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From: Jorge C. <jor...@gm...> - 2018-10-26 00:38:57
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Hi there. Back in 2014 I posted here on an issue I had with a race schematic I was trying to implement. It worked with the information Bernhard provided me, but I soon found it was a bad idea - that reace type soon became too clumsy and too annoying. Since then, I've continued to run my races mostly in quickrace mode, and to test stuff short of compiling anything, since I know nothing about compiling code, I don't have the time to learn, and I don't have any IDEs installed. But now I hit a snag. Thing is: I came up with a fun way to race, using different "personas" (i.e., human drivers) driving different cars and dividing the cars in tiers with promotions and relegations like in football. But in some tiers things get uncompetitive and predictable pretty fast and in others there simply aren't enough cars of the same kind to make a good solid race. For instance, if I'm racing in the tier dominated by WRC cars, I know that in most tracks damned cars are much faster than berniw two ones, and if I'm racing in the bottom tiers where historical cars dominate not only berniw hist cars are almost always much better than InfHist ones, but also the cars themselves are so different from eachother that their overal positions in the finish line are almost predetermined before even starting. Also, the 4 open-wheeled or the 4 stock cars are not enough to make competitive and interesting races on their own. And then there's a bunch of cars without a driver. So I'd like to try other driver/car combinations. Testing stuff, I learned that I can change the cars the drivers drive by editing the driver xml files... but that's not quite what I wanted: I wanted to add driver/car combinations to my options, not replace existing ones. I devised the cunning plan of copying all the files of one of the existing drivers and then editing the filenames and the stuff in the xml file, figuring it might create a new driver I could use to expand the cars they drive to more than 10 (say, a "damned 2", with cars 11 through 20 including ow, stock and historical cars), but that didn't work, alas. I do know that if I compile stuff I'd probably be able to do what I want. I might be able to get sparkle running, and I might be able to simply make copies of the other current drivers with different cars or use those robots developed for the racing board (which might also give me a bit more of a challenge, if they're faster than the default ones), but as I said all that stuff about compiling is pure mandarin to me, and I can't even find and download the visual studio 2008 you recommend, so I figured I might ask: is there another way to do what I want to do? Any other way? And if there isn't, if what I want to do demands compiling stuff, what is the easiest, most dumb-proof, least demanding in terms of learning stuff, easiest to find, install and run and less time-consuming way to compile robots for a Windows user? Thanks, Jorge |