Hi,
made a combat move with japan,including a single airborne operation in hunan. All other combat works well, but when airborne starts, game crashes. Can also be reproduced when doing para drop with german units in murmansk.
Produced error log:
triplea.engine.version.bin:1.8.0.1
WARNING [AWT-EventQueue-0] prefs -> Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Exception in thread "Triplea start thread" java.lang.IllegalStateException: Cannot determine combat or not
at games.strategy.triplea.delegate.GameStepPropertiesHelper.isCombatMove(GameStepPropertiesHelper.java:111)
at games.strategy.triplea.delegate.TransportTracker.unloadAirTransportChange(TransportTracker.java:204)
at games.strategy.triplea.delegate.MustFightBattle.landParatroops(MustFightBattle.java:2668)
at games.strategy.triplea.delegate.MustFightBattle.access$700(MustFightBattle.java:73)
at games.strategy.triplea.delegate.MustFightBattle$9.execute(MustFightBattle.java:860)
at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:51)
at games.strategy.triplea.delegate.MustFightBattle.fight(MustFightBattle.java:447)
at games.strategy.triplea.delegate.BattleDelegate.fightBattle(BattleDelegate.java:265)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$2.invoke(DelegateExecutionManager.java:156)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.EndPoint.invokeSingle(UnifiedMessenger.java:631)
at games.strategy.engine.message.EndPoint.invokeMultiple(UnifiedMessenger.java:601)
at games.strategy.engine.message.EndPoint.invokeLocal(UnifiedMessenger.java:579)
at games.strategy.engine.message.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:126)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:70)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:544)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:149)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:625)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:501)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:294)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:83)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:544)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:149)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:625)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:501)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:294)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
Best regards
Ralf
Thanks! Does ist mean, there is a new version 1.8.0.2 out? Or how can I get
the fixed version?
Best regards
Ralf
2014-03-02 22:54 GMT+01:00 Chris Duncan veqryn@users.sf.net:
Related
Bugs:
#1041fixed, thanks!
Probably will have to wait for a new release unless you want to compile the source yourself.
On Mar 4, 2014 11:04 PM, Ralf aaa123777@users.sf.net wrote:
Thanks! Does ist mean, there is a new version 1.8.0.2 out? Or how can I get
the fixed version?
Best regards
Ralf
2014-03-02 22:54 GMT+01:00 Chris Duncan veqryn@users.sf.net:
[bugs:#1041] Airborne operations causes crash
Status: closed-fixed
Group: v1.0 (example)
Created: Sun Mar 02, 2014 07:23 PM UTC by Ralf
Last Updated: Sun Mar 02, 2014 09:53 PM UTC
Owner: Chris Duncan
Hi,
made a combat move with japan,including a single airborne operation in hunan. All other combat works well, but when airborne starts, game crashes. Can also be reproduced when doing para drop with german units in murmansk.
Produced error log:
triplea.engine.version.bin:1.8.0.1
WARNING [AWT-EventQueue-0] prefs -> Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(...) returned error code 5.
Exception in thread "Triplea start thread" java.lang.IllegalStateException: Cannot determine combat or not
at games.strategy.triplea.delegate.GameStepPropertiesHelper.isCombatMove(GameStepPropertiesHelper.java:111)
at games.strategy.triplea.delegate.TransportTracker.unloadAirTransportChange(TransportTracker.java:204)
at games.strategy.triplea.delegate.MustFightBattle.landParatroops(MustFightBattle.java:2668)
at games.strategy.triplea.delegate.MustFightBattle.access$700(MustFightBattle.java:73)
at games.strategy.triplea.delegate.MustFightBattle$9.execute(MustFightBattle.java:860)
at games.strategy.triplea.delegate.ExecutionStack.execute(ExecutionStack.java:51)
at games.strategy.triplea.delegate.MustFightBattle.fight(MustFightBattle.java:447)
at games.strategy.triplea.delegate.BattleDelegate.fightBattle(BattleDelegate.java:265)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.delegate.DelegateExecutionManager$2.invoke(DelegateExecutionManager.java:156)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.message.EndPoint.invokeSingle(UnifiedMessenger.java:631)
at games.strategy.engine.message.EndPoint.invokeMultiple(UnifiedMessenger.java:601)
at games.strategy.engine.message.EndPoint.invokeLocal(UnifiedMessenger.java:579)
at games.strategy.engine.message.UnifiedMessenger.invokeAndWait(UnifiedMessenger.java:126)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:70)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:544)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:149)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:625)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:501)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:294)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:83)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at games.strategy.engine.gamePlayer.GameOverInvocationHandler.invoke(DefaultPlayerBridge.java:226)
at com.sun.proxy.$Proxy9.fightBattle(Unknown Source)
at games.strategy.triplea.TripleAPlayer.battle(TripleAPlayer.java:544)
at games.strategy.triplea.TripleAPlayer.start(TripleAPlayer.java:149)
at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:625)
at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:501)
at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:294)
at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:100)
at games.strategy.engine.framework.startup.launcher.AbstractLauncher$1.run(AbstractLauncher.java:57)
at java.lang.Thread.run(Unknown Source)
Best regards
Ralf
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Related
Bugs:
#1041