Specific Issue #1 (report from the forums): "When using food to production civics/producing settlers or workers, the city plot AI doesn't take into account that production multipliers do not influence food-to-production hammers. This can cause some very sub-optimal tile decisions by the automated AI in these situations. This has probably existed since vanilla I'm sure."
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Specific Issue #1 (report from the forums): "When using food to production civics/producing settlers or workers, the city plot AI doesn't take into account that production multipliers do not influence food-to-production hammers. This can cause some very sub-optimal tile decisions by the automated AI in these situations. This has probably existed since vanilla I'm sure."