From: Christos D. <ole...@fa...> - 2007-03-26 09:16:18
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Bernhard Wymann wrote: > Hi Donnar > >> *How many bytes have to be send between the players and the server ? >> *How many bytes have to be send between the players only ? >> *What is the maximum timeframe ? > > The implementation which I plan has different sort of messages, but just the > very frequent car updates are interesting in terms of performance, I need at least: > - Player Identification (you need to know to who the following data belongs) (1 > byte) > - The car position in space (max 12 bytes). > - The car orientation in space (max 12 bytes). > - The car velocity in space (for inter/extrapolation) (max 12 bytes). > - The steer angle (for proper graphics and interpolation) (max 4 bytes). > - The engine rpm for proper sound (max 4 bytes). > - Vertical wheel position relative to the car body (max 16 bytes). > - The ping (2 bytes) > - Maybe I missed something > Perhaps break/accel and rotational inertia of the car. If we want the sound for other cars' tyres and collisions then we need to pass some of the relevant variables too. |