. Fix current problems or 2. Add significant self-contained features (like a new minigame) and either way, don't cause any regressions or leave unfinished business. David |
From: Jesus M. <fo...@gm...> - 2011-03-18 17:25:12
|
Congrats!!! You did a way good job in GCI! :) -- Jesus Mager [www.h1n1-al.blogspot.com] |
From: Holger L. <ho...@la...> - 2011-03-18 15:33:54
|
Hi Aviral, On Freitag, 18. März 2011, David Bruce wrote: > http://www.telegraphindia.com/1110318/jsp/jharkhand/story_13731856.jsp wow, very nice + inspiring article, congratulations Aviral! cheers, Holger, who is verry happy and a bit proud to see tux4kids spread like this! Whooohooo |
From: Siddharth K. <sid...@gm...> - 2011-03-18 13:44:44
|
It is an awesome article. :) Have a memorable trip Aviral! -Siddharth On Fri, Mar 18, 2011 at 7:08 PM, Brendan Luchen <che...@gm...>wrote: > Wow. Way to go, Aviral! Congratulations on the trip to Mountain View. > Remember to try In-N-Out while you're there. > > Best, > Brendan > > On Fri, Mar 18, 2011 at 8:28 AM, David Bruce <dav...@gm...>wrote: > >> Hi, >> >> In case anyone is interested, there is an article on Aviral Dasgupta, >> who contributed a ton of code to tux4kids for GCI and has remained an >> active member of the project. It isn't quite technically precise, but >> it is interesting, and it gives us a bit of nice publicity: >> >> http://www.telegraphindia.com/1110318/jsp/jharkhand/story_13731856.jsp >> >> Cheers, >> >> David >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> > > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > |
From: <vic...@gm...> - 2011-03-18 13:44:16
|
Really nice Aviral ! Congrats ! On Fri, Mar 18, 2011 at 10:38 AM, Brendan Luchen <che...@gm...>wrote: > Wow. Way to go, Aviral! Congratulations on the trip to Mountain View. > Remember to try In-N-Out while you're there. > > Best, > Brendan > > On Fri, Mar 18, 2011 at 8:28 AM, David Bruce <dav...@gm...>wrote: > >> Hi, >> >> In case anyone is interested, there is an article on Aviral Dasgupta, >> who contributed a ton of code to tux4kids for GCI and has remained an >> active member of the project. It isn't quite technically precise, but >> it is interesting, and it gives us a bit of nice publicity: >> >> http://www.telegraphindia.com/1110318/jsp/jharkhand/story_13731856.jsp >> >> Cheers, >> >> David >> >> >> ------------------------------------------------------------------------------ >> Colocation vs. Managed Hosting >> A question and answer guide to determining the best fit >> for your organization - today and in the future. >> http://p.sf.net/sfu/internap-sfd2d >> _______________________________________________ >> Tuxmath-devel mailing list >> Tux...@li... >> https://lists.sourceforge.net/lists/listinfo/tuxmath-devel >> > > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > > -- ---------------- Victor Toso |
From: Brendan L. <che...@gm...> - 2011-03-18 13:39:03
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Wow. Way to go, Aviral! Congratulations on the trip to Mountain View. Remember to try In-N-Out while you're there. Best, Brendan On Fri, Mar 18, 2011 at 8:28 AM, David Bruce <dav...@gm...>wrote: > Hi, > > In case anyone is interested, there is an article on Aviral Dasgupta, > who contributed a ton of code to tux4kids for GCI and has remained an > active member of the project. It isn't quite technically precise, but > it is interesting, and it gives us a bit of nice publicity: > > http://www.telegraphindia.com/1110318/jsp/jharkhand/story_13731856.jsp > > Cheers, > > David > > > ------------------------------------------------------------------------------ > Colocation vs. Managed Hosting > A question and answer guide to determining the best fit > for your organization - today and in the future. > http://p.sf.net/sfu/internap-sfd2d > _______________________________________________ > Tuxmath-devel mailing list > Tux...@li... > https://lists.sourceforge.net/lists/listinfo/tuxmath-devel > |
From: <vic...@gm...> - 2011-03-18 13:33:09
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Hi, The idea about thread-safety for mathcards code in tuxmath still available for this year ? I'm really enjoying working with networks and OS. That would be a fun project for me. -- ---------------- Victor Toso |