super-tux-devel Mailing List for Super Tux (Page 15)
Brought to you by:
wkendrick
You can subscribe to this list here.
| 2003 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(237) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2004 |
Jan
(150) |
Feb
(100) |
Mar
(276) |
Apr
(355) |
May
(749) |
Jun
(302) |
Jul
(240) |
Aug
(463) |
Sep
(171) |
Oct
(148) |
Nov
(169) |
Dec
(74) |
| 2005 |
Jan
(77) |
Feb
(85) |
Mar
(90) |
Apr
(74) |
May
(49) |
Jun
(7) |
Jul
(7) |
Aug
(2) |
Sep
(2) |
Oct
(4) |
Nov
(6) |
Dec
(8) |
| 2006 |
Jan
|
Feb
|
Mar
(1) |
Apr
|
May
(5) |
Jun
|
Jul
(1) |
Aug
(1) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2007 |
Jan
|
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2008 |
Jan
|
Feb
|
Mar
|
Apr
|
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
(1) |
| 2009 |
Jan
(4) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: devrdander <dev...@ge...> - 2005-01-17 17:00:06
|
Hello, I'm new to this list. I'm a huge fan of the old super Mario games and well I love Linux and Tux in general. When I saw this project and noticed you were looking for artists I was interested. A little background on me. I'm moderately skilled in Gimp and moderately college trained and fairly skilled in photo shop. I've done some freelance graphic design to help supplement my income (mostly to pay for other hobbies). I'm interested in helping with some tile sets. I would just need someone to give me more details on them. What color depth to work in, is there a certain pallet used, file format and structure, etc. I'll give it a shot and I'm more than willing to give feed back on playability. I think I have logged a good half my childhood playing Mario games. Specially Mario 3 and world, i know them inside and out and I still hear the music in my head on occasion. I need help. Anyways, if you need help with graphics I'll try. Thanks, Seth |
|
From: Seth M. <dev...@pl...> - 2005-01-17 16:27:14
|
Hello, I'm new to this list. I'm a huge fan of the old super Mario games and well I love Linux and Tux in general. When I saw this project and noticed you were looking for artists I was interested. A little background on me. I'm moderately skilled in Gimp and moderately college trained and fairly skilled in photo shop. I've done some freelance graphic design to help supplement my income (mostly to pay for other hobbies). I'm interested in helping with some tile sets. I would just need someone to give me more details on them. What color depth to work in, is there a certain pallet used, file format and structure, etc. I'll give it a shot and I'm more than willing to give feed back on playability. I think I have logged a good half my childhood playing Mario games. Specially Mario 3 and world, i know them inside and out and I still hear the music in my head on occasion. I need help. Anyways, if you need help with graphics I'll try. Thanks, Seth |
|
From: Marek <wa...@gm...> - 2005-01-17 16:25:18
|
Hi everyone!
Since so many people keep asking us about milestone 2, it might be a
good idea to answer that question on the web page, together with some
kind of progress indicator, so people can see how long approximately
they'll have to wait. Here is my suggestion for the progress indicator:
Planning: 50%
Code: 20%
Graphics: 15%
Music: 40%
Levels: 2%
Please add/remove/change these charts as you see fit, and if everybody
agrees, someone can upload this to the home page.
Greets,
Marek
|
|
From: Marek <wa...@gm...> - 2005-01-17 14:10:11
|
-------- Original Message -------- Subject: supertux water problem Date: Mon, 17 Jan 2005 12:57:14 +0200 From: Mika Keskinen <mi...@sc...> To: <wa...@gm...> Hi, I now have new ATI's x800 drivers, and water look funny. I can't see through. Hard to jump, because you can't see where to jump. I don't know what to do, so I hope you make somethink when you release new supertux version. I hope you understand what I try to say. Here is screenshot. http://www.saunalahti.fi/~mikakes/tux.jpg <http://www.saunalahti.fi/%7Emikakes/tux.jpg> Sorry my English Mika from Finland |
|
From: Marek <wa...@gm...> - 2005-01-16 15:27:33
|
Thomas Lepping - Pressesprecher MHD Borken wrote:
> Morning,
>
> when is Milestone2 available?
Hi there!
At the moment, there is no release date for milestone 2 yet. But since
there's still a lot of work to do, you might have to be patient for
another while.
Since this is a frequently asked question, it might be a good idea to
have the answer to that on the SuperTux homepage...
Marek
|
|
From: Thomas L. - P. M. B. <tl...@ma...> - 2005-01-16 15:11:53
|
Morning, when is Milestone2 available? When can we start to game? Best regards from TL |
|
From: matr1x <ma...@sh...> - 2005-01-11 00:15:48
|
> Date: Sun, 9 Jan 2005 19:21:00 -0500 (EST) > From: "S.Groundwater" <sl...@gl...> > To: sup...@li... > Subject: [Super-tux-devel] New Tile Sets < Submission > Reply-To: sup...@li... > > Hello. > > I've created some new tile sets for SuperTux. > Comments and criticisms are welcome. > > http://gluebox.com/creatures/BlueRockz/index.html > > There is a .tar link with all images at the bottom. I like them! a bit more sunshiny than plans for the level currently are moving towards, but itl be a big world so its good to have a variety. |
|
From: Ricardo C. <ri...@ae...> - 2005-01-10 13:42:53
|
I don't think this is meant to be a semi-arctic forest. Actually, when I s= end=20 the proposal, I believe everybody agreed with a rain forest like environmen= t,=20 with some dark spooky and underground levels. Yes, the first levels might have some semi-snow and snow bad guys to give = a=20 transition feeling, but only those. Cheers, Ricardo Em Domingo, 9 de Janeiro de 2005 23:11, o Iv=E1n S=E1nchez Ortega escreveu: > A fecha Lunes, 10 de Enero de 2005 01:21, S.Groundwater escribi=F3 algo a= s=ED > > como: > > I've created some new tile sets for SuperTux. > > Comments and criticisms are welcome. > > Looks clean and childish. I like it very much! > > Anyway, this is meant to be a semi-arctic forest, so bits of snow on the > trees, and a "rocky" floor (instead of the plain green one) should look > even better. > > Great work! =2D-=20 If it has syntax, it isn't user friendly. |
|
From: Ryan F. <rf...@gm...> - 2005-01-10 00:48:06
|
On Sat, 08 Jan 2005 13:19:58 +0100, Christian Mattar <cm...@gm...> wrote: > Hi! > > I'm trying to build Supertux from Source using MingW32 on Windows XP. > Unfortunately I'm getting a error: > > C++ ./build/i686-pc-mingw32/opt/src\collision_grid.o > In file included from src\collision_grid.cpp:6: > src\/sector.h:90: error: expected `,' or `...' before '&' token > src\/sector.h:90: error: ISO C++ forbids declaration of `Rectangle' with > no type > src\/sector.h:143: error: `Rectangle' does not name a type > In file included from src\collision_grid.cpp:7: > src\/collision_grid_iterator.h:13: error: expected `,' or `...' before > '&' token > src\/collision_grid_iterator.h:14: error: ISO C++ forbids declaration of > `Rectangle' with no type > src\/collision_grid_iterator.h: In constructor > `CollisionGridIterator::CollisionGridIterator(CollisionGrid&, int)': > src\/collision_grid_iterator.h:16: error: `bbox' undeclared (first use > this function) > src\/collision_grid_iterator.h:16: error: (Each undeclared identifier is > reported only once for each function it appears in.) > src\collision_grid.cpp: In member function `void > CollisionGrid::add_object(SuperTux::MovingObject*)': > src\collision_grid.cpp:52: error: expected primary-expression before "const" > src\collision_grid.cpp:52: error: expected `;' before "const" > src\collision_grid.cpp:53: error: `bbox' undeclared (first use this > function) > > My guess is that something goes wrong when including rectangle.h, > although this works when compiling libsupertuxlib. > I've tried both GCC 3.2 and 3.4. > Any ideas? I think it's something to do with a 'Rectangle' function in some windows header file that is automatically included for you. Try replacing all 'Rectangle' with 'class Rectangle' wherever it is used. -- Ryan |
|
From: <iva...@es...> - 2005-01-09 23:08:51
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 A fecha Lunes, 10 de Enero de 2005 01:21, S.Groundwater escribió algo así como: > I've created some new tile sets for SuperTux. > Comments and criticisms are welcome. Looks clean and childish. I like it very much! Anyway, this is meant to be a semi-arctic forest, so bits of snow on the trees, and a "rocky" floor (instead of the plain green one) should look even better. Great work! - -- - ---------------------------------- Iván Sánchez Ortega <iva...@es...> <iv...@ac...> http://acm.asoc.fi.upm.es/~mr/ Proudly running Debian Linux with 2.4.27-1-k7 kernel, KDE3.3.1, and PHP 5.0.3-1.dotdeb.0 generating this signature. Uptime: 00:08:56 up 11:05, 2 users, load average: 0.34, 0.49, 0.45 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (GNU/Linux) iD8DBQFB4boRR56dWuhgxGgRAlJIAJ931Ld4EgHLJAhHxH/2NpH4FqJgCQCfXQKn jMtKnePM5DoDdEqdWT8d6HI= =0xfz -----END PGP SIGNATURE----- |
|
From: S.Groundwater <sl...@gl...> - 2005-01-09 22:52:24
|
Hello. I've created some new tile sets for SuperTux. Comments and criticisms are welcome. http://gluebox.com/creatures/BlueRockz/index.html There is a .tar link with all images at the bottom. - S.Groundwater |
|
From: Marcin K. <mar...@o2...> - 2005-01-09 17:59:56
|
I have one problem. I tried to do some new levels with editor included in game. And my problem arisen, when I wanted to locate block, who will be crash when <bang.jpg> this enemy will be sliding on ground. So I used block from bonus and when enemy hit it, there are money shows. But I want to crash it! Sorry for mistakes, I can't English so well. Regards mar...@o2... |
|
From: Dennis W. <den...@vu...> - 2005-01-09 13:53:20
|
Op za, 08-01-2005 te 13:00 +0000, schreef Ricardo Cruz: > Em Quinta, 6 de Janeiro de 2005 15:25, o Dennis Wagelaar escreveu: > > Hello! > > > > With the help of Ricardo Cruz, I managed to get the memory usage of > > SuperTux 0.1.2 back in check. The culprit was lisp_reader system, which > > has now been replaced by a new version that Ricoardo sent me. > > > Okay, just committed the change of LispReader to CVS supertux_0_1_1_branch. > There might not be another 0.1.x release, but just in case... > For those that want to make SuperTux 0.1.2 running on a palmtop, you can just > copy lisp_reader.cpp from 0.1.1 or, better yet, get it from CVS > supertux_0_1_1_branch. > > The modification on LispReader that caused such a bug was the change of a > recursive function by a iterative one, in order to make SuperTux working on > MacOS 10.2. LispReader's author sent me a patch, but Matze decided to follow > his own approach using STL. Aparentely, STL from those palmtops is badly > implemented. Anyway, author's solution is the best cause it's lighter and > doesnt waste memory uselessly. > CVS doesn't suffer from this problem, since the Lisp parser is a totally > different implementation. > I've seen that the LispReader already had some functionality for reading gzipped files using zlib, but it wasn't complete. I've made some additional changes to LispReader (not that many) to have complete support for gzipped files. That also required some changes throughout the code to look for .gz versions of the .st* files in addition to looking for the normal files. This should save some valuable flash memory megabytes ;-). Note that the game should still work with the normal, non-compressed files. > > Next, I decided to convert the whole shebang to fixed point arithmetic. > > That definitely *wasn't* fun. My third attempt worked out reasonably, > > with only broken OpenGL support (which you won't want anyway on a non- > > FPU machine). > > > Just make sure to keep position, velocity and other stuff that matter in > floats! > Fixed point is actually meant to replace floating point numbers where integers don't suffice. So the physics stuff that is meant to keep track of between-pixel position/velocity/acceleration data is now implemented using 14 bit behind comma fixed point numbers (that is about 4 decimal digits behind the comma). This means we may lose some precision, but some testing showed there was enough precision left. Most of the drawing code is now implemented using normal integers; it already truncated all the floats to integers anyway. > > Anyway, it was worth the speed-up: with the floating point emulation, > > the frame rate was somewhere around 6-9 fps, while now it is 11-12 fps! > > Still not amazing, but a lot more playable than before. > > > I guess it is a good enough change, as long as it doesn't mean any lost in > anything else. > It shouldn't right now, but I haven't extensively tested the level editor, nor have I tried to play each and every level. If this is to go into CVS, I would suggest using a new branch, e.g. supertux_0_1_2_fixed_point, until this code is thoroughly tested. > > The patch should be applied to the 0.1.2 release version of the source > > code and can be downloaded here: > > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/supertux-0.1.2 > >-fp.patch.gz > > > The problem about your patch is that it modifies automake and all that stuff. > Just have a look at it. > Please, make a new patch only against src/. > I've made a new patch against the src directory only, but it still includes changes to configure.ac, the Makefile.am files, CREDITS and ChangeLog... The new patch also includes the new zlib LispReader code and a small change that prevents BadGuys from getting stuck in the ground on slow systems (see line 347 in badguy.cpp after patching). That last change may also be useful for the normal (floating point) branch, since I've heard from someone with a Pentium 200 MHz PC that he had the same problem. > > For the binary package for the zaurus, use the feed (also contains all > > the dependencies): > > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/ > > > May we include a link for it in our download section? > You may ;-). > Cheers, > Ricardo > > > Best regards, > > Dennis Wagelaar > > > > Dennis |
|
From: Harley L. <har...@ui...> - 2005-01-08 21:00:28
|
Shyla Smith wrote: > Hi, I have the Milestone 1 version. My 5 yr old autistic son LOVED > playing this game..and he done soooo well at it. We just conquered it > today. I was looking for the Milestone 2, and was wondering if the > download is available. I had seen under the downloads the Super Tux > 0.1.2, and was wondering if that was it. I have a Windows 98 > operating system, and if this is it, which one should I download. Any > help would be appreciated. Thanks...Shyla Smith > > ------------------------------------------------------------------------ > Do you Yahoo!? > Meet the all-new My Yahoo! <http://my.yahoo.com> - Try it today! In short Milestone 2 isn't done. To quote an email from earlier this week I believe: Iván Sánchez Ortega wrote: >A fecha Viernes, 7 de Enero de 2005 21:23, Amy escribió algo así como: > > >>> when is milestone 2 coming out? >> >> > >When it's ready ;-) > > > I hope that answers your question. (I'm not a developer but just think this will help them out. |
|
From: Shyla S. <bab...@ya...> - 2005-01-08 17:17:52
|
Hi, I have the Milestone 1 version. My 5 yr old autistic son LOVED playing this game..and he done soooo well at it. We just conquered it today. I was looking for the Milestone 2, and was wondering if the download is available. I had seen under the downloads the Super Tux 0.1.2, and was wondering if that was it. I have a Windows 98 operating system, and if this is it, which one should I download. Any help would be appreciated. Thanks...Shyla Smith --------------------------------- Do you Yahoo!? Meet the all-new My Yahoo! Try it today! |
|
From: Ricardo C. <ri...@ae...> - 2005-01-08 12:58:23
|
Em Quinta, 6 de Janeiro de 2005 15:25, o Dennis Wagelaar escreveu: > Hello! > > With the help of Ricardo Cruz, I managed to get the memory usage of > SuperTux 0.1.2 back in check. The culprit was lisp_reader system, which > has now been replaced by a new version that Ricoardo sent me. > Okay, just committed the change of LispReader to CVS supertux_0_1_1_branch. There might not be another 0.1.x release, but just in case... For those that want to make SuperTux 0.1.2 running on a palmtop, you can just copy lisp_reader.cpp from 0.1.1 or, better yet, get it from CVS supertux_0_1_1_branch. The modification on LispReader that caused such a bug was the change of a recursive function by a iterative one, in order to make SuperTux working on MacOS 10.2. LispReader's author sent me a patch, but Matze decided to follow his own approach using STL. Aparentely, STL from those palmtops is badly implemented. Anyway, author's solution is the best cause it's lighter and doesnt waste memory uselessly. CVS doesn't suffer from this problem, since the Lisp parser is a totally different implementation. > Next, I decided to convert the whole shebang to fixed point arithmetic. > That definitely *wasn't* fun. My third attempt worked out reasonably, > with only broken OpenGL support (which you won't want anyway on a non- > FPU machine). > Just make sure to keep position, velocity and other stuff that matter in floats! > Anyway, it was worth the speed-up: with the floating point emulation, > the frame rate was somewhere around 6-9 fps, while now it is 11-12 fps! > Still not amazing, but a lot more playable than before. > I guess it is a good enough change, as long as it doesn't mean any lost in anything else. > The patch should be applied to the 0.1.2 release version of the source > code and can be downloaded here: > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/supertux-0.1.2 >-fp.patch.gz > The problem about your patch is that it modifies automake and all that stuff. Just have a look at it. Please, make a new patch only against src/. > For the binary package for the zaurus, use the feed (also contains all > the dependencies): > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/ > May we include a link for it in our download section? Cheers, Ricardo > Best regards, > Dennis Wagelaar > > -- Cold hands, no gloves. |
|
From: Christian M. <cm...@gm...> - 2005-01-08 12:19:08
|
Hi! I'm trying to build Supertux from Source using MingW32 on Windows XP. Unfortunately I'm getting a error: C++ ./build/i686-pc-mingw32/opt/src\collision_grid.o In file included from src\collision_grid.cpp:6: src\/sector.h:90: error: expected `,' or `...' before '&' token src\/sector.h:90: error: ISO C++ forbids declaration of `Rectangle' with no type src\/sector.h:143: error: `Rectangle' does not name a type In file included from src\collision_grid.cpp:7: src\/collision_grid_iterator.h:13: error: expected `,' or `...' before '&' token src\/collision_grid_iterator.h:14: error: ISO C++ forbids declaration of `Rectangle' with no type src\/collision_grid_iterator.h: In constructor `CollisionGridIterator::CollisionGridIterator(CollisionGrid&, int)': src\/collision_grid_iterator.h:16: error: `bbox' undeclared (first use this function) src\/collision_grid_iterator.h:16: error: (Each undeclared identifier is reported only once for each function it appears in.) src\collision_grid.cpp: In member function `void CollisionGrid::add_object(SuperTux::MovingObject*)': src\collision_grid.cpp:52: error: expected primary-expression before "const" src\collision_grid.cpp:52: error: expected `;' before "const" src\collision_grid.cpp:53: error: `bbox' undeclared (first use this function) My guess is that something goes wrong when including rectangle.h, although this works when compiling libsupertuxlib. I've tried both GCC 3.2 and 3.4. Any ideas? Thanks for your help! Christian |
|
From: Ilker S. O. <tux...@gm...> - 2005-01-08 10:19:37
|
Hello, I installed autoconf and compiled without errors.Now I m playing Supertux , but I don't know how to switch languages in game.How can I change supertux's language ? Thanks for your help... |
|
From: Ilker S. O. <tux...@gm...> - 2005-01-08 08:17:12
|
It worked ! Thank you very much ! On Fri, 07 Jan 2005 13:27:59 -0600, Harley Laue <har...@ui...> wrote: > Ilker Serhat Ozturk wrote: > > >Hello, > >I took supertux from CVS yesterday , but I can't compile it.These are my tries: > > > >******************* > > > >tux@atlantic:~/sources/supertux$ ./autogen.sh > >./autogen.sh: line 10: aclocal: command not found > > > > > I'm assuming you're on a Unix or some kind. Go to a terminal and type > "aclocal" without quotes of course. If it still says command not found, > make sure you have it installed and that your paths to it are correct. > If you don't have it you should get automake from either your > distribution or get the source from ftp://ftp.gnu.org/gnu/automake/. > That would be my guess at least. > > >configure.ac:99: error: possibly undefined macro: AC_MSG_ERROR > > If this token and others are legitimate, please use m4_pattern_allow. > > See the Autoconf documentation. > >configure.ac:105: error: possibly undefined macro: AM_PATH_SDL > >configure.ac:146: error: possibly undefined macro: AC_INIT_JAM > >tux@atlantic:~/sources/supertux$ ./autogen.sh > >./autogen.sh: line 10: aclocal: command not found > >tux@atlantic:~/sources/supertux$ ./configure > >checking build system type... i686-pc-linux-gnu > >checking host system type... i686-pc-linux-gnu > >checking target system type... i686-pc-linux-gnu > >checking for gcc... gcc > >checking for C compiler default output file name... a.out > >checking whether the C compiler works... yes > >checking whether we are cross compiling... no > >checking for suffix of executables... > >checking for suffix of object files... o > >checking whether we are using the GNU C compiler... yes > >checking whether gcc accepts -g... yes > >checking for gcc option to accept ANSI C... none needed > >checking for g++... g++ > >checking whether we are using the GNU C++ compiler... yes > >checking whether g++ accepts -g... yes > >checking for a BSD-compatible install... /usr/bin/install -c > >checking for xgettext... xgettext > >checking if xgettext supports lisp... yes > >checking for dirent.h that defines DIR... yes > >checking for library containing opendir... none required > >checking how to run the C preprocessor... gcc -E > >checking for egrep... grep -E > >checking for ANSI C header files... yes > >checking for sys/types.h... yes > >checking for sys/stat.h... yes > >checking for stdlib.h... yes > >checking for string.h... yes > >checking for memory.h... yes > >checking for strings.h... yes > >checking for inttypes.h... yes > >checking for stdint.h... yes > >checking for unistd.h... yes > >checking for unistd.h... (cached) yes > >checking for an ANSI C-conforming const... yes > >checking for gprof mode... disabled > >checking for debug mode... disabled > >checking wether OpenGL should be used... yes > >checking for iconv... found > >./configure: line 4085: syntax error near unexpected token `$SDL_VERSION,' > >./configure: line 4085: `AM_PATH_SDL($SDL_VERSION,' > >tux@atlantic:~/sources/supertux$ > > > >****************** > > > >What can I do ? > > > > > >------------------------------------------------------- > >The SF.Net email is sponsored by: Beat the post-holiday blues > >Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. > >It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt > >_______________________________________________ > >Super-tux-devel mailing list > >Sup...@li... > >https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > > > > > |
|
From: <iva...@es...> - 2005-01-08 00:29:32
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 A fecha Viernes, 7 de Enero de 2005 21:23, Amy escribió algo así como: > when is milestone 2 coming out? When it's ready ;-) - -- - ---------------------------------- Iván Sánchez Ortega <iva...@es...> <iv...@ac...> http://acm.asoc.fi.upm.es/~mr/ Proudly running Debian Linux with 2.4.27-1-k7 kernel, KDE3.3.1, and PHP 5.0.3-1.dotdeb.0 generating this signature. Uptime: 01:30:06 up 23 min, 2 users, load average: 0.65, 1.01, 1.08 -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.5 (GNU/Linux) iD8DBQFB3ymaR56dWuhgxGgRAldJAJ9DedRtV9Q4/6KZiktesAioQt2EpwCdFZcf vHwXLXDEcM1+Tp35MQ1N/O8= =R/xm -----END PGP SIGNATURE----- |
|
From: Amy <amy...@ds...> - 2005-01-07 20:23:05
|
when is milestone 2 coming out? |
|
From: Harley L. <har...@ui...> - 2005-01-07 19:28:17
|
Ilker Serhat Ozturk wrote: >Hello, >I took supertux from CVS yesterday , but I can't compile it.These are my tries: > >******************* > >tux@atlantic:~/sources/supertux$ ./autogen.sh >./autogen.sh: line 10: aclocal: command not found > > I'm assuming you're on a Unix or some kind. Go to a terminal and type "aclocal" without quotes of course. If it still says command not found, make sure you have it installed and that your paths to it are correct. If you don't have it you should get automake from either your distribution or get the source from ftp://ftp.gnu.org/gnu/automake/. That would be my guess at least. >configure.ac:99: error: possibly undefined macro: AC_MSG_ERROR > If this token and others are legitimate, please use m4_pattern_allow. > See the Autoconf documentation. >configure.ac:105: error: possibly undefined macro: AM_PATH_SDL >configure.ac:146: error: possibly undefined macro: AC_INIT_JAM >tux@atlantic:~/sources/supertux$ ./autogen.sh >./autogen.sh: line 10: aclocal: command not found >tux@atlantic:~/sources/supertux$ ./configure >checking build system type... i686-pc-linux-gnu >checking host system type... i686-pc-linux-gnu >checking target system type... i686-pc-linux-gnu >checking for gcc... gcc >checking for C compiler default output file name... a.out >checking whether the C compiler works... yes >checking whether we are cross compiling... no >checking for suffix of executables... >checking for suffix of object files... o >checking whether we are using the GNU C compiler... yes >checking whether gcc accepts -g... yes >checking for gcc option to accept ANSI C... none needed >checking for g++... g++ >checking whether we are using the GNU C++ compiler... yes >checking whether g++ accepts -g... yes >checking for a BSD-compatible install... /usr/bin/install -c >checking for xgettext... xgettext >checking if xgettext supports lisp... yes >checking for dirent.h that defines DIR... yes >checking for library containing opendir... none required >checking how to run the C preprocessor... gcc -E >checking for egrep... grep -E >checking for ANSI C header files... yes >checking for sys/types.h... yes >checking for sys/stat.h... yes >checking for stdlib.h... yes >checking for string.h... yes >checking for memory.h... yes >checking for strings.h... yes >checking for inttypes.h... yes >checking for stdint.h... yes >checking for unistd.h... yes >checking for unistd.h... (cached) yes >checking for an ANSI C-conforming const... yes >checking for gprof mode... disabled >checking for debug mode... disabled >checking wether OpenGL should be used... yes >checking for iconv... found >./configure: line 4085: syntax error near unexpected token `$SDL_VERSION,' >./configure: line 4085: `AM_PATH_SDL($SDL_VERSION,' >tux@atlantic:~/sources/supertux$ > >****************** > >What can I do ? > > >------------------------------------------------------- >The SF.Net email is sponsored by: Beat the post-holiday blues >Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. >It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt >_______________________________________________ >Super-tux-devel mailing list >Sup...@li... >https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > |
|
From: Ilker S. O. <tux...@gm...> - 2005-01-07 10:33:18
|
Hello,
I took supertux from CVS yesterday , but I can't compile it.These are my tries:
*******************
tux@atlantic:~/sources/supertux$ ./autogen.sh
./autogen.sh: line 10: aclocal: command not found
configure.ac:99: error: possibly undefined macro: AC_MSG_ERROR
If this token and others are legitimate, please use m4_pattern_allow.
See the Autoconf documentation.
configure.ac:105: error: possibly undefined macro: AM_PATH_SDL
configure.ac:146: error: possibly undefined macro: AC_INIT_JAM
tux@atlantic:~/sources/supertux$ ./autogen.sh
./autogen.sh: line 10: aclocal: command not found
tux@atlantic:~/sources/supertux$ ./configure
checking build system type... i686-pc-linux-gnu
checking host system type... i686-pc-linux-gnu
checking target system type... i686-pc-linux-gnu
checking for gcc... gcc
checking for C compiler default output file name... a.out
checking whether the C compiler works... yes
checking whether we are cross compiling... no
checking for suffix of executables...
checking for suffix of object files... o
checking whether we are using the GNU C compiler... yes
checking whether gcc accepts -g... yes
checking for gcc option to accept ANSI C... none needed
checking for g++... g++
checking whether we are using the GNU C++ compiler... yes
checking whether g++ accepts -g... yes
checking for a BSD-compatible install... /usr/bin/install -c
checking for xgettext... xgettext
checking if xgettext supports lisp... yes
checking for dirent.h that defines DIR... yes
checking for library containing opendir... none required
checking how to run the C preprocessor... gcc -E
checking for egrep... grep -E
checking for ANSI C header files... yes
checking for sys/types.h... yes
checking for sys/stat.h... yes
checking for stdlib.h... yes
checking for string.h... yes
checking for memory.h... yes
checking for strings.h... yes
checking for inttypes.h... yes
checking for stdint.h... yes
checking for unistd.h... yes
checking for unistd.h... (cached) yes
checking for an ANSI C-conforming const... yes
checking for gprof mode... disabled
checking for debug mode... disabled
checking wether OpenGL should be used... yes
checking for iconv... found
./configure: line 4085: syntax error near unexpected token `$SDL_VERSION,'
./configure: line 4085: `AM_PATH_SDL($SDL_VERSION,'
tux@atlantic:~/sources/supertux$
******************
What can I do ?
|
|
From: Dennis W. <den...@vu...> - 2005-01-06 19:24:54
|
Sorry for such a quick follow-up already, but I managed to solve the OpenGL bugs, together with a more nasty end-of-level bug (finishes level before the actual end due to Tux's 491 G acceleration instead of 0.03 - that's what happens if you forget to shift in fixed point arithmetic ;-)). The URLs below are still valid and now contain updated versions. Dennis Wagelaar Op do, 06-01-2005 te 16:25 +0100, schreef Dennis Wagelaar: > Hello! > > With the help of Ricardo Cruz, I managed to get the memory usage of > SuperTux 0.1.2 back in check. The culprit was lisp_reader system, which > has now been replaced by a new version that Ricoardo sent me. > > Next, I decided to convert the whole shebang to fixed point arithmetic. > That definitely *wasn't* fun. My third attempt worked out reasonably, > with only broken OpenGL support (which you won't want anyway on a non- > FPU machine). > > Anyway, it was worth the speed-up: with the floating point emulation, > the frame rate was somewhere around 6-9 fps, while now it is 11-12 fps! > Still not amazing, but a lot more playable than before. > > The patch should be applied to the 0.1.2 release version of the source > code and can be downloaded here: > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/supertux-0.1.2-fp.patch.gz > > For the binary package for the zaurus, use the feed (also contains all > the dependencies): > http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/ > > Best regards, > Dennis Wagelaar |
|
From: Dennis W. <den...@vu...> - 2005-01-06 15:25:32
|
Hello! With the help of Ricardo Cruz, I managed to get the memory usage of SuperTux 0.1.2 back in check. The culprit was lisp_reader system, which has now been replaced by a new version that Ricoardo sent me. Next, I decided to convert the whole shebang to fixed point arithmetic. That definitely *wasn't* fun. My third attempt worked out reasonably, with only broken OpenGL support (which you won't want anyway on a non- FPU machine). Anyway, it was worth the speed-up: with the floating point emulation, the frame rate was somewhere around 6-9 fps, while now it is 11-12 fps! Still not amazing, but a lot more playable than before. The patch should be applied to the 0.1.2 release version of the source code and can be downloaded here: http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/supertux-0.1.2-fp.patch.gz For the binary package for the zaurus, use the feed (also contains all the dependencies): http://ssel.vub.ac.be/Members/DennisWagelaar/download/zaurus/ Best regards, Dennis Wagelaar |