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#13 Create a component editor.

Code
open
None
5
2008-02-17
2006-10-28
No

It would be nice if there was a simple enviroment which
let game designers build new components.

It should have some type of browsing interface which
lets a designer quickly navigate the large number of
components by category, properties, etc.

It would need to support testing out and developing the
TPCL code (Scheme) required as well.

Support for inserting the components directly into the
servers would also be cool.

Discussion

  • Tim 'mithro' Ansell

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    This is pretty similar to the tpruledev.

     
  • Tim 'mithro' Ansell

    • assigned_to: nobody --> dystopicfro
     

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