From: Christophe G. <Chr...@fn...> - 2004-03-29 19:34:52
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Christos Dimitrakakis wrote: >>here is a sample of accc command line with a base track and shadows. >> >>accc.exe -g alpine-1.acc -l0 alpine-t.ac -l1 alpine-1-shad.ac -d3 1000 >>-d2 500 -d1 300 -S 300 -es >> >> >> > >What are the other two options, -l2 and -l3? > -l2 and l3 are for the other textures , for example in g-track3 there is a permanent skidmark on the whole track (-l2) and -l3 for another layer , but the acc loader (and the grvtxtable class) in torcs is not ready for 4 layers, -l3 is for futur uses > >Also, I have tried generating the shading for the whole track (i.e. >both track and terrain) in the following manner: > >1. I use trackgen -a to create track + terrain .ac file and the >elevation map. >2. I generate shading from the elevation map. >3. I generate the shade .ac file, (which covers both track and >terrain) >4. I combine with the above command, but the result is that only the >track's shading is visible. Any idea why? > I don't know but may be here is some clues: Only object in the layer 0 are kept in the result, that means that the -l0 file must contains all the objects, and the objects MUST have the same name in all the layers.. the best way is to use your <track>.ac to generate <shad_track>.ac : accc +shad <track>.ac <track_shad>.ac accc will generate a new ac file with a basic vertical mapping on all object. and then use accc -g to combine all the layers. (don't forget to create the shadow2 texture). cgu > > > |