From: Christos D. <ole...@fa...> - 2007-10-30 22:29:19
|
Bernhard Wymann wrote: > Hi all > > I reviewed SimCarUpdateSpeed and have the opinion that the rolling resistance > code in it must be removed, here is why (if no good arguments against this are > found or it causes terrible side effects I will do it soon): > - in SimCarUpdateForces the rolling resistance is already considered and > influences the acceleration > - in SimCarUpdateSpeed the new velocity is computed with the acceleration (which > already contains the rolling resistance), so we do it currently sort of twice > (it is a bit more complicated, the code has terrible side effects on surfaces > with large rolling resistance (try e.g. 0.12). > > So what do you think? > Checked simuv3, and it was indeed turned off nut in SimCarUpdateForces rather than SimCarUpdateSpeed - I will take a look at the differences and bring it in line with the simuv2. A suggestion. Since most of the models are broken maybe it is now a good time to bring over the simuv3 differential patch to simuv2. I have a free day on Thursday which I could devote to looking at models and making sure they work. Robots may take longer. I'll look at Olethros first. |