From: Christos D. <dim...@id...> - 2004-03-17 13:10:03
|
OK. I have updated simuv3, though the collision code is still not working very well. I have also updated skidmarks, plus a sample skidmark texture in data/textures. What I would like to do for skidmarks would be to have a darken-lighten texture rather than a colour texture and to specify the colour using the colour array if necessary. So, I would like to set colour to 0,0,0,skid and the darken/lighten effect would be set to transparent for skids on the track. For mud/dirt skids, the colour map would be transparent and the darken/lighten effect would be transparent inversely proportional to the amount of skidding.. How would that be possible? Can I have two textures, one colour and one lighten/darken? Or do we need to write a new engine bit for darken/lighten? -- Christos Dimitrakakis IDIAP (http://www.idiap.ch/~dimitrak/main.html) |