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From: Matze B. <ma...@br...> - 2004-04-25 19:15:40
|
Hi, just a small patch that fixes the options menu by not automatically assigning ids to new elements. Greetings, Matze |
From: Ingo R. <gr...@gm...> - 2004-04-25 19:15:01
|
Marek <wa...@gm...> writes: > I agree. Besides, if you want me to go through all the levels again, > it will take a lot of time which, starting tomorrow, i won't have > anymore. My guess is that I'll be done next weekend; maybe earlier, > but don't count on it. One week should be realistic, though. Its only the endsequenze that needs a bit tuning, beside that I think the current levels are fine and release ready. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Christopher A. W. <cr...@li...> - 2004-04-25 19:11:53
|
> > > Well, I have to admit that Gwen sounds better with my Portuguese > > > accent, but I think only Bill can say that it sounds better for an > > > English-speaking person. > > > > Well, world doesn't only consist of native speakers and for myself > > (german speaker) Gown really sounds quite weird and not really good. > > > That's why I think Bill's opinion deserves more "credibility" than ours. I'm natively an English speaker, and I think that "Gown" sounds awful. And, for the record, quite of my friends think so, whom also natively speak English. Christopher Allan Webber | The bottom line |
From: Marek <wa...@gm...> - 2004-04-25 18:37:52
|
> Well, I think we should calm down and wait for him. Think about it this way: >the longer we wait, the better can be our milestone ;) > I agree. Besides, if you want me to go through all the levels again, it will take a lot of time which, starting tomorrow, i won't have anymore. My guess is that I'll be done next weekend; maybe earlier, but don't count on it. One week should be realistic, though. Marek |
From: Ricardo C. <ri...@ae...> - 2004-04-25 18:19:45
|
Em Domingo, 25 de Abril de 2004 16:11, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > Just to point out that the Milestone1 will be released by Tobias, > > that is the project leader and is, unfortunately, temporarily unable > > to keep track of the project. > > Well, Tobis wasn't in touch with the project for now quite some weeks > now, so I really don't see a reason why we should wait for him. When > he comes back and can help a bit with getting the release out than > thats fine, if not, well than I do it myself. Well, I think we should calm down and wait for him. Think about it this way: the longer we wait, the better can be our milestone ;) Besides, Tobias is the only with admin power in sourceforge :D Ricardo -- You will gain money by an immoral action. |
From: Ingo R. <gr...@gm...> - 2004-04-25 15:14:56
|
Ricardo Cruz <ri...@ae...> writes: > Anyway, I was wrong, it is not called Gown, but Neva :D > Here: http://rpmcruz.planetaclix.pt/trash/tuxracer.png What an ugly penguin =;) Which is after all the reason why I want to avoid Gown, she always looks like Tux changed to pink and a little bow added. >> Well, world doesn't only consist of native speakers and for myself >> (german speaker) Gown really sounds quite weird and not really good. > That's why I think Bill's opinion deserves more "credibility" than ours. How deserves he more 'credibility' than ours? If it sounds ugly for more many non-native speakers it doesn't matter much if it sound right for a native one. The important part in picking a good name is to pick one that sounds reasonably right in all languages and Gown really doesn't. > Just to point out that the Milestone1 will be released by Tobias, > that is the project leader and is, unfortunately, temporarily unable > to keep track of the project. Well, Tobis wasn't in touch with the project for now quite some weeks now, so I really don't see a reason why we should wait for him. When he comes back and can help a bit with getting the release out than thats fine, if not, well than I do it myself. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-04-25 14:38:33
|
Em Domingo, 25 de Abril de 2004 13:53, o Ingo Ruhnke escreveu: > Ricardo Cruz <ri...@ae...> writes: > > Just to add another to the list: TuxRacer. > > Does the commercial version have Gown? Any screenshots? At least the > free one only had Tux. > Isn't my word proof enough? :) Anyway, I was wrong, it is not called Gown, but Neva :D Here: http://rpmcruz.planetaclix.pt/trash/tuxracer.png > > Well, I have to admit that Gwen sounds better with my Portuguese > > accent, but I think only Bill can say that it sounds better for an > > English-speaking person. > > Well, world doesn't only consist of native speakers and for myself > (german speaker) Gown really sounds quite weird and not really good. > That's why I think Bill's opinion deserves more "credibility" than ours. > > Besides, instead of fighting because of the name, why don't we > > discuss how the intro should look like: For instance, should we keep > > the helicopter and let a note to fall... > > There will be no intro for milestone1, just a scrolling text with a > more or less colorfull background. Remember I want to get milestone1 > out *today* so nothing time-consuming allowed. Beside that I would > much prefer to not draw any final enemies, Gown/Gwen or whatever at > this point in a hurry, better leave that for milestone2 or whatever > when there is more time to care about the look of the stuff. Just to point out that the Milestone1 will be released by Tobias, that is the project leader and is, unfortunately, temporarily unable to keep track of the project. Ricardo Cruz -- Whenever someone tells you to take their advice, you can be pretty sure that they're not using it. |
From: Ingo R. <gr...@gm...> - 2004-04-25 12:56:06
|
Ricardo Cruz <ri...@ae...> writes: > Just to add another to the list: TuxRacer. Does the commercial version have Gown? Any screenshots? At least the free one only had Tux. > Well, I have to admit that Gwen sounds better with my Portuguese > accent, but I think only Bill can say that it sounds better for an > English-speaking person. Well, world doesn't only consist of native speakers and for myself (german speaker) Gown really sounds quite weird and not really good. > Besides, instead of fighting because of the name, why don't we > discuss how the intro should look like: For instance, should we keep > the helicopter and let a note to fall... There will be no intro for milestone1, just a scrolling text with a more or less colorfull background. Remember I want to get milestone1 out *today* so nothing time-consuming allowed. Beside that I would much prefer to not draw any final enemies, Gown/Gwen or whatever at this point in a hurry, better leave that for milestone2 or whatever when there is more time to care about the look of the stuff. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ricardo C. <ri...@ae...> - 2004-04-25 11:01:03
|
Em S=E1bado, 24 de Abril de 2004 19:36, o Bill Kendrick escreveu: > One correction... I thought her name was Gown. > (Get it? Tuxedo and Gown?) > Oh, I didn't know it was a word puzzling :) Em Domingo, 25 de Abril de 2004 00:45, o Alex Vancina escreveu: > I Googled around for a few minutes and found a number of other places > were Gown is mentioned: > > PengSwinm! http://pengswim.sourceforge.net/ > TuxKart http://tuxkart.sourceforge.net/ > A Quest for Herring http://tuxaqfh.sourceforge.net/ > X-Tux http://xtux.sourceforge.net/ Just to add another to the list: TuxRacer. Em Domingo, 25 de Abril de 2004 01:23, o Christopher A. Webber escreveu: > Well, if he's had multiple girlfriends in the past, I see no reason that > he shoudn't have a differently named girlfriend now. > But that's just me. You do know that Tux is a fictional penguin, right? :) Em Domingo, 25 de Abril de 2004 01:23, o Christopher A. Webber escreveu: > Gwen sounds better than Gown, but it isn't a great name. However, I > think Gown sucks awfully as a name, so I personally rather it not be > included at all. It might be an entertaining pun, but it doesn't sound > like a name at all. If anyone has a better name for his girlfriend, > feel free to share it. However, as much as geeks like puns, let's > remember that this isn't a game designed just for geeks. Thus Tux's > girlfriend shouldn't have a name my little sister grimaces at just > because we think it's kind of funny. Well, I have to admit that Gwen sounds better with my Portuguese accent, b= ut=20 I think only Bill can say that it sounds better for an English-speaking=20 person. About that geek comment, I don't see the connection... So, only geeks can= =20 find funny names? :O Anyway, I would like to know Tobias opinion on this. Besides, instead of fighting because of the name, why don't we discuss how= =20 the intro should look like: For instance, should we keep the helicopter and= =20 let a note to fall... Just a few thoughts, Ricardo =2D-=20 Kissing don't last, cookery do. -- George Meredith |
From: Christopher A. W. <cr...@li...> - 2004-04-25 00:20:19
|
> I Googled around for a few minutes and found a number of other places > were Gown is mentioned: > > PengSwinm! http://pengswim.sourceforge.net/ > TuxKart http://tuxkart.sourceforge.net/ > A Quest for Herring http://tuxaqfh.sourceforge.net/ > X-Tux http://xtux.sourceforge.net/ > > Not to mention all of the LUGs and message boards, ect. that have > references to Gown. Of course that doesn't mean we couldn't use some > other name, but Gown seems pretty well established. > Just my 2 cents :) > > Alex > Well, if you want to bring googled pages into the matter... there are plenty where Linux programmers (as in Linux specifically kernel programmers, not general GNU/Linux programmers) were asked what major things were seen for Linux in 2004... one of the more interesting questions was if Tux would finally get a girlfriend. There are various pages with various responses, but I think my favorite is here: http://www.linuxworld.com/story/37996_p.htm Tux has had several girlfriends over the past 4 years. Seems most left in the same hurry they arrived in. Seems Tux remains focussed on being around for a long time. Chances are Tux will remain a bachelor. Well, if he's had multiple girlfriends in the past, I see no reason that he shoudn't have a differently named girlfriend now. But that's just me. Gwen sounds better than Gown, but it isn't a great name. However, I think Gown sucks awfully as a name, so I personally rather it not be included at all. It might be an entertaining pun, but it doesn't sound like a name at all. If anyone has a better name for his girlfriend, feel free to share it. However, as much as geeks like puns, let's remember that this isn't a game designed just for geeks. Thus Tux's girlfriend shouldn't have a name my little sister grimaces at just because we think it's kind of funny. Christopher Allan Webber | The bottom line |
From: Arkadiusz M. <ar...@pl...> - 2004-04-25 00:19:08
|
Hi, Bug: lispreader.cpp: lisp_read_from_file() tries to open file and return FILE=20 handle but if it fails to open it doesn't exit with error and just pasess=20 NULL to calling functions. Now we have SpriteManager::load_resfile(const std::string& filename) { lisp_object_t* cur =3D lisp_read_from_file(filename); if (strcmp(lisp_symbol(lisp_car(cur)), "supertux-resources") !=3D 0) return; cur =3D lisp_cdr(cur); and nice segfault at lisp_car() since cur can be NULL. =2D-=20 Arkadiusz Mi=B6kiewicz CS at FoE, Wroclaw University of Technology arekm.pld-linux.org, 1024/3DB19BBD, JID: arekm.jabber.org, PLD/Linux |
From: Alex V. <Al...@co...> - 2004-04-24 23:47:37
|
Ingo Ruhnke wrote: >Alex Vancina <Al...@co...> writes: > > > >>I think I've seen the name Gown used in other games, so it's >>probably best to be consistent. >> >> > >I think it was only used in TuxAQFH and this other game which name I >forget (some iso-view shoot'em up) which used Gown so far. Neither of >these had anything worth calling a story, so I really don't mind >breaking consistency, we better greate our own than relying on old >long forgotten stuff for really no reason. > > I Googled around for a few minutes and found a number of other places were Gown is mentioned: PengSwinm! http://pengswim.sourceforge.net/ TuxKart http://tuxkart.sourceforge.net/ A Quest for Herring http://tuxaqfh.sourceforge.net/ X-Tux http://xtux.sourceforge.net/ Not to mention all of the LUGs and message boards, ect. that have references to Gown. Of course that doesn't mean we couldn't use some other name, but Gown seems pretty well established. Just my 2 cents :) Alex |
From: Marek <wa...@gm...> - 2004-04-24 22:19:08
|
> > >... I really don't mind >breaking consistency, we better greate our own than relying on old >long forgotten stuff for really no reason. > > > Okay, but then we should think of a completely different name. Gwen, in this context, sounds like a cheap ripoff of "Gown", or like someone accidentally misspelled it. Let's think... how does one name a female penguin? Marek -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |
From: Ingo R. <gr...@gm...> - 2004-04-24 22:12:56
|
Alex Vancina <Al...@co...> writes: > I think I've seen the name Gown used in other games, so it's > probably best to be consistent. I think it was only used in TuxAQFH and this other game which name I forget (some iso-view shoot'em up) which used Gown so far. Neither of these had anything worth calling a story, so I really don't mind breaking consistency, we better greate our own than relying on old long forgotten stuff for really no reason. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Ingo R. <gr...@gm...> - 2004-04-24 22:09:11
|
Marek <wa...@gm...> writes: > I personally like the wordplay with Tux and Gown. I say let's keep it... I prefer Gwen, Gown just doesn't sound all that good, I even would say it sounds rather bad as a name. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Alex V. <Al...@co...> - 2004-04-24 21:16:31
|
> Ah, I always /wondered/ where Gown came from. Anyway, Gwen was a > mistake I made when I first started writing the story. Somone, I > forget who, thought that Gwen sounded better. So I stuck with it. I > dunno, if there are any such objections, make them heard! :) I think I've seen the name Gown used in other games, so it's probably best to be consistent. Alex |
From: Marek <wa...@gm...> - 2004-04-24 20:16:51
|
> Ah, I always /wondered/ where Gown came from. Anyway, Gwen was a > mistake I made when I first started writing the story. Somone, I > forget who, thought that Gwen sounded better. So I stuck with it. I > dunno, if there are any such objections, make them heard! :) Objection! :) I personally like the wordplay with Tux and Gown. I say let's keep it... Marek |
From: Christopher A. W. <cr...@li...> - 2004-04-24 19:59:15
|
> One correction... I thought her name was Gown. > (Get it? Tuxedo and Gown?) Ah, I always wondered where Gown came from. Anyway, Gwen was a mistake I made when I first started writing the story. Somone, I forget who, thought that Gwen sounded better. So I stuck with it. I dunno, if there are any such objections, make them heard! :) Chris | The bottom line |
From: Bill K. <nb...@so...> - 2004-04-24 18:36:42
|
On Sat, Apr 24, 2004 at 01:27:05PM -0500, Christopher A. Webber wrote: > I wrote a new intro story for the game. I'll write a conclusion to > milestone 1 (at least) later today. One correction... I thought her name was Gown. (Get it? Tuxedo and Gown?) :) Otherwise, sounds good! -bill! |
From: Christopher A. W. <cr...@li...> - 2004-04-24 18:23:30
|
Tux and Gwen were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep! When Tux wakes up, he finds that Gwen is missing. Where she lay before now lies a letter. "Tux, my arch enemy!" says the letter. "I have captured your beautiful Gwen and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, you haven't a chance! -Nolok" Tux looks and see Nolok's fortress in the distance. Determined to save his beloved Gwen, he begins his journey. |
From: Ingo R. <gr...@gm...> - 2004-04-24 16:25:20
|
Ricardo Cruz <rm...@us...> writes: > Damn, use level*.stl or else implement a way to set the filenames! Test levels were never ever meant to be accessible in-game and calling them from command line is *FAR* easier if I now what they are doing, easily to figure out from the filename, with the level*.stl names it becomes a guessing game. -- WWW: http://pingus.seul.org/~grumbel/ JabberID: gr...@ja... ICQ: 59461927 |
From: Marek <wa...@gm...> - 2004-04-23 20:26:43
|
>Antartica 10 : tux falls in the last hole, maybe it could works if I jump really >high. I don't look at the sources yet... > > Fixed. Now we just need someone to commit it. Thanks for reporting. Marek |
From: revilyo <re...@ne...> - 2004-04-23 18:42:34
|
Hi, When we are closed to the end point of a level, the engine take control of supertux. But in the last level I have tested, the engine goes wrong : Antartica 10 : tux falls in the last hole, maybe it could works if I jump really high. I don't look at the sources yet... NB: yesterday the Antartica 9 had a similar problem : tux remained wedged against a block. But the bug is no more now with the last cvs update. Thanks for your work. -- revilyo |
From: Marek <wa...@gm...> - 2004-04-23 17:57:59
|
Hi! As you already may have noticed, the level updates are in the cvs now. I removed a lot of nasty spots, I hope they are alright now. I also added reset points - I thought one per level should be enough, since other aspects have also been changed to make the game easier (slower enemies, Firetux becomes big Tux when hit etc.). Only the last level has a second reset point right before the end, so one doesn't have to run through the whole level again if the boss killed them. If you still find something that needs to be changed, please tell me. I will also create two more levels soon - I'll try to make them very easy, so they can be put before all other levels. Later, Marek -- -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS dpu@ s:+ a-- C++(++++)$ UL++>++++ P+ L+++>+++++ E- W++ N o? K- w--- O M+@ V- !PS !PE Y+ PGP++@ t--- 5-- X- R+(++) tv-- b++@ DI+ D+>++++ G++ e>++++ h--- r++(+++) y+++ ------END GEEK CODE BLOCK------ |
From: Ricardo C. <ri...@ae...> - 2004-04-23 11:33:07
|
Ooops! Guilty! :) I did some cleanups and Mr.IceBlock is Laptop in the supertux.strf file... Anyway, everything should work fine now. We still need an image for the Mr. IceBlock falling, anyone? :) Sorry, Ricardo Cruz Em Sexta, 23 de Abril de 2004 05:17, o sik0fewl =A0 escreveu: > I suggest we add the following back to supertux.strf so that we can see > MrIceBlock :) > > SpriteManager: Sprite 'bsod-squished-left' not found > SpriteManager: Sprite 'bsod-squished-right' not found > SpriteManager: Sprite 'bsod-falling-left' not found > SpriteManager: Sprite 'bsod-falling-right' not found > SpriteManager: Sprite 'laptop-flat-left' not found > SpriteManager: Sprite 'laptop-flat-right' not found > SpriteManager: Sprite 'laptop-falling-left' not found > SpriteManager: Sprite 'laptop-falling-right' not found > SpriteManager: Sprite 'bsod-left' not found > SpriteManager: Sprite 'bsod-right' not found > SpriteManager: Sprite 'laptop-left' not found > SpriteManager: Sprite 'laptop-right' not found > > It's one thing to kill him once, but after he gets bouncing back and forth > it can get pretty hard :) > Em Sexta, 23 de Abril de 2004 12:26, o Marek escreveu: > Hi, > could someone please fix the invisible iceblock bug (or tell me how i > can fix it myself)? It makes balancing the levels kinda hard... :-) > > Marek =2D-=20 Novinson's Revolutionary Discovery: When comes the revolution, things will be different -- not better, just different. |