Re: [Ssframework-developer] Projects
Status: Alpha
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From: DoG <g5...@ax...> - 2003-01-21 11:58:10
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I am sorry, this is a mistake on my part. The main.c files don't have to be included anywhere, they should be empty right now (and will probably stay that way). They were automatically generated when I created the projects, and I forgot to remove them. Also, there are a few obsolete files, in which I put #error directives notifying the preprocessor of this, so you will notice the latest when you compile. Also, I believe to have put preprocessor directives for mac-only code, though I have not done this with the header inclusions. You will have to change stuff like <OpenGL/gl.h> to <GL/gl.h> as the library names are different under windows than MacOS X. Everything else should be unique. There is a DogOpenGLView.mm file, which is written in Objective C. You should be able to figure out how to make a class out of it for vc++, if not, let me know. Also, maybe you want to consider making seperate projects for each sub library, keeping them independent, as they should be. SSGraphics and SSPhysics don't depend on each other, but need to be linked to SSUtilities, which includes basics like vector and matrix classes. - D.G On Tuesday, Jan 21, 2003, at 08:21 Europe/Budapest, Simon Ennis wrote: > Hi everyone. I was wondering how ppl are constructing the projects for > this framework as i downloaded the source file and am getting started > on the windows port but am having trouble deciding how to implement > the workspace as each folder {SSPhysics,SSGraphics,SSUtilities} have > main.c and i cannot do this under VC++ as they are all the same > object. any suggestions are welcomed. :-) > |