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From: Bernhard W. <be...@bl...> - 2012-11-25 12:34:57
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Hi
Yes, if the car damage is more than 10000 damage points it gets removed
from the race with a "virtual crane" (lift off the track, move to the
side, let down).
Damage is done in collision.cpp, so you can comment it out/modify it there.
Best regards
Bernhard
On 11/25/2012 06:48 AM, James Ihrig wrote:
> Timing seems to be better now at real time, (still haven't tested the
> simulation while sped up again) I may have compiled the wrong version of
> my source. Also, I think I figured out why the vehicle was sometimes
> float up and then off the side of the track. It seems to happen when the
> vehicle takes heavy damage. I'll just need to look into turning that off.
>
> Jim
>
>
> On Sat, Nov 24, 2012 at 11:57 PM, James Ihrig <je...@gm...
> <mailto:je...@gm...>> wrote:
>
> Thank you, I was able to solve both the gear changing problem as
> well as the crash on driver selection.
>
> As a note, I think the crash on driver selection may have been
> related to my random crashes during runs when I issued a restart.
> Once I changed my name and description from:
>
>
> modInfo->name = "MyBot"; /* name of the module (short) */
> modInfo->desc = ""; /* description of the module (can be
> long) */
>
> to
>
> modInfo->name = strdup("MyBot"); /* name of the
> module (short) */
> modInfo->desc = strdup(""); /* description of the module
> (can be long) */
>
> I no longer have an issue with that. I hadn't followed the other
> driver format exactly since I am not ever allowing multiple cars in
> my tests.
>
> I still don't know why my earlier attempts at gear changing didn't
> work, but your example code seemed to work. I will look at it more
> closely on Monday.
>
> As for the time, I am currently using situation->currentTime, my bot
> isn't timing some things correctly but at this point I'm still
> assuming the mistake is on my end. (30 second timer seems to take 2
> minutes to end.)
>
> Am I correct in assuming that situation->currentTime is the current
> simulation time I should be using? Am I also OK to assume that this
> is measured in seconds?
>
> I have not yet attempted to speed up the simulation again as I'm
> still doing stability testing at real-time first. (450+ race
> restarts with up to 2 min runs each and not a single program crash
> so it's looking fantastic so far.)
>
> Thank you again for your help,
>
> Jim Ihrig
>
>
>
> On Sat, Nov 24, 2012 at 10:40 AM, Bernhard Wymann <be...@bl...
> <mailto:be...@bl...>> wrote:
>
> Hi James
>
>
> > I've been running Torcs-1.3.3 and have had a couple problems.
> First,
>
> when running my bot at a faster speed than real-time, my bot
> will
> sometimes float straight up, then off to the side of the
> track and the
> race will end. (This issue seems like a bug, but I'm
> reluctant to say so
> since I've modified the TORCS code.) Second, I am having
> trouble with
>
>
> I guess this must have something to do with your changes, I have
> never seen/heard of a problem like this before. The problem
> "makes no sense" if you look at how TORCS works: It simulates
> basically in simulation time, just when you have a "watching
> mode" selected it synchronizes real and simulation time to spit
> out frames, that is it. So I doubt that there can be something
> wrong. I hope you do not rely on the real time clock in your
> robot, only use the simulation time.
>
>
> I have tried to copy/paste this into my drive() fuction
> (from other
> drivers code) but all I see is the gear bouncing between 1st
> and 2nd
> gear, so I feel I must be missing something. I didn't
> understand what
> the code was doing so I tried a bunch of variations with
> _gear and
> _gearCmd and and even tried manipulating the clutch. Is
> there any
> documentation on how gear changing is supposed to work?
>
>
> No, but it is trivial, the gearbox switches to the gear you
> choose. How you do the decision is then your business;-) But one
> example is explained in the robot tutorial:
> http://www.berniw.org/torcs/__robot/ch3/gears.html
> <http://www.berniw.org/torcs/robot/ch3/gears.html>
>
> This method just works if the gearbox ratios differ and have the
> correct order, so if you sabotage the gearbox you can make this
> method fail, but for any halfway "real" gearbox it works.
>
>
> I have tried upgrading to TORCS-1.3.4 to see if my issue
> with the bot
> leaving the course would be fixed, but it crashes once I
> select a track
> when configuring the race. (It seems to be crashing sometime
> after the
> constructor is called for my bot, but before any other
> function in that
> class.) Is there anything I need to know to move my bot to
> the newer
> version?
>
>
> Maybe, have a loot at this, this is the only adoption regarding
> drivers in 1.3.4, all the other bots are unchanged (if I
> remember correct):
> http://torcs.cvs.sourceforge.__net/viewvc/torcs/torcs/torcs/__src/drivers/human/human.cpp?__r1=1.45.2.9&r2=1.45.2.10&__pathrev=r1-3-1
> <http://torcs.cvs.sourceforge.net/viewvc/torcs/torcs/torcs/src/drivers/human/human.cpp?r1=1.45.2.9&r2=1.45.2.10&pathrev=r1-3-1>
>
> If you took bt/beriw/etc. robots as base it should work then I
> guess. I recommend just comparing what you do with the existing
> robots or running the debugger, then you will see.
>
>
> I'd also like to note that none of the links in the FAQ seem
> to be
> working right now.
>
>
> I recognized that some days ago, but I did not yet have time to
> look into this, I upgraded the CMS recently, and it could be the
> result of a cross site scripting fix which has done there, but I
> have to look into this.
>
> Best regards
>
> Bernhard
>
>
>
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