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From: Benjamin P. J. <bp...@gm...> - 2004-05-11 12:43:40
|
> I've just give it a try to SuperTux in Windows 98 and it worked very well. I >was able to change between OpenGL and SDL, Window and FullScreen for a few >times... without probs and pretty fast. > > The only probs I had was a crash when i double-pressed the icon... I think >that was just one of the usualls windows messages to not keep the operating >system use boring :) > Once when i changed between video modes, the mouse stopped moving... I guess >we can attribute this fault to MS as well. > > > > I've been giving the Windows binaries a try under Win2k on my old P2-266 Notebook ... installation made no problems. To noone's surprise I had a very low framerate (~ 12fps) and OpenGL mode made the game drop below 3fps -- hmmm: didn't crash the machine so I guess it's working as supposed to. I'm not able to report on fullscreen issues since my old Thinkpad 770E doesn't support resolutions < 1024x768 ... in other words: fullscreen worked quite well: gave me a 640x480 window with a black border 'round it in less than 5 secs. :-) Benjamin |
From: Ricardo C. <ri...@ae...> - 2004-05-11 12:32:30
|
I've just give it a try to SuperTux in Windows 98 and it worked very well.= I=20 was able to change between OpenGL and SDL, Window and FullScreen for a few= =20 times... without probs and pretty fast. The only probs I had was a crash when i double-pressed the icon... I think= =20 that was just one of the usualls windows messages to not keep the operating= =20 system use boring :) Once when i changed between video modes, the mouse stopped moving... I gue= ss=20 we can attribute this fault to MS as well. Cheers, Ricardo Cruz Em Ter=C3=A7a, 11 de Maio de 2004 12:56, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am Di, den 11.05.2004 um 12:29 Uhr +0200 schrieb Matze Braun: > > Hi, > > > > I just created windows binaries and an installer for the 0.1.1 release. > > You can find it here (please upload them to sourceforge tobias): > > > > http://www.stud.uni-karlsruhe.de/~uxsm/supertux-0.1.1-setup.exe > > Thanks! I planed to upload them there. > > Greetz... > > Tobias Gl=C3=A4=C3=9Fer > > =2D-=20 Well, I'm INVISIBLE AGAIN ... I might as well pay a visit to the LADIES=20 ROOM ... |
From: Ricardo C. <ri...@ae...> - 2004-05-11 12:11:57
|
Em Ter=C3=A7a, 11 de Maio de 2004 12:58, o Tobias Gl=C3=A4=C3=9Fer escreveu: > Am Di, den 11.05.2004 um 9:17 Uhr +0100 schrieb Keir Lawson: > > - There is no easy way to change the background image, music without > > knowing the actual filenames, the arrows next to there boxes dont seem > > to work > > They unfortunately don't work with the mouse yet. You can use your > keyboard left and right keys however. > Oh, I thought it didn't work at all :D Nice to see that it was just a controls issue. I will give a look at that.= =2E. Ricardo Cruz =2D-=20 "Pull the trigger and you're garbage." =2D- Lady Blue |
From: Tobias <tob...@gm...> - 2004-05-11 11:53:55
|
Am Di, den 11.05.2004 um 9:17 Uhr +0100 schrieb Keir Lawson: > a few comments on the level editor (im sure your aware of most of this > stuf already): > > - There is no way to specify half-way points To be honest, I've no idea what you mean. :) > - Some of the tilesets arent availible, mainly water images I'm aware of that. > - I thought it would be more sensible to put bonuses under the objects > rather than the tilesets menu I don't think so. They are tiles and not putting them to their friends would be confusing. > - There is no easy way to change the background image, music without > knowing the actual filenames, the arrows next to there boxes dont seem > to work They unfortunately don't work with the mouse yet. You can use your keyboard left and right keys however. > Keir Lawson Greetz... Tobias Gläßer |
From: Tobias <tob...@gm...> - 2004-05-11 11:52:15
|
Am Di, den 11.05.2004 um 12:29 Uhr +0200 schrieb Matze Braun: > Hi, > > I just created windows binaries and an installer for the 0.1.1 release. > You can find it here (please upload them to sourceforge tobias): > > http://www.stud.uni-karlsruhe.de/~uxsm/supertux-0.1.1-setup.exe Thanks! I planed to upload them there. Greetz... Tobias Gläßer |
From: Ingo R. <gr...@gm...> - 2004-05-11 11:02:36
|
"Christopher A. Webber" <cr...@li...> writes: > I'm thinking that besides fire, there should be electricity and ice.. > anything else? Water -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Matze B. <ma...@br...> - 2004-05-11 10:31:20
|
Hi, I just created windows binaries and an installer for the 0.1.1 release. You can find it here (please upload them to sourceforge tobias): http://www.stud.uni-karlsruhe.de/~uxsm/supertux-0.1.1-setup.exe Greetings, Matze |
From: Ingo R. <gr...@gm...> - 2004-05-11 10:16:39
|
Tobias Gl=E4=DFer <tob...@gm...> writes: > Download it now and for free at: > https://sourceforge.net/project/showfiles.php?group_id=3D69183 Configure script is a bit broken: | checking whether build environment is sane... yes | /home/ingo/src/supertux-0.1.1/missing: Unknown `--run' option | Try `/home/ingo/src/supertux-0.1.1/missing --help' for more information | configure: WARNING: `missing' script is too old or missing This one is caused I think by a unclean source directory, a clean checkout or 'rm missing' might help, after that rerun autogen.sh | checking for IMG_Load in -lSDL_image... yes | ./configure: line 5041: AX_CHECK_GL: command not found | checking for gzopen in -lz... yes When running aclocal one needs to add the mk/autoconf dir: aclocal-1.7 -I mk/autoconf --=20 WWW: http://pingus.seul.org/~grumbel/=20 JabberID: gr...@ja...=20 ICQ: 59461927 |
From: Matze B. <ma...@br...> - 2004-05-11 09:52:20
|
I already submitted one for 0.1.0, I'm just preparing one for 0.1.1, should be in bugs.gentoo.org in 5 minutes. After that I'll build a new win32 version. Greetings, Matze On Mon, 10 May 2004, Christopher A. Webber wrote: > > It would be great to receive packages for > > different distributions and maybe even > > for Win32. Thanks in advance. > > > > Well, I've never built an ebuild before... but I'll try making one for > this and sending it to the gentoo portage admins. Wish me luck :) > > CAW > > > | > The bottom line > > |
From: Keir L. <ke...@th...> - 2004-05-11 08:17:25
|
On Tue, 2004-05-11 at 03:33 +0200, Tobias Gl=E4=DFer wrote: > Hi all, >=20 > SuperTux 0.1.1 has just been released. >=20 > I plead you to spread the message throughout > the Free Software gaming world. >=20 > It would be great to receive packages for > different distributions and maybe even > for Win32. Thanks in advance. >=20 > Download it now and for free at: > https://sourceforge.net/project/showfiles.php?group_id=3D69183 a few comments on the level editor (im sure your aware of most of this stuf already): - There is no way to specify half-way points - Some of the tilesets arent availible, mainly water images - I thought it would be more sensible to put bonuses under the objects rather than the tilesets menu - There is no easy way to change the background image, music without knowing the actual filenames, the arrows next to there boxes dont seem to work Keir Lawson |
From: Keir L. <ke...@th...> - 2004-05-11 07:37:52
|
On Mon, 2004-05-10 at 17:26 -0500, Christopher A. Webber wrote: > On Mon, 2004-05-10 at 17:07, Marek wrote: > > Hi! > > The flame sword looks nice! But how is Tux going to use it? Can he throw > > it like a boomerang or something, or is it supposed to be a close-range > > weapon, like Zero's lightsaber in the Megaman X games? > You're right on track with Zero's lightsaber. > If you upgrade your flame sword by getting another fireflower (or > whatever we will change it to), it will turn into the scepter, which > you can use to shoot fireballs, or whatever power we choose to give it > for long-range. > The same will happen with the ice/electric swords, but they will do > different things/hurt different enemies. For example, ice sword could > probably freeze some smaller enemies and make them kickable like the > iceblock is, while I imagine that the fire sword would simply fry > enemies (that is, those that aren't immune to it... like fire enemies > would be) instantly. Electricity? Hm. I dunno what an electric sword > would do differently than a fire sword :) im almost convinced with this now Keir Lawson |
From: Christopher A. W. <cr...@li...> - 2004-05-11 01:41:54
|
> It would be great to receive packages for > different distributions and maybe even > for Win32. Thanks in advance. Well, I've never built an ebuild before... but I'll try making one for this and sending it to the gentoo portage admins. Wish me luck :) CAW | The bottom line |
From: Tobias <tob...@gm...> - 2004-05-11 01:29:10
|
Hi all, SuperTux 0.1.1 has just been released. I plead you to spread the message throughout the Free Software gaming world. It would be great to receive packages for different distributions and maybe even for Win32. Thanks in advance. Download it now and for free at: https://sourceforge.net/project/showfiles.php?group_id=69183 Have fun! :) Greetz... Tobias Gläßer |
From: Christopher A. W. <cr...@li...> - 2004-05-10 22:21:49
|
On Mon, 2004-05-10 at 17:07, Marek wrote: > Hi! > The flame sword looks nice! But how is Tux going to use it? Can he throw > it like a boomerang or something, or is it supposed to be a close-range > weapon, like Zero's lightsaber in the Megaman X games? You're right on track with Zero's lightsaber. If you upgrade your flame sword by getting another fireflower (or whatever we will change it to), it will turn into the scepter, which you can use to shoot fireballs, or whatever power we choose to give it for long-range. The same will happen with the ice/electric swords, but they will do different things/hurt different enemies. For example, ice sword could probably freeze some smaller enemies and make them kickable like the iceblock is, while I imagine that the fire sword would simply fry enemies (that is, those that aren't immune to it... like fire enemies would be) instantly. Electricity? Hm. I dunno what an electric sword would do differently than a fire sword :) Christopher Allan Webber | The bottom line |
From: Marek <wa...@gm...> - 2004-05-10 22:07:20
|
Hi! The flame sword looks nice! But how is Tux going to use it? Can he throw it like a boomerang or something, or is it supposed to be a close-range weapon, like Zero's lightsaber in the Megaman X games? Besides, I also like the idea of Tux being able to do magic. Remember we are fighting a wizard, so it's only fair to give Tux something similar which he can face Nolok with. IMHO, we should fit the magic system into the one-by-one ability-gaining scheme (which, as I recall, was commonly agreed to), so Tux can learn more and more spells (or get scepters or whatever that'll be) over time. Marek |
From: Christopher A. W. <cr...@li...> - 2004-05-10 21:55:57
|
On Mon, 2004-05-10 at 16:43, Christopher A. Webber wrote: > On this whole magic system thing... well, I threw together a sketch of > the flame sword... it's not "ready for prime time" yet, but it's > viewable, and you can see the kind of progress I'm making. > I'm thinking that besides fire, there should be electricity and ice.. > anything else? ( I know C Ratchet will have something :) ) > > CAW > > | > The bottom line (yes, I always type that manually) Yikes! I forgot the URL! Silly me: http://lingocomic.com/gfx/goodies/supertux/flamesword.png http://lingocomic.com/gfx/goodies/supertux/flamesword.xcf |
From: C R. <zra...@mi...> - 2004-05-10 21:47:35
|
Not sure... maybe something like the squid power but don't know how=20 you'd fit that in to a non-fish based system :/ Ratchet On May 10, 2004, at 4:43 PM, Christopher A. Webber wrote: > On this whole magic system thing... well, I threw together a sketch=20= > of the flame sword... it's not "ready for prime time" yet, but it's=20 > viewable, and you can see the kind of progress I'm making. > I'm thinking that besides fire, there should be electricity and ice..=20= > anything else?=A0 ( I know C Ratchet will have something :) ) > > CAW > > | > The bottom line (yes, I always type that manually) --- Are YOU a Good Person? Go here:=20 http://www.wayofthemaster.com/wotm_flash.html |
From: Christopher A. W. <cr...@li...> - 2004-05-10 21:39:48
|
On this whole magic system thing... well, I threw together a sketch of the flame sword... it's not "ready for prime time" yet, but it's viewable, and you can see the kind of progress I'm making. I'm thinking that besides fire, there should be electricity and ice.. anything else? ( I know C Ratchet will have something :) ) CAW | The bottom line (yes, I always type that manually) |
From: Ryan F. <rf...@gm...> - 2004-05-10 21:29:19
|
> Anyway, I don't understand why so many ppl is mad about that... I mean, > nobody prefers the time-based shooting behavior? It's just that it's hard to tell when the next bullet is available. When there's only two allowed on-screen you can clearly tell when you're ready to fire another bullet. -- Ryan |
From: Ricardo C. <ri...@ae...> - 2004-05-10 21:21:09
|
I already undid it. Anyway, I don't understand why so many ppl is mad about that... I mean,=20 nobody prefers the time-based shooting behavior? Ricardo Cruz Em Segunda, 10 de Maio de 2004 19:53, o Bill Kendrick escreveu: > On Mon, May 10, 2004 at 03:08:35PM +0200, Tobias Gl=E4=DFer wrote: > > A fully agree with Ingo! Please revive the old behaviour. > > I haven't played it, but based on Ingo's description, I agree!! > Change it back!!! :) > > -bill! > =2D-=20 Hickory Dickory Dock, The mice ran up the clock, The clock struck one, The others escaped with minor injuries. |
From: Ricardo C. <ri...@ae...> - 2004-05-10 21:17:31
|
Em Segunda, 10 de Maio de 2004 18:09, o Ingo Ruhnke escreveu: > Tobias Gl=E4=DFer <tob...@gm...> writes: > > If no critical bugs come up on this mailing-list in the next few > > hours or another good reason, I'm about to release our baby. > > | [M] When aborting a level, lives and score should remain the same as th= ey > | were before. Solution: make more dependency between the game engine > | and worldmap or just backup those variables before starting a level. > > Not an issue, source code contains a longer comment on this one and > why the current behaviour is good and doesn't need fixing. > Yes, it is not a bug, but I would like to have that implemented. Anyway, this shouldn't be a stop for a release. > | [L] tux sometimes makes short jumps in the endsequence, mostly when > | going through the goal with a small jump, might be old_up related > > Not important, some people even like it better that way. > I do :D Ricardo Cruz =2D-=20 People who take cold baths never have rheumatism, but they have cold baths. |
From: Christopher A. W. <cr...@li...> - 2004-05-10 21:05:44
|
On Mon, 2004-05-10 at 15:37, Ryan Flegel wrote: > On Mon, 10 May 2004 15:31:15 -0500, C Ratchet <zra...@mi...> wrote: > > > You said before you should do new things that would work well in the > > game... isn't fish more Tux-like than having magic? I personally don't > > really like the magic-type stuff... > > While I think fish would work, I also think it's pretty boring. Keep > in mind that plumbers don't shoot fireballs or have racoon tails > either, but SMB was fun to play :) I think magic (or something > similar) would be more fun than fish. agreed. Magic wasn't my idea anyway, it was Ingo's. The sword and scepter were mine. Speaking of which, I'm gonna go plug in my graphical tablet so I can draw this up :) |
From: Ryan F. <rf...@gm...> - 2004-05-10 20:37:31
|
On Mon, 10 May 2004 15:31:15 -0500, C Ratchet <zra...@mi...> wrote: > You said before you should do new things that would work well in the > game... isn't fish more Tux-like than having magic? I personally don't > really like the magic-type stuff... While I think fish would work, I also think it's pretty boring. Keep in mind that plumbers don't shoot fireballs or have racoon tails either, but SMB was fun to play :) I think magic (or something similar) would be more fun than fish. -- Ryan |
From: C R. <zra...@mi...> - 2004-05-10 20:31:23
|
You said before you should do new things that would work well in the=20 game... isn't fish more Tux-like than having magic? I personally don't=20= really like the magic-type stuff... Ratchet On May 10, 2004, at 3:30 PM, Christopher A. Webber wrote: > On Mon, 2004-05-10 at 13:43, C Ratchet wrote: > About this, I like the fruits idea (instead of swords/etc)... > > Wait a minute... I thought the problem people were having was with=20 > the concept of the magic meter, not with the sword/scepter thing.=A0=20= > What's wrong with that?=A0 I think it provides a good opportunity for=20= > various magic implementations. > > > CAW > > | > The bottom line --- Are YOU a Good Person? Go here:=20 http://www.wayofthemaster.com/wotm_flash.html |
From: Christopher A. W. <cr...@li...> - 2004-05-10 20:26:46
|
On Mon, 2004-05-10 at 13:43, C Ratchet wrote: > About this, I like the fruits idea (instead of swords/etc)... Wait a minute... I thought the problem people were having was with the concept of the magic meter, not with the sword/scepter thing. What's wrong with that? I think it provides a good opportunity for various magic implementations. CAW | The bottom line |