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From: William K. <nb...@so...> - 2001-10-05 22:27:42
|
On Fri, Oct 05, 2001 at 01:29:31PM -0400, Dave Lopata wrote: <snip> > > That's a good question. My daughter can, but she may have more > computer contact time than most. > > Since we're probably talking something like the numbers 1-12 for > the most part, perhaps a panel of large numbers along the bottom of the > screen that they can click on with the mouse? Hmmm... I think we should focus this game on kids who already know numbers, and have been, or are in the process of being taught, the various operations (add/subt/mult/divide). I'd be happy to work on a counting game (and others) for pre-schoolers, though! I'm really interested in doing one of those "suite" games, where the child can play with various aspects of the game (numbers, colors, letters, shapes, etc.) Hey, is there a general "tux4kids" mailing list? :) -bill! |
From: Samuel H. <cri...@ge...> - 2001-10-05 20:27:33
|
On Friday 05 October 2001 1:22, Jeremy C. Reed wrote: > I didn't see a place where to submit an idea :) Yeah, I wanted to limit the options somewhat because it would make it much easier to quantify. ;-) > My wife thought that apples should fall (maybe from a tree); if you don't > do the math problem (quickly enough) the fruit will fall on the ground (or > past the bottom of the screen). If you do the math problem correctly, you > can catch the fruit in a bucket. That's a pretty good idea also. I've gone ahead and CC'ed this to the dev mailing list so they can hear it as well: tux...@li... If you want, you can select the fourth option as part of your poll choice (if enough people select that, we will undoubtedly have another poll with more options ;-) Thx. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-10-05 19:57:53
|
Tux of Math Command (TuxMath) is an educational math skills game starring Tux, The Linux Penguin. In the game, the player protects cities from comets which fall from space by solving math problems. If the player does not answer the math problem in time, the comets will hit the cities. In light of the horrible events of Sept. 11th, 2001, we have been wondering if we should change the animation in our game, and if so, what should we change that animation to. We want the game to be a positive experience for children, and we do not wish to be damaging or harmful in any way. Please take a moment and stop by our web-site to fill out this online poll: http://www.geekcomix.com/dm/tuxmath/poll.shtml The results from this poll will help us decide what the best way would be to proceed. Thank you for your time. Tux of Math Command Staff (Feel free to announce this as widely as you desire, but, please do not announce it on Slashdot or any other extremely high-traffic sites unless you are willing to supply us with a mirror ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-10-05 17:38:40
|
On Friday 05 October 2001 10:29, Dave Lopata wrote: > #On Friday 05 October 2001 6:22, Dave Lopata wrote: > # > #Hey Dave, thanks for the comment... It's been forever since we've had > /any/ #comments on the option screen ;-) > # > > #How would we integrate the input with that? Could we expect a pre-schooler > to #type a number? > > That's a good question. My daughter can, but she may have more > computer contact time than most. > > Since we're probably talking something like the numbers 1-12 for > the most part, perhaps a panel of large numbers along the bottom of the > screen that they can click on with the mouse? Actually, Bill K.'s already added a feature that would probably work in this case. Try running the game with the "--keypad" option: tuxmath --keypad And you'll find a handy keypad overlay ;-) (also, you can see we already have some of the possible options available as command line switches by passing the option "-h" tuxmath -h ) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Dave L. <Dav...@su...> - 2001-10-05 17:23:42
|
#On Friday 05 October 2001 6:22, Dave Lopata wrote: # #Hey Dave, thanks for the comment... It's been forever since we've had /any/ #comments on the option screen ;-) # #How would we integrate the input with that? Could we expect a pre-schooler to #type a number? That's a good question. My daughter can, but she may have more computer contact time than most. Since we're probably talking something like the numbers 1-12 for the most part, perhaps a panel of large numbers along the bottom of the screen that they can click on with the mouse? Dave/SE |
From: Samuel H. <cri...@ge...> - 2001-10-05 17:08:20
|
On Friday 05 October 2001 6:22, Dave Lopata wrote: Hey Dave, thanks for the comment... It's been forever since we've had /any/ comments on the option screen ;-) > Since I'm not actually a teacher, I'm not sure if you want > to hear from me. Also, I'm not entirely clear what grade levels you > want targetted. We home school my 2 & 5 year olds, with preschool & 1st > grade level math. In the curriculum we're using (mainly Saxon Publishing), > I think Tux Math would be more valuable if we could: > > 1. Select Minimum & Maximum numbers to use in the equations. > 2. Restrict the operators to specific combinations > (only addition, only subtraction, add/sub, et cetera) We actually do have a mock-up screenshot of a possible options screen here: http://www.geekcomix.com/dm/tuxmath/options-screen.png This has these options in it. We've been trying to figure out if there's anything else that's needed as well. (We really don't want to do like what I did in Tux Typing with respect to optons and then have the decision come back and bite us in the butt a year or so down the line ;-) > For my preschooler, it would be valuable to have a pre-math for > counting. . .So each failing creature might have some number of dots or > shapes on them (like pips on dice). That is a very good idea. I really like it. How would we integrate the input with that? Could we expect a pre-schooler to type a number? Or, is the game engine general enough that we could instead have the child tap one button X number of times (counting out the dots)? By this I mean, if they see a shape which signified "4" (with four dots or whatnot) could we make it so the child could tap out four taps to give the answer? (I haven't looked at the engine in a while, Bill, so I don't know how much of a pain something like that could be.... I'm really just thinking aloud here ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-10-05 16:47:58
|
On Thursday 04 October 2001 9:51, William Kendrick wrote: > On Thu, Oct 04, 2001 at 02:24:58PM -0700, tux...@li... wrote: > > Hey, just asking a quick question. It's been a while since we had a > > release, should we do another which coincides with the poll? (I'm setting > > up the poll right now, but we could wait on the poll until after the > > release). > > Not too much has been done to the code since the last release (the day > before the WTC thing, if I recall... <sigh>), so there's not much point in > a next release yet. > > The main thing I wanna know is exactly what teachers think we should do > with regards to the options screen. (I'm gonna just go ahead and do the > best I can pretty soon, if I don't get any feedback. ;) ) > > So, anyway, announce the poll whenever it's ready to go. Okay, I'll do it today. Sorry we have to get any feekback from teachers (other than my wife, who likes the design we already had thought of). I need to contact Harry (of OSEF) for some other issues, perhaps I can try and nail him down to any comments the teachers at Corbett may have had..... I think the thing that's making it most difficult is this whole WTC thing..... it's been very hard for people to start thinking about other things since then (I know I've been very sluggish since the 11th... almost a month ago :-/ ) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Dave L. <Dav...@Su...> - 2001-10-05 13:16:59
|
#The main thing I wanna know is exactly what teachers think we should do #with regards to the options screen. (I'm gonna just go ahead and do the #best I can pretty soon, if I don't get any feedback. ;) ) Since I'm not actually a teacher, I'm not sure if you want to hear from me. Also, I'm not entirely clear what grade levels you want targetted. We home school my 2 & 5 year olds, with preschool & 1st grade level math. In the curriculum we're using (mainly Saxon Publishing), I think Tux Math would be more valuable if we could: 1. Select Minimum & Maximum numbers to use in the equations. 2. Restrict the operators to specific combinations (only addition, only subtraction, add/sub, et cetera) For my preschooler, it would be valuable to have a pre-math for counting. . .So each failing creature might have some number of dots or shapes on them (like pips on dice). Note that I don't represent any teachers, or Sun, with these comments. Dave/SE |
From: William K. <nb...@so...> - 2001-10-05 04:52:07
|
On Thu, Oct 04, 2001 at 02:24:58PM -0700, tux...@li... wrote: > Hey, just asking a quick question. It's been a while since we had a release, > should we do another which coincides with the poll? (I'm setting up the poll > right now, but we could wait on the poll until after the release). Not too much has been done to the code since the last release (the day before the WTC thing, if I recall... <sigh>), so there's not much point in a next release yet. The main thing I wanna know is exactly what teachers think we should do with regards to the options screen. (I'm gonna just go ahead and do the best I can pretty soon, if I don't get any feedback. ;) ) So, anyway, announce the poll whenever it's ready to go. Thanks much! -bill! |
From: Calvin A. <cal...@ya...> - 2001-10-05 00:50:35
|
Polls cool, but I'm not ready for another release yet I want to do it right this time but I've got some equipment/os issues here... Which keeps me from fixing what I need to fix the most... the spec... __________________________________________________ Do You Yahoo!? NEW from Yahoo! GeoCities - quick and easy web site hosting, just $8.95/month. http://geocities.yahoo.com/ps/info1 |
From: <tux...@li...> - 2001-10-05 00:18:51
|
On Thursday 04 October 2001 2:24, tux...@li... wrote: > Hey, just asking a quick question. It's been a while since we had a > release, should we do another which coincides with the poll? (I'm setting > up the poll right now, but we could wait on the poll until after the > release). Here is the poll, check it out, and let me know what you think: http://www.geekcomix.com/dm/tuxmath/poll.shtml I hope it's not too wordy, but I feel it's important to explain everything that we've discussed to date in it. Note that the numbers right now /are fake/. I just did them in a text editor to see what the result page would look like with some arbitrary votes (in other words, when we announce this for real, we will zero the votes back down again). Let me know what you guys think. I am planning on announcing this poll either Friday Oct. 5th, or Monday Oct. 8th (depending on whether we do anothe release or not ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: <tux...@li...> - 2001-10-04 21:26:43
|
Hey, just asking a quick question. It's been a while since we had a release, should we do another which coincides with the poll? (I'm setting up the poll right now, but we could wait on the poll until after the release). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: <tux...@li...> - 2001-10-04 21:24:30
|
Okay, it looks like the answer to these mailing list headaches can be found here: http://sourceforge.net/docman/display_doc.php?docid=6693&group_id=1 Basically, we will have to live with multiple replies and missed mail until they upgrade to the next version of Mailman (which allows the users to set up reply-to munging on a per-user basis). So the way to reply to messages on these mailing lists, and ensure your replies get posted to /everyone/ on this list is to "reply to all" (and optionally/preferably delete all non-essential e-mail addresses). Sorry about the troubles... this wasn't /my/ idea ;-) -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: <tux...@li...> - 2001-10-03 00:25:44
|
For those interested, I have reported this as a bug ;-) Hopefully, someone will fix this in a timely manner ;-) http://sourceforge.net/tracker/index.php?func=detail&aid=467358&group_id=1&atid=200001 -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: <tux...@li...> - 2001-10-03 00:01:42
|
On Tuesday 02 October 2001 4:58, tux...@li... wrote: > Uhm... it looks like they've actually taken out the option in the mailing > list admin.... Geez.... talk about forcing your own personal politics on > unsuspecting people ;-) > > I think I may have found a solution, so I am posting this message as a test > to see if it worked.... Okay, that fixes it, but it removes the original poster's e-mail address (so it's hardly a good solution :-/ ) I'll see if I can do something different, but for now, this will have to do :-/ -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: <tux...@li...> - 2001-10-02 23:59:17
|
Uhm... it looks like they've actually taken out the option in the mailing list admin.... Geez.... talk about forcing your own personal politics on unsuspecting people ;-) I think I may have found a solution, so I am posting this message as a test to see if it worked.... -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-10-02 23:54:36
|
Alright, SourceForge has apparently foo-barred our mailing list reply-to headers... again. Most of you will probably recall that they did this last month as well.... I am assuming it's part of some new upgrade, since I've never seen this happen before this and last month. The default policy of GNU Mailman is to /not/ mung the e-mail headers (because there are a very small group of e-mail clients that can have problems with it). However, most lists, for convience, have this option enabled so you only have to click reply to post to the list. It seems like SourceForge is resetting this to the default every month now. I am fixing this right now, but in the meantime, anything you reply to on either of these lists should be "Reply To All" if you want it posted to the list. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-10-02 22:17:20
|
The Linux version of TuxMath is also listed as "progid=18308" -bill! ----- Forwarded message from usd...@co... ----- Date: Tue, 2 Oct 2001 23:32:08 +0200 (MET DST) From: <usd...@co...> Subject: Selection of Tux of Math Command 2001/09/07 alpha at computerchannel.de To: bi...@ne... Reply-to: usd...@co... Dear Software Developer: Your Tux of Math Command 2001/09/07 alpha has recently been selected to the G+J Computer Channel download database at http://www.download.de. We currently have the broadest market reach in Germany as well as being one of the largest databases in all of Europe. We are constantly expanding to offer a full archive of English titles as well. Each Program in our database is accompanied by a brief description, stating key functions and features. Please have a look at the following link to your program listing on our website: http://www.computerchannel.de/download.phtml?progid=18307 Feel free to use the above link on your homepage as an alternative download source for your product. At the following link you will find HTML labels and logos that can be added to your homepage as a a download link to your product in our database: http://www.computerchannel.de/download/labels/aufg1_eng.phtml?progid=18307 Using our download capabilities in Europe could be beneficial in providing increased accessibility of your product to your european customers as well as providing your german-speaking customers a concise review of your program. If there is a new version of your program, you may submit updates or changes to your product listing directly through the following page: http://www.computerchannel.de/download/autoren/updates_eng.phtml?progid=18307 If you would like to submit a new program or software not currently found in our database, you may do so through the following link: http://www.computerchannel.de/download/autoren/vorschlag_eng.phtml If you have any questions, please feel free to contact me. Garrett Morriss Editor G+J Computer Channel USA, 2001 Van Ness Ave., Ste. 404 San Francisco, CA 94109 Phone 1.415.359.1410 x205 Fax 1.415.359.1411 mor...@co... http://www.computerchannel.de ----- End forwarded message ----- |
From: Calvin A. <cal...@ya...> - 2001-10-02 21:58:10
|
I'm doing some testing w/XFree86, SDL, distro's, Video cards, vid modes etc... I'm trying to get a handle on why I see so much difference in performance on comparable machines... and performance results that make absolutely no sense for instance... on rh7.1 using the water demo from libsdl.org shows 102fps it's set up with X4.0.3, r128,direct accl and xengine shows ~805rpm so on to peanut...9.0b2 it's set up with X4.1.0, r128,direct accl and xengine shows ~1750rpm on P9.0 using the water demo from libsdl.org shows 93fps See, why did X perf go up yet sdl went down?. And the performance diffs between LIN/WIN is stunning too... I compiled water and xengine "i586 target" all tests done at 1024x768x16 amd k62 500mhz,196mg ram,noswaps and no other running apps... running out out a ram drive... I'd like to be able to get some concrete to be able to discuss this further. Anyone up to sending me your #'s and your XFree86.0.log and your mach setup descrpt.. water is on the libsdl.org and you can find xengine at rpmfind.net Can someone out there compile water for win32 and post it somewhere? __________________________________________________ Do You Yahoo!? Listen to your Yahoo! Mail messages from any phone. http://phone.yahoo.com |
From: William K. <nb...@so...> - 2001-10-01 17:35:52
|
On Mon, Oct 01, 2001 at 09:53:59AM -0700, Samuel Hart wrote: > > I'll have something up by wednesday. I'll even go ahead an write up an > announcement. Bill, would you like to see the announcement before I send it > off, or should I just send it off when I'm ready? Erm, sure, you can show me if you'd like. (Always nosey ;) ) -bill! |
From: Samuel H. <cri...@ge...> - 2001-10-01 16:55:10
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On Saturday 29 September 2001 7:11, William Kendrick wrote: > On Sat, Sep 29, 2001 at 12:24:04PM -0700, Samuel Hart wrote: > <snip> > > > The worst part of them are that people must be a SourceForge user to > > participate in them (which is a serious detractor, IMHO). > > > > > Can you manage? :) > > > > If you want me to do one on SourceForge, let me know and I could have one > > up for Monday (Oct 1st?) > > > > If you want one on TuxMath's site, I can do it there as well, but I may > > not have it until Tuesday (at the earliest). > > I'd prefer the latter, if it wouldn't be too hard. Most people are like > me... they're lazy. If they need to log-on (or worse yet, first REGISTER, > and THEN log-on!) to participate, they won't. ;) I'd prefer this as well... it's just more of a pain ;-) I'll have something up by wednesday. I'll even go ahead an write up an announcement. Bill, would you like to see the announcement before I send it off, or should I just send it off when I'm ready? -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-30 02:11:27
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On Sat, Sep 29, 2001 at 12:24:04PM -0700, Samuel Hart wrote: <snip> > The worst part of them are that people must be a SourceForge user to > participate in them (which is a serious detractor, IMHO). > > > Can you manage? :) > > If you want me to do one on SourceForge, let me know and I could have one up > for Monday (Oct 1st?) > > If you want one on TuxMath's site, I can do it there as well, but I may not > have it until Tuesday (at the earliest). I'd prefer the latter, if it wouldn't be too hard. Most people are like me... they're lazy. If they need to log-on (or worse yet, first REGISTER, and THEN log-on!) to participate, they won't. ;) -bill! |
From: Samuel H. <cri...@ge...> - 2001-09-30 01:35:11
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Sorry to send this via our mailing lists, but there is a new proposed patent policy in the W3C (the World Wide Web Consortium... the guys in charge of the web standards) which will probably affect everyone on these lists ;-). You can read about it here: http://linuxtoday.com/news_story.php3?ltsn=2001-09-30-001-20-NW-CY Basically, the gist of it is that they are considering a patent-policy which will make the WWW a bit less Free (as in Freedom). The W3C could become very much like the BSA, except this time auditting web-sites and the like and imposing Fee-Based patents on web-standards (one example is the upcoming SVG, Scalable Vector Graphics, format which shows great promise as an addition to existing HTML). Anyone against it (or even for it), should probably send comments to: www...@w3... What follows is my letter sent to the above mailing list..,, ---------- Forwarded Message ---------- Subject: Against W3C Patent Policy (RAND) Date: Sat, 29 Sep 2001 18:26:08 -0700 From: Samuel Hart <cri...@ge...> To: www...@w3... Cc: sco...@hp..., ton...@ph..., djw...@w3... Others have already given many great points and issues against this new proposed patent policy. I do not have anything to add to them other than a simple reminder of the philosophical and ethical driving forces behind the World Wide Web and the Internet thus far. The WWW had its beginnings in openness and unencumbered standards. Originally used by scientists and engineers as a way to disseminate knowledge and foster education. Later, it became an excellent forum for personal communication and social exploration, as persons took to the web and "homesteaded" web-sites and domains. Soon, businesses began to see the web as a possible market, and companies, corporations, store-fronts, even small business owners set up shop on the web. Now the web is a monsterous and glorious melting pot of ideas, commerce, personality, politics, and entertainment. It is at once a lesson in history & society, as well as an exploration of the absurd and useless. It can be a place to exchange goods, ideologies, and concepts. It is what it is today because of a /lack/ of patent-encumbered standards. If it had been hindered by such fee-based devices, there is no doubt in my mind that it would have grown to the proportions that it has. Some may argue that the web as it is today is in need of patent and standards regulation, but I would beg to differ. Doing so would kill the heart and soul of this new medium we have created. And no single entity has "created" the web. It has been "created" by every person who's placed content anywhere on the web. Thus, no one can ethically claim ownership to it or its standards. -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: Samuel H. <cri...@ge...> - 2001-09-29 19:25:17
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On Friday 28 September 2001 4:16, William Kendrick wrote: > <snip> > > > ...Maybe we should conduct a poll on our SourceForge page? Polls are > > relatively easy to set up (Bill, if you want to start the poll, feel > > free, but wait for a bit before we do the announcing. > > <snip> > > Nooo! SourceForge surveys bad! SourceForge surveys BAAAAD! I have done a few, they aren't that bad ;-) The worst part of them are that people must be a SourceForge user to participate in them (which is a serious detractor, IMHO). > Can you manage? :) If you want me to do one on SourceForge, let me know and I could have one up for Monday (Oct 1st?) If you want one on TuxMath's site, I can do it there as well, but I may not have it until Tuesday (at the earliest). -- Sam "Criswell" Hart <cri...@ge...> AIM, Yahoo!: <criswell4069> Homepage: < http://www.geekcomix.com/snh/ > PGP Info: < http://www.geekcomix.com/snh/contact/ > Tux4Kids: < http://www.geekcomix.com/tux4kids/ > |
From: William K. <nb...@so...> - 2001-09-28 23:16:38
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<snip> > ...Maybe we should conduct a poll on our SourceForge page? Polls are > relatively easy to set up (Bill, if you want to start the poll, feel free, > but wait for a bit before we do the announcing. <snip> Nooo! SourceForge surveys bad! SourceForge surveys BAAAAD! :) (I tried adding one once, but it was a disaster... I had no idea what I was doing! :^( ) Can you manage? :) Sorry... thanks! -bill! |