From: Marc G. <mg...@sk...> - 2002-01-21 19:29:43
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It is just a wishlist: Building system ---------------- But I would firstly like a easier system to run/build Torcs. I do not see the reason to have 2 type of directory structures, one for building Torcs, and one to run it. ( Also I know that the answer will be "NO", but if there were not dynamic libraries, it will be a lot easier to port the code to another platform ) -> My own crittics about that : there is a system that works now very well -> Leave it like it is :-) The goal of all this is to have for example an Kdevelop or VC++ project easily "debugable", "compilable" in an IDE. (I am not a fan of emacs and vi) Graphics --------- 1) OpenGL lighting for the track and for the cars. 2) Environment mapping for the car. If you want I can help you to implement those. In rars 0.90, (1) is already implemented and I have (2) working in my current implementation. Track ------ Have you seen the current track file format of Rars ? - the attribute are set in a different way, the file is a lot shorter - there is the notion of Y. Imagine the track like a game of "petit train electrique" To make the rail, you have 3 type of rails - straight rails - curve rails (right, left) - y rails (one direction go straight and the other go right or left) Control -------- Keyboard control for the cars. Marc Eric Espie wrote: > Hi all, > > Here are some directions about TORCS future, > I'd like to get some comments on the following list. > The list is not ordered... > This list reflects the needs for improvements from my point > of view: > > Simulation: > ----------- > Tires: > - different types of tires for different surfaces > - more stability in tire reaction > - tire temperature and wear > - tire pressure > - camber > > Transmission: > - better equations for differentials and better support of 4WD > > Suspensions: > - limit the suspension effect (no more jumps on michigan...) > > Aero: > - better configuration (try to find other name for wings...) > > Damages: > - localisation of dammages > - effects on car 3D body > - effects on wheels, engine, ... > > Weather: > - rain, snow, ice, temperature, wind... > > Tracks: > - temperature, adherence modification on the cars path > - borders > - not only circuit but also open roads > - documentation on the track format (a tutorial ?) > > Races: > ------ > - flag management for the robots (blue, yellow, red, black...) > - race rules (like speed limit in the pit lane...) > - pace car > - different start procedures (warming lap, start from rest or behind pace car) > - championship modes and season management > - qualif sessions > - results and record saving > > Teams: > ------ > - group robots in teams > - play the "team manager": > The team manager can send orders to the robots > and can receive information messages from the robots. > you can take decisions like slow down / pit / don't pit... > > Robots: > ------- > - different classes of robots: from beginner to "wizard" (thx berniw) > to allow beginners to write new robots > - Communication with "team manager" (see network races) > - tutorials > > Telemetry: > ---------- > - more easily customizable telemetry and more integrated to the program, > it currently uses gnuplot too draw the figures > > Network and replay: > ------------------- > - network play for humans > - store replay of races > > Network races: > -------------- > - play team manager by network, so you can participate to robots races. > > Graphic & Sound: > ---------------- > - enhance graphic quality, framerate (LOD) > - multitexture / bump mapping for cars (PLIB) > - skid marks and smoke > - mirror in driver view (PLIB) > - configurable on-screen information (position and content) > - custom dashboard > - better sound (OpenAL) 3D (engine, rolling, transmission, wind, skid, collisions) > > GUI: > ---- > - better menu navigation for player configuration > - display of the cars pictures and info on selection screen > - display of the tracks pictures and info on selection screen > - allow the player to choose the color of the car > - cars settings screen > > Thanks in advance for your comments, > Eric. > -- > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= > TORCS > The Open Racing Car Simulator > http://torcs.org > =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+= > > _______________________________________________ > Torcs-devel mailing list > Tor...@li... > https://lists.sourceforge.net/lists/listinfo/torcs-devel |