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From: Christopher A. W. <cr...@li...> - 2004-04-02 05:15:11
|
At last, it is completed! Okay, okay, so it was completed a while ago... I just hadn't wrapped it together as an animation. All the coloring was done last week though. But yeah, it's nearly production-ready. The "source" files for the graphics are: http://lingocomic.com/gfx/goodies/supertux/wingling_anim3.x http://lingocomic.com/gfx/goodies/supertux/wingling_anim3.xcf and the animation itself is here: http://lingocomic.com/gfx/goodies/supertux/wingling_anim3.gif Whew! Christopher Allan Webber | The bottom line |
From: Ingo R. <gr...@gm...> - 2004-04-02 00:52:03
|
Ricardo Cruz <ri...@ae...> writes: > - Jump > The jump should be fixed, I mean just see what happens if you leave the Up > key, until Tux reaches the maximum. > Also, the jump should be based in tiles. Besides, when running, the jump > should be bigger. Jump doesn't need to be exactly tile based, just something reasonably close. > - Setup keys > We need a dialog for keys setupping! Speaking about input, it would be nice to have a bit more configurable joystick support as well, ie. switching the joystick axis/buttons in use at runtime, configure the keys freely, etc. I kind of really like the way zsnes allow to configure keys, since it does exactly what one needs and is very easy and more quickly to use. > - Textures should be a class > Textures is the perfect example of a good use for a class. > The name should maybe be changed to Surface... Yep, I second that, texture is a bit confusing name. > - Frontend change > It should be possible to have a SDL <-> OpenGL frontend change in the fly. > Some time ago, I've made a hack that would just restart the app, when a > 'change frontend' option was selected. But it should be more powerfull than > that, allowing the change to occur during the gameplay. I don't consider it much important, it would be nice to have, but nobody will miss it if it isn't there. I can't even name much commercial games that support on the fly switching of graphic drivers. My personal wishlist: - a more flexible gameloop() that gives better results and feedback on how the level ended, ie. how many coins got collected, what time was needed, what extras did tux have when finishing the level, what bonus blocks got triggered, etc. Main reason for this would be to allow the worldmap to present some percentage value on how much the level is completed, which in turn with secrets would give much greater replay values to the levels. This would also need a different way to handle savegames - worldmap integration into the game, ie. replacing the current sequencial levels http://pingus.seul.org/~grumbel/tmp/supertux-worldmap4.png - seperate main menu item to select level subsets, browse them by name, etc. - bonus-rooms/sublevels - more levels - more testing, given the new enemies and the new levels the game could need a good amount of testing, there is still a lot of stuff thats buggy or unbalanced - jump on an enemy while holding the jump button should result in a higher jump (mario-like) - new tux sprite, missing images for dead enemies (ok, thats something I have to do ;) -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2004-04-02 00:32:32
|
Ricardo Cruz <ri...@ae...> writes: > Anyway, I would like to hear feedback about the gameplay. > Currently, each player has its own lives,. Thus, ending the game, as > soon as both players don't have any lives. Tobias agreed with this, > what do you think? Do you think the screen should be splited out? At this point in time I wouldn't care at all about multiplayer modes, since there are neither levels, gameplay-elements nor any 'what it should be like' documents around. So it will just end up in implementing something in the wild which will later be needed to removed and reimplemented in a proper way. The code is already crufty enough, time is better spend cleaning it further up instead of implementing new unneeded hacks into it. > (currently the score is shared by both, but this will be fixed) Its pointless to try to fix something that we not even know if it is a bug, in coop-mode sharing the score might be a very valuable option. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-04-02 00:20:11
|
Hi, Before starting adding features like crazy, I've made a list of some things that I think that should be done, please comment: - Jump The jump should be fixed, I mean just see what happens if you leave the Up key, until Tux reaches the maximum. Also, the jump should be based in tiles. Besides, when running, the jump should be bigger. - Setup keys We need a dialog for keys setupping! - OpenGL screen cleanup fix The function clearscreen() in screen.c, doesn't work properly in OpenGL mode. It uses the black color, independent from the given values. - Access to variables I think that variables in classes should be kept private (as far as possible). And could be got or changed via functions, just as setSpeed(2) or getSpeed(). - Textures should be a class Textures is the perfect example of a good use for a class. The name should maybe be changed to Surface... - Gameloop cleanups Gameloops should be turned into a class and stuff like scene.c and collisions.c should be integrated into it. - Frontend change It should be possible to have a SDL <-> OpenGL frontend change in the fly. Some time ago, I've made a hack that would just restart the app, when a 'change frontend' option was selected. But it should be more powerfull than that, allowing the change to occur during the gameplay. Just a few thoughts, Ricardo Cruz -- When a person goes on a diet, the first thing he loses is his temper. |
From: Ricardo C. <ri...@ae...> - 2004-04-02 00:12:12
|
Hey there, Here goes a first implementation of a 2 players mode. It is made to be able to support more than 2 players. However, enabling backscrolling breaks it and it has problems when one of the players is made to go into tiles. In the 2 player mode, the keys for 2nd player are W,A,S,D and Right control for power. The 1st player uses the Left control for power, in that mode. For those that cannot test the patch, here is a screenshot: http://rpmcruz.planetaclix.pt/trash/supertux-2p.png Anyway, I would like to hear feedback about the gameplay. Currently, each player has its own lives,. Thus, ending the game, as soon as both players don't have any lives. Tobias agreed with this, what do you think? Do you think the screen should be splited out? (currently the score is shared by both, but this will be fixed) Ricardo Cruz -- Around the turn of this century, a composer named Camille Saint-Saens wrote a satirical zoological-fantasy called "Le Carnaval des Animaux." Aside from one movement of this piece, "The Swan", Saint-Saens didn't allow this work to be published or even performed until a year had elapsed after his death. (He died in 1921.) Most of us know the "Swan" movement rather well, with its smooth, flowing cello melody against a calm background; but I've been having this fantasy... What if he had written this piece with lyrics, as a song to be sung? And, further, what if he had accompanied this song with a musical saw? (This instrument really does exist, often played by percussionists!) Then the piece would be better known as: SAINT-SAENS' SAW SONG "SWAN"! |
From: Christopher A. W. <cr...@li...> - 2004-04-01 21:14:12
|
> I was thinking of sending a letter like from the sourceforge folks saying > that the project would have to be removed from their database, since > Microsoft was preparing a lawsuit... ;) Gah! Yeah, I'm glad you didn't do that. It may have ended up in a lot more trouble than it is worth. -CAW |
From: Ricardo C. <ri...@ae...> - 2004-04-01 18:21:43
|
Heh, I couldn't let the day pass way ;) I was thinking of sending a letter like from the sourceforge folks saying that the project would have to be removed from their database, since Microsoft was preparing a lawsuit... ;) I guess that will have to wait until next year... Ooops, now I have to think about something else :D Have a nice fools day, Ricardo Cruz Em Quinta, 1 de Abril de 2004 16:28, o Chris Spencer escreveu: > Just to out him....Ricardo is the one guilty of this rather witty prank. > > :) > > -Chris > > > -- Keep it short for pithy sake. |
From: Bill K. <nb...@so...> - 2004-04-01 17:35:34
|
On Thu, Apr 01, 2004 at 09:23:51AM -0600, Chris Spencer wrote: > Chris, > > It was obviously a april fools day joke. Yep. ;) (Check the headers closely) -bill! |
From: Christopher A. W. <cr...@li...> - 2004-04-01 16:39:00
|
Well, let us hope there is nobody actually at that email address, because I made sure that he got a copy of my letter. C.A.W. | The bottom line On Thu, 2004-04-01 at 09:31, Tobias Gl=E4=DFer wrote: > 1st April, hmmmm :)) >=20 > -- -- --=20 >=20 > Greetz... >=20 > Am Do, den 01.04.2004 schrieb Tobias Gl=E4=DFer um 17:23: > > Am Do, den 01.04.2004 schrieb pau...@mi... um 16:21: > > > Greetings, > > Yeah, greetings, > >=20 > > > I have just been informed about your little game whose goal is to tr= avel=20 > > > along until Redmond is reached. > >=20 > > Well, this aim has been dropped. > >=20 > > > I got surprised right way, since I have not ever seen anything unusu= al at=20 > > > Redmond, so I wonder what will > > > Tux, the fat penguin, do at such place. > >=20 > > A fat penguin is a wealthy penguin! :) > >=20 > > >=20 > > > Futhermore, you talk about Revenge in Redmond... I never heard about= any=20 > > > penguin that was abused in such area. If so, report to the competent=20 > > > authorities. > >=20 > > Well, the 'Revenge in Redmond' idea is nice for us geeks (you are of > > course a special type of geek on living on the evil side, who > > doesn't/isn't allowed to think like we;) ), but we already dropped it i= n > > favor of a general world travelling story. > >=20 > > >=20 > > > Cheers, > > >=20 > > > Paul Nice > > > - Microsoft employee > >=20 > > Respect, I didn't think there would be Microsoft employees that are bra= ve enough > > to communicate with Free (as in Freedom, NOT as in free beer) Software > > developers through 'their' Free Software communication tools. > >=20 > > Greetz... > >=20 > > Tobias Gl=E4=DFer > >=20 > >=20 > >=20 > > ------------------------------------------------------- > > This SF.Net email is sponsored by: IBM Linux Tutorials > > Free Linux tutorial presented by Daniel Robbins, President and CEO of > > GenToo technologies. Learn everything from fundamentals to system > > administration.http://ads.osdn.com/?ad_id=3D1470&alloc_id=3D3638&op=3Dc= lick > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel |
From: Tobias <tob...@gm...> - 2004-04-01 15:28:29
|
1st April, hmmmm :)) -- -- -- Greetz... Am Do, den 01.04.2004 schrieb Tobias Gläßer um 17:23: > Am Do, den 01.04.2004 schrieb pau...@mi... um 16:21: > > Greetings, > Yeah, greetings, > > > I have just been informed about your little game whose goal is to travel > > along until Redmond is reached. > > Well, this aim has been dropped. > > > I got surprised right way, since I have not ever seen anything unusual at > > Redmond, so I wonder what will > > Tux, the fat penguin, do at such place. > > A fat penguin is a wealthy penguin! :) > > > > > Futhermore, you talk about Revenge in Redmond... I never heard about any > > penguin that was abused in such area. If so, report to the competent > > authorities. > > Well, the 'Revenge in Redmond' idea is nice for us geeks (you are of > course a special type of geek on living on the evil side, who > doesn't/isn't allowed to think like we;) ), but we already dropped it in > favor of a general world travelling story. > > > > > Cheers, > > > > Paul Nice > > - Microsoft employee > > Respect, I didn't think there would be Microsoft employees that are brave enough > to communicate with Free (as in Freedom, NOT as in free beer) Software > developers through 'their' Free Software communication tools. > > Greetz... > > Tobias Gläßer > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel -- |
From: Chris S. <csp...@ca...> - 2004-04-01 15:25:34
|
Just to out him....Ricardo is the one guilty of this rather witty prank. :) -Chris "Why, of course, the people don't want war... Voice or no voice, the people can always be brought to the bidding of the leaders... All you have to do is tell them they are being attacked and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same in any country." - Nazi Hermann Goering, at the Nuremberg war-crimes tribunal |
From: Chris S. <csp...@ca...> - 2004-04-01 15:21:25
|
Chris, It was obviously a april fools day joke. -Chris On Thu, 2004-04-01 at 09:24, Christopher A. Webber wrote: > Hello... assuming someone wasn't duping your email address in > sending that, I'd like to give a reply. SuperTux has begun to take a > different different direction over the last month, and the "geek > humor" of the game is being entirely removed. I don't expect you'd > kept quite updated with all the SuperTux news, so I understand how you > may not have noticed such. > Ingo, myself, and a few other artists have been working on new > graphics for the game. If you would like to take a look at the new > direction we are heading, Ingo has a mockup of the game here: > http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg > This was decided quite a bit ago, but it is a transitional process. > We have been working on replacing the BSODs with snowballs, the > laptops with ice blocks, and such. The reason for this is that the > team (mostly) agreed that the game needed to be good in its own right, > and not because it was Microsoft bashing, or whatever. > So you asked, what would Tux be doing once he got to Redmond? The > answer is simply, nothing. He isn't going there any more, and in > fact, he hasn't been planning to go there for quite a while. And in > regards to your joke about Tux being very fat, yes, he is very > conscientious about that. He wants to go on a diet, but he loves > herring so much, I just don't know if it is going to happen any time > soon. > Any way, hope that answers a few things, and sorry about any > confusion. > > Regards, > Christopher Allan Webber > > > | > The bottom line > On Thu, 2004-04-01 at 08:21, pau...@mi... wrote: > > Greetings, > > > > I have just been informed about your little game whose goal is to travel > > along until Redmond is reached. > > I got surprised right way, since I have not ever seen anything unusual at > > Redmond, so I wonder what will Tux, the fat penguin, do at such place. > > > > Futhermore, you talk about Revenge in Redmond... I never heard about any > > penguin that was abused in such area. If so, report to the competent > > authorities. > > > > Cheers, > > > > Paul Nice > > - Microsoft employee > > > > > > > > ------------------------------------------------------- > > This SF.Net email is sponsored by: IBM Linux Tutorials > > Free Linux tutorial presented by Daniel Robbins, President and CEO of > > GenToo technologies. Learn everything from fundamentals to system > > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > > _______________________________________________ > > Super-tux-devel mailing list > > Sup...@li... > > https://lists.sourceforge.net/lists/listinfo/super-tux-devel "There is a lot of speculation and I guess there is going to continue to be a lot of speculation until the speculation ends." - George W. Bush on October 18, 1998 |
From: Tobias <tob...@gm...> - 2004-04-01 15:21:04
|
Am Do, den 01.04.2004 schrieb pau...@mi... um 16:21: > Greetings, Yeah, greetings, > I have just been informed about your little game whose goal is to travel > along until Redmond is reached. Well, this aim has been dropped. > I got surprised right way, since I have not ever seen anything unusual at > Redmond, so I wonder what will > Tux, the fat penguin, do at such place. A fat penguin is a wealthy penguin! :) > > Futhermore, you talk about Revenge in Redmond... I never heard about any > penguin that was abused in such area. If so, report to the competent > authorities. Well, the 'Revenge in Redmond' idea is nice for us geeks (you are of course a special type of geek on living on the evil side, who doesn't/isn't allowed to think like we;) ), but we already dropped it in favor of a general world travelling story. > > Cheers, > > Paul Nice > - Microsoft employee Respect, I didn't think there would be Microsoft employees that are brave enough to communicate with Free (as in Freedom, NOT as in free beer) Software developers through 'their' Free Software communication tools. Greetz... Tobias Gläßer |
From: Christopher A. W. <cr...@li...> - 2004-04-01 15:10:54
|
Hello... assuming someone wasn't duping your email address in sending that, I'd like to give a reply. SuperTux has begun to take a different different direction over the last month, and the "geek humor" of the game is being entirely removed. I don't expect you'd kept quite updated with all the SuperTux news, so I understand how you may not have noticed such. Ingo, myself, and a few other artists have been working on new graphics for the game. If you would like to take a look at the new direction we are heading, Ingo has a mockup of the game here: http://super-tux.sourceforge.net/milestone1/images/supertux-gamescreen.jpg This was decided quite a bit ago, but it is a transitional process. We have been working on replacing the BSODs with snowballs, the laptops with ice blocks, and such. The reason for this is that the team (mostly) agreed that the game needed to be good in its own right, and not because it was Microsoft bashing, or whatever. So you asked, what would Tux be doing once he got to Redmond? The answer is simply, nothing. He isn't going there any more, and in fact, he hasn't been planning to go there for quite a while. And in regards to your joke about Tux being very fat, yes, he is very conscientious about that. He wants to go on a diet, but he loves herring so much, I just don't know if it is going to happen any time soon. Any way, hope that answers a few things, and sorry about any confusion. Regards, Christopher Allan Webber | The bottom line On Thu, 2004-04-01 at 08:21, pau...@mi... wrote: > Greetings, > > I have just been informed about your little game whose goal is to travel > along until Redmond is reached. > I got surprised right way, since I have not ever seen anything unusual at > Redmond, so I wonder what will Tux, the fat penguin, do at such place. > > Futhermore, you talk about Revenge in Redmond... I never heard about any > penguin that was abused in such area. If so, report to the competent > authorities. > > Cheers, > > Paul Nice > - Microsoft employee > > > > ------------------------------------------------------- > This SF.Net email is sponsored by: IBM Linux Tutorials > Free Linux tutorial presented by Daniel Robbins, President and CEO of > GenToo technologies. Learn everything from fundamentals to system > administration.http://ads.osdn.com/?ad_id=1470&alloc_id=3638&op=click > _______________________________________________ > Super-tux-devel mailing list > Sup...@li... > https://lists.sourceforge.net/lists/listinfo/super-tux-devel > > |
From: <pau...@mi...> - 2004-04-01 14:20:51
|
Greetings, I have just been informed about your little game whose goal is to travel along until Redmond is reached. I got surprised right way, since I have not ever seen anything unusual at Redmond, so I wonder what will Tux, the fat penguin, do at such place. Futhermore, you talk about Revenge in Redmond... I never heard about any penguin that was abused in such area. If so, report to the competent authorities. Cheers, Paul Nice - Microsoft employee |
From: Ingo R. <gr...@gm...> - 2004-04-01 12:31:56
|
While SuperTux has made quite good progress in the GotM month (new gfx, new enemies, leveleditor, etc.), its still not fully release ready, another two weeks are expected before it can get it into a releasable and fully playable state. To speed up the process a bit another IRC meeting is planed at Saturday April 03 2004 on irc.freenode.net, channel #supertux. Level creation will be an important topic on this meeting, so if you are interested in creating some levels feel very welcome to join. People for creating/polishing the SuperTux webpage are needed as well, so if you are interested please join the IRC meeting. Date: Saturday April 03 2004 Time: 18:00 GMT Channel: #supertux Server: irc.freenode.net [PS: this is a copy&paste from what I have send to happypenuin.org as news] -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Duong-Khang N. <neo...@us...> - 2004-03-28 09:49:08
|
Hi there, There are some errors in the current CVS when I compile with Makefile.cvs. (It's 9h47 am GMT mar 28th, 04). Here is the output g++ -Wall-O2 -I/usr/include/SDL -D_REENTRANT -DDATA_PREFIX=\"/home/neurone/Projects/SuperTux/workst/data/\" -D__SOUND -D__OPENGL -DLINUX -DJOY_YES -DDEBUG -pg src/special.cpp -c -o obj/special.o src/special.cpp: In function `void bullet_action(bullet_type*)': src/special.cpp:75: error: invalid static_cast from type `bullet_type*' to type `__gnu_cxx::__normal_iterator<bullet_type*, std::vector<bullet_type, std::allocator<bullet_type> > >' src/special.cpp: In function `void bullet_collision(bullet_type*, int)': src/special.cpp:94: error: invalid static_cast from type `bullet_type*' to type `__gnu_cxx::__normal_iterator<bullet_type*, std::vector<bullet_type, std::allocator<bullet_type> > >' src/special.cpp: In function `void upgrade_action(upgrade_type*)': src/special.cpp:141: error: invalid static_cast from type `upgrade_type*' to type `__gnu_cxx::__normal_iterator<upgrade_type*, std::vector<upgrade_type, std::allocator<upgrade_type> > >' src/special.cpp:143: error: invalid static_cast from type `upgrade_type*' to type `__gnu_cxx::__normal_iterator<upgrade_type*, std::vector<upgrade_type, std::allocator<upgrade_type> > >' src/special.cpp: In function `void upgrade_collision(upgrade_type*, void*, int)': src/special.cpp:234: error: invalid static_cast from type `upgrade_type*' to type `__gnu_cxx::__normal_iterator<upgrade_type*, std::vector<upgrade_type, std::allocator<upgrade_type> > >' make: *** [obj/special.o] Erreur 1 -- Never say if I could turn back the time, life is going on ! |
From: Ingo R. <gr...@gm...> - 2004-03-26 10:35:51
|
John McGarey <joh...@ch...> writes: > > Does anyone have any ideas why this changed? Can we add it back > in? Did I somehow leave joystick support out of the compilation > process? Joystick support got broken once in a while in CVS and then fixed back. Its currently working but it might get broken again, anyway, I'll check and make sure that it will work before the next release. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: John M. <joh...@ch...> - 2004-03-26 04:03:10
|
Hello, In the version of SuperTux that I downloaded, compiled and installed yesterday, my joystick doesn't work. The joystick works fine right now with other games, and it also worked fine with supertux v0.5. Does anyone have any ideas why this changed? Can we add it back in? Did I somehow leave joystick support out of the compilation process? Thanks in advance for your help. John |
From: Ingo R. <gr...@gm...> - 2004-03-25 16:33:08
|
I have commited a handfull of new levels to CVS, named: boss1-grumbel.stl cave3-grumbel.stl cave6-grumbel.stl snow3-grumbel.stl snow6-grumbel.stl cave1-grumbel.stl cave4-grumbel.stl snow1-grumbel.stl snow4-grumbel.stl cave2-grumbel.stl cave5-grumbel.stl snow2-grumbel.stl snow5-grumbel.stl Playable via: ./supertux ../data/levels/default/snow5-grumbel.stl They still completly miss enemies and bonuses, but at least they look pretty. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: sik0fewl <xxd...@ho...> - 2004-03-25 04:13:07
|
When I try to run supertux after getting the latest CVS I get this: $ supertux Datadir: /usr/local/bin/../share/supertux/ /dev/dsp: Device or resource busy Warning: No joysticks are available. name found PSys: snow name found Error: Couldn't load file /usr/local/bin/../share/supertux/images/tilesets/main.stgt Aborted I tried adding the files in data/images/tilesets/ to the Makefile and this fixes the error, but then when I go into tux there are no tiles in the level (and tux falls to his death upon starting the level). -- Ryan _________________________________________________________________ Add photos to your messages with MSN Premium. Get 2 months FREE* http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines |
From: Ingo R. <gr...@gm...> - 2004-03-25 02:45:09
|
Ingo Ruhnke <gr...@gm...> writes: > More flexible tile code is now in CVS (thanks to Tobias :), still > needs a bit of cleanup until the old stuff runs again, however here is > a first screenshot: > > http://pingus.seul.org/~grumbel/tmp/supertux-newtiles.png Have fixed the tilemaps a bit and added a translation table between old and new tile ids, so loading old levels works again. Converter for the very old levels should be up and running too. Exporter for the windstille-editor levels is up and running as well (except enemies). Old levels now look of course a bit weird, since old and new tiles don't always match 100% and especially since new tiles require some transition tiles to look really good, however loading and playing them works (except the goal), so it shouldn't be to hard to convert them step by step completly. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2004-03-24 23:45:05
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More flexible tile code is now in CVS (thanks to Tobias :), still needs a bit of cleanup until the old stuff runs again, however here is a first screenshot: http://pingus.seul.org/~grumbel/tmp/supertux-newtiles.png -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2004-03-24 15:05:57
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Since the milestone1 release is coming nearer, it might be a good idea to update the webpage a bit, especially the non-developer part of it, which is basically non-existing at the moment. Anybody around who would like to help with this? The webpage is available via CVS at: cvs -z3 -d:pserver:ano...@cv...:/cvsroot/super-tux co htdocs -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2004-03-24 14:46:39
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Michael George <mi...@ge...> writes: > I've attached a patch that creates a file called config in the > ~/.supertux directory. It holds things like fullscreen, show_fps, > etc.. and uses the new lispreader code. It will create the file if > you don't have one, and update it as you change options. Looks good, commited it with some minor modifications ("on" vs. #t mainly, hooked up configfile.cpp into Makefile.am). -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |