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From: Christopher A. W. <cr...@li...> - 2004-03-08 03:18:41
|
> I have a friend who composes music who is interested in helping out. > Unfortunately, he cannot do MOD, but I think these days, it's okay to > use MP3s more. :^) > > What do others think? I think that binary format music should be fine, perhaps not preferable, but if it's good, I don't think you'll find many complaints. However, convince him not to release it in MP3 format, but OGG instead. That's my thoughts anyway. Christopher Allan Webber | The bottom line |
From: Bill K. <nb...@so...> - 2004-03-08 02:43:57
|
On Sat, Mar 06, 2004 at 11:54:05AM -0500, Michael George wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Is anyone currently working on musics? I am willing to try this, but I > don't want to commit to anything because I'm new to it and am just > getting stuff set up now, and probably can't make anything quality. but > it seems like that's something we're missing at this point. I have a friend who composes music who is interested in helping out. Unfortunately, he cannot do MOD, but I think these days, it's okay to use MP3s more. :^) What do others think? -bill! |
From: Christopher A. W. <cr...@li...> - 2004-03-08 00:29:23
|
Yeah, yeah... so I'm a lazy bum. What's it to you? Oh. Right. Anyway, I got the whole second frame of wing animation thing done... I uploaded it to http://lingocomic.com/gfx/goodies/supertux/ You can either view it by looking at wingling_color2.png (or whatever I called it) or by picking up the new, shiny XCF file... for all of you out there who have the GIMP, which SHOULD be all of you. If you don't have the GIMP I don't even want to talk to your pathetic self. Should you be viewing the XCF, note that I've separated out the wing outline and color from the rest of the body now... for both frames of the flying animation. Both of them are in the XCF, it's just that the first frame-ish-thing's visibility is turned off. I'm thinking of a third frame of animation before I shrink this down to sprite-friendly size. Tell me what you think. Or don't tell me and be a big jerk about it. Christopher Allan Webber | The bottom line |
From: Ricardo C. <ri...@ae...> - 2004-03-07 23:17:28
|
This patch makes it possible to get back to the previous menu, in menus where there is a menu item. After the C++ port, would be better to make menus more independent. Ricardo Cruz -- When you are about to do an objective and scientific piece of investigation of a topic, it is well to gave the answer firmly in hand, so that you can proceed forthrightly, without being deflected or swayed, directly to the goal. -- Amrom Katz |
From: Ricardo C. <ri...@ae...> - 2004-03-07 16:30:36
|
Hey, Just to inform you guys about the improvements that Tobias made in the built-in level editor. Now, you have no excuse for not starting creating levels ;) Just grab the last cvs. A few enemies might be introduced for the Milestone1, so you can start designing the levels, based on the levels at the Millestone1->enemies section of the webpage. I think it was decided that there will be a dark ice theme for caves. So, a few cave levels are appreciated. :) Ricardo Cruz -- Brisk talkers are usually slow thinkers. There is, indeed, no wild beast more to be dreaded than a communicative man having nothing to communicate. If you are civil to the voluble, they will abuse your patience; if brusque, your character. -- Jonathan Swift |
From: Christopher A. W. <cr...@li...> - 2004-03-07 00:25:12
|
On Sat, 2004-03-06 at 17:27, Ricardo Cruz wrote: > SuperTux aiming is to get Tux to travel all around the worlds. > So, there can be a computers world... But it was already decided to get ride > of the geek elements from the artict. Actually, though I agree that the geek humor shouldn't be a focus in the game, I think it's a great idea for there to be a computer world, or better, an industrial/technological one. Just as long as we don't force Open Source/Free Software ideals on everyone. That's when things become a problem. Christopher Allan Webber | The bottom line |
From: Ricardo C. <ri...@ae...> - 2004-03-06 23:48:55
|
SuperTux aiming is to get Tux to travel all around the worlds. So, there can be a computers world... But it was already decided to get ri= de=20 of the geek elements from the artict. About the keyboard dialog, expect for the version after the upcoming 0.0.6= =2E=20 The only thing that has to be done is the dialog itself, internal stuff is= =20 already ready. :) Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 22:59, o Zachary Slaviero escreveu: > I have the following requests: > to keep the "geek/computer" theme as either a compile > option or as an option inside the game, because I > think the "geek" theme is cool and I've played v. > 0.0.5 from newbreed and like how it's going. > > To add a keyboard define dialog > > PS,You can have both the comical and the geek themes > > =2D-=20 There's no time like the pleasant. |
From: Ricardo C. <ri...@ae...> - 2004-03-06 23:17:26
|
Hey, These are some sketches from Settra Gaia: http://super-tux.sourceforge.net/development/images/enemies2.jpg I particulary liked the stalactite that could be easily get ready for the milestone1. We would need graphics for the normal stalactite (maybe animated with lighting) and it being destroyed. I also found the whale interesting. That Mr. Snow remembered me a Pre-Historik level in the Antartica where there were some really cute snow men throwing balls :) Would be cool to have those. There are already some ppl saying that Tux should ride an animal, just like Mario rides Yoshi, so maybe there could be more than one creature that Tux could ride... like the bear, wolf... - Ricardo Cruz |
From: Zachary S. <zm...@sb...> - 2004-03-06 23:14:43
|
I have the following requests: to keep the "geek/computer" theme as either a compile option or as an option inside the game, because I think the "geek" theme is cool and I've played v. 0.0.5 from newbreed and like how it's going. To add a keyboard define dialog PS,You can have both the comical and the geek themes |
From: Duong-Khang N. <neo...@us...> - 2004-03-06 22:34:31
|
Hi there, Who modified the Makefile recently ? It doesn't even pay attention about modifications in .h files anymore. And there's no sources dependancies in it ! By the way, if I have some time I'll try to write some autoconf stuff. -- Never say if I could turn back the time, life is going on ! |
From: Ricardo C. <ri...@ae...> - 2004-03-06 20:10:16
|
Ooops, looks like there is a flaw in the current webpage :) Here: http://sourceforge.net/project/showfiles.php?group_id=3D69183&package_id=3D= 68044&release_id=3D205872 If you want to get the cvs version, use the following command: cvs -z3 -d:pserver:ano...@cv...:/cvsroot/super-tux co=20 supertux Have fun, Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 19:22, o Nicky Mooney escreveu: > Where can I download Super-Tux > =2D-=20 I am a computer. I am dumber than any human and smarter than any=20 administrator. |
From: Ricardo C. <ri...@ae...> - 2004-03-06 20:06:41
|
Hey, This adds right click mouse scrolling in the level editor. The speed can be changed easily by changing the value multiplied by the xrel. Ricardo Cruz -- To be or not to be, that is the bottom line. |
From: Nicky M. <ni...@se...> - 2004-03-06 19:37:59
|
Where can I download Super-Tux |
From: Ingo R. <gr...@gm...> - 2004-03-06 18:51:32
|
Michael George <mi...@ge...> writes: > Is anyone currently working on musics? Joseph Toscano (zhaymusic.com), the man being the music of Pingus, Tuxracer and Adonthell has offered to create some music for SuperTux. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-03-06 18:40:03
|
Well, I think artists should follow the Ingo's fakeshot: http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg I think it pleases everyone; the graphics have a cartoonish look, transmit= a=20 Yoshi's island feeling and the textures give a realistic sensation. Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 10:26, o Martin Renold escreveu: > Hi, > > My thoughts about the problems with artwork: > - nobody dares to put effort into it unless he is sure nobody else does > - nobody dares to replace someone else's work with a "better" version > - if every contributor does just one thing here, one there, it will > look inconsistent > > I think we should split it up into parts and assign those to one single > person. Some parts will depend on each other concerning style. Like this: > > > Martin >l =2D-=20 Whoever tells a lie cannot be pure in heart -- and only the pure in heart can make a good soup. -- Ludwig Van Beethoven |
From: Ricardo C. <ri...@ae...> - 2004-03-06 18:39:57
|
Well, you could work on some sound effects for the menus... I think the=20 following are needed: when you scroll the menu, hit an entry, toggle an=20 entry, write a character... Maybe there could be even a sound for when the= =20 menu appears, suitable for the menu effect. AFAIK, we also need a few sounds for the gameplay; when a bad guy is kicke= d,=20 for the Mr. Bomb explosion... Just a few suggestions... Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 16:54, o Michael George escreveu: > > Is anyone currently working on musics? I am willing to try this, but I > don't want to commit to anything because I'm new to it and am just > getting stuff set up now, and probably can't make anything quality. but > it seems like that's something we're missing at this point. > > - --Mike > =2D-=20 The cost of feathers has risen, even down is up! |
From: Ricardo C. <ri...@ae...> - 2004-03-06 18:39:54
|
I really liked your idea for the Mr. Bomb. Maybe it should be better to ad= d=20 it into the page. About the Piranhas, I know they live in tropical weathers... But it might = be=20 cool to have some fish like that...=20 Anyway, from the programmers point of view, maybe the explotions should be= =20 approached as any other bad guy. This way, it would be easy to make others= =20 enemies exploding or blasting with other stuff... Ricardo Cruz Em S=E1bado, 6 de Mar=E7o de 2004 11:58, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > I think that the Snowball should be like the laptop; you can jump > > into it, hold them and kick it. The bomb; when jumped into it, it > > should explode after awhile, so the player has to run away. What > > about the Ice man? > > Iceblock and Bomb are similar to the laptop, ie. when you jump on them > they will go KO and you can kick them or carry them around. Bomb only > differs from that in that it will explode after a few seconds. > > MrCrystal, Spiky and Snowball will be pretty much like the current > Monitor. With Snowball having the additional 'roll' behaviour when > kicked him with an iceblock and Spike killing Tux when Tux jumps on > him, instead of vice verse. > > The evil penguin might be used as a boss-like enemey: > > http://super-tux.sourceforge.net/milestone1/enemies.html > > > We would also need a replacement for the bag of money, so that it > > would fit better with the arctic theme and with the others enemies. > > A fire ball? (not that common in cold places ;P ) There could be > > fishes like Piranhas, that would jump from the water... > > Fishes and fireballs should work for water/lava parts, for the ground > we could reuse the snowball. > > We also need different colored variants for the enemies, ie. one > ice-block will walk streight to the left, while a different colored > ice-block will stay on its platform and turn around when reaching the > edge. =2D-=20 Windows 98 is the most popular virus on the market today. |
From: Michael G. <mi...@ge...> - 2004-03-06 17:03:49
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Is anyone currently working on musics? I am willing to try this, but I don't want to commit to anything because I'm new to it and am just getting stuff set up now, and probably can't make anything quality. but it seems like that's something we're missing at this point. - --Mike Martin Renold wrote: | Hi, | | My thoughts about the problems with artwork: | - nobody dares to put effort into it unless he is sure nobody else does | - nobody dares to replace someone else's work with a "better" version | - if every contributor does just one thing here, one there, it will | look inconsistent | | I think we should split it up into parts and assign those to one single | person. Some parts will depend on each other concerning style. Like this: | | 1) ice theme: backgrounds (arctis.png), decoration tiles (clouds) | 2) ice theme: gameplay tiles (ground, boxes, water) | 3) ice theme: bad guys (freezy opponents) | 4) rest of gameplay: hero, extras, bullets... | 5) story elements, menu | | (More graphics to do of course, and levels and sound) | | On Fri, Mar 05, 2004 at 09:22:49PM -0600, Christopher A. Webber wrote: | |>Should I be working on the ice theme for the time being, then? | | | This question assumes there is someone who takes the power to decide what | is getting done. This seems not to be the case. Try: | "I will start working on the ice theme if noone objects" :) | | I suggest you give us a list of objects you plan to do within the next | week (or two) and keep us informed about your progress (especially if you | get stuck). | | This way others can see what's still free to pick. | | (Concept art as seen until now is important as well, keep it up! The | thoughts above are for the "final" art, which will certainly be inspired | by some of the concepts around) | | bye, | Martin | | | ------------------------------------------------------- | This SF.Net email is sponsored by: IBM Linux Tutorials | Free Linux tutorial presented by Daniel Robbins, President and CEO of | GenToo technologies. Learn everything from fundamentals to system | administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click | _______________________________________________ | Super-tux-devel mailing list | Sup...@li... | https://lists.sourceforge.net/lists/listinfo/super-tux-devel | -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFASgIsrJDiig1GCW0RAr41AJ94Z6Wr9hWTuCxQ1JRmH6f3zSMiTgCggoYk Ff6Jhisx9f222ebJqKbKaYM= =77py -----END PGP SIGNATURE----- |
From: Michael G. <mi...@ge...> - 2004-03-06 17:00:00
|
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Maybe we could differentiate iceblock and snowman a little more by having one of them shatter when it hits something, and the other bounce? Ingo Ruhnke wrote: | Ricardo Cruz <ri...@ae...> writes: | | |> I think that the Snowball should be like the laptop; you can jump |>into it, hold them and kick it. The bomb; when jumped into it, it |>should explode after awhile, so the player has to run away. What |>about the Ice man? | | | Iceblock and Bomb are similar to the laptop, ie. when you jump on them | they will go KO and you can kick them or carry them around. Bomb only | differs from that in that it will explode after a few seconds. | | MrCrystal, Spiky and Snowball will be pretty much like the current | Monitor. With Snowball having the additional 'roll' behaviour when | kicked him with an iceblock and Spike killing Tux when Tux jumps on | him, instead of vice verse. | | The evil penguin might be used as a boss-like enemey: | | http://super-tux.sourceforge.net/milestone1/enemies.html | | |> We would also need a replacement for the bag of money, so that it |>would fit better with the arctic theme and with the others enemies. |>A fire ball? (not that common in cold places ;P ) There could be |>fishes like Piranhas, that would jump from the water... | | | Fishes and fireballs should work for water/lava parts, for the ground | we could reuse the snowball. | | We also need different colored variants for the enemies, ie. one | ice-block will walk streight to the left, while a different colored | ice-block will stay on its platform and turn around when reaching the | edge. | -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.3 (GNU/Linux) Comment: Using GnuPG with Thunderbird - http://enigmail.mozdev.org iD8DBQFASgFGrJDiig1GCW0RAjLOAJ4nAUo11NNFy1w78Sxh7F/7dtmDrgCfbJ40 lU0TP+E3nu7S7WyAcJsGRHo= =6SM4 -----END PGP SIGNATURE----- |
From: Ingo R. <gr...@gm...> - 2004-03-06 12:14:01
|
Ricardo Cruz <ri...@ae...> writes: > I think that the Snowball should be like the laptop; you can jump > into it, hold them and kick it. The bomb; when jumped into it, it > should explode after awhile, so the player has to run away. What > about the Ice man? Iceblock and Bomb are similar to the laptop, ie. when you jump on them they will go KO and you can kick them or carry them around. Bomb only differs from that in that it will explode after a few seconds. MrCrystal, Spiky and Snowball will be pretty much like the current Monitor. With Snowball having the additional 'roll' behaviour when kicked him with an iceblock and Spike killing Tux when Tux jumps on him, instead of vice verse. The evil penguin might be used as a boss-like enemey: http://super-tux.sourceforge.net/milestone1/enemies.html > We would also need a replacement for the bag of money, so that it > would fit better with the arctic theme and with the others enemies. > A fire ball? (not that common in cold places ;P ) There could be > fishes like Piranhas, that would jump from the water... Fishes and fireballs should work for water/lava parts, for the ground we could reuse the snowball. We also need different colored variants for the enemies, ie. one ice-block will walk streight to the left, while a different colored ice-block will stay on its platform and turn around when reaching the edge. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Tobias <tob...@gm...> - 2004-03-06 11:54:58
|
Am Sa, den 06.03.2004 schrieb Olivier FAURAX um 05:25: > Ricardo Cruz wrote: > > Just commited that :) > > > > Ricardo Cruz wrote : > > > >> That's as easy as adding the following line for menu.c : > >>case SDLK_SPACE: > > But it brake the capability to add a space in the name of the highscore.# I fixed this new bug. Greetz... Tobias Gläßer -- |
From: Martin R. <mar...@gm...> - 2004-03-06 10:41:47
|
Hi, My thoughts about the problems with artwork: - nobody dares to put effort into it unless he is sure nobody else does - nobody dares to replace someone else's work with a "better" version - if every contributor does just one thing here, one there, it will look inconsistent I think we should split it up into parts and assign those to one single person. Some parts will depend on each other concerning style. Like this: 1) ice theme: backgrounds (arctis.png), decoration tiles (clouds) 2) ice theme: gameplay tiles (ground, boxes, water) 3) ice theme: bad guys (freezy opponents) 4) rest of gameplay: hero, extras, bullets... 5) story elements, menu (More graphics to do of course, and levels and sound) On Fri, Mar 05, 2004 at 09:22:49PM -0600, Christopher A. Webber wrote: > Should I be working on the ice theme for the time being, then? This question assumes there is someone who takes the power to decide what is getting done. This seems not to be the case. Try: "I will start working on the ice theme if noone objects" :) I suggest you give us a list of objects you plan to do within the next week (or two) and keep us informed about your progress (especially if you get stuck). This way others can see what's still free to pick. (Concept art as seen until now is important as well, keep it up! The thoughts above are for the "final" art, which will certainly be inspired by some of the concepts around) bye, Martin |
From: Olivier F. <of...@if...> - 2004-03-06 09:41:11
|
Ricardo Cruz wrote: > Just commited that :) > > Ricardo Cruz wrote : > >> That's as easy as adding the following line for menu.c : >>case SDLK_SPACE: But it brake the capability to add a space in the name of the highscore. -- Olivier FAURAX http://ofaurax.free.fr |
From: Christopher A. W. <cr...@li...> - 2004-03-06 04:40:56
|
> We need to define their behavior, in order to support them in the code, since > currently enemies and tiles are hard coded. > I think that the Snowball should be like the laptop; you can jump into it, > hold them and kick it. The bomb; when jumped into it, it should explode after > awhile, so the player has to run away. What about the Ice man? Most of these are already explained in the "enemies" sub-section of milestone 1 on supertux's web page. http://super-tux.sourceforge.net/milestone1/enemies.html Christopher Allan Webber | The bottom line |
From: Ricardo C. <ri...@ae...> - 2004-03-06 04:33:53
|
Hey, According to what I've seen, the following enemies should be ready for the Milestone1: Ice cube, Snowball and Bomb. Any other? We need to define their behavior, in order to support them in the code, since currently enemies and tiles are hard coded. I think that the Snowball should be like the laptop; you can jump into it, hold them and kick it. The bomb; when jumped into it, it should explode after awhile, so the player has to run away. What about the Ice man? We would also need a replacement for the bag of money, so that it would fit better with the arctic theme and with the others enemies. A fire ball? (not that common in cold places ;P ) There could be fishes like Piranhas, that would jump from the water... Suggestions? Ricardo Cruz -- Microsoft Corp., concerned by the growing popularity of the free 32-bit operating system for Intel systems, Linux, has employed a number of top programmers from the underground world of virus development. Bill Gates stated yesterday: "World domination, fast -- it's either us or Linus". Mr. Torvalds was unavailable for comment ... (rj...@sw... (Robert Manners), in comp.os.linux.setup) |