The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football).
[14.0.2]
* Fixed a problem of automatic heterogeneous player assignment. Now,
the player type ID of unchanged player is never broadcasted.
The RoboCup Soccer Simulator Monitor (rcssmonitor) is used to view the simulation as it takes place by connecting to the rcssserver or to view the playback of a simulation by connecting to the rcsslogplayer.
[14.0.1]
* Changed the buffer recovering policy. Now, rcssmonitor tries to
recover the buffer until filling up the default buffer size
without advancing game status if the buffer becomes empty in
the buffering mode.... read more
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football).
This is the first release of the 2D soccer simulator for RoboCup2010 Singapore. Please see the NEWS file for detailed release notes.
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football).
This release changes some parameter settings as follows:
server::synch_see_offset (30 -> 0)
server::pen_max_extra_kicks (10 -> 5)
server::pen_before_setup_wait (30 -> 10)
server::pen_ready_wait (50 -> 10)
server::pen_setup_wait (100 -> 70)
server::pen_taken_wait (200 -> 150)... read more
This release is the final version for RoboCup 2008 in Suzhou China. It
is little different from version 0.5.9 in simulation, excepting some
changes for the rule of RoboCup 2008, including the vision perceptor.
And also, the eye-catching sky and goal are added. The monitor
protocol is improved due to the team requirement.
set ball angular drag to 0.00005
Vision perceptor:
The old vision perceptor (just the same as last year) is used for
both Nao and soccerbot058.... read more
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football).
This release is the candidate of RoboCup 2008. There are some important improvements. Firstly, the physics parameters are well adjusted to make the simulation more real and stabler. Secondly, the restrict vision perceptor is used, with which the vision range is limited, but more details will be seen, i.e. the head, hands and feet of robots can be seen. Furthermore, the soccer rule and visual features are improved.... read more
We have just released rcssserver3d-0.5.8.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
In this release, we have a simulator which is much more like the
RoboCup Humanoid League: The smaller size, the smaller robot and
ball. The integrated agent is added as a new feature. Furthermore,
the external monitor works now.... read more
We have just released rcssserver3d-0.5.7.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
Documents, important fixes and new features:
- the user's manual in doc/users
- the server developer's manual in doc/devel
- there are also some useful information at SimSpark Wiki[1]
- fix mointor logger:
- fixed methods to work properly.
- solve the update problem (reported by team Apollo).
- remove invisible nodes to save bandwidth(thanks to Carlos
Bustamante from Borregos3D).
- applied Atlanta 2007 server changes:
- 'm' and 'c' for killing agents
- two robot models with different facilities
- using materials with textures
- free kick distance changed to 4.5
- one half time (8 mins)
- agents can beam in Goal_Left or Goal_Right play modes
- no longer possible to move agents by pressing m
- re-enabled communication, the soccerbot056 has SayEffector and
HearPerceptor
- add AdjustSpeed mode (It is enabled by default). In this mode, the
server will run slower when needed.
- new multi-threaded implementation
- rosimporter, model importer for RoSiML modeling language
- rsgedit, a cool simspark simulator with graphic user interface.
- soccerbotcomp, the new robot mode which is built with composite
bodies, it can advance the simulation speed.
- include some useful utilities: tinyxml, wxflatnotebook and wxscintilla... read more
We have just released rcssserver3d-0.5.6.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
Important fixes and new features:
We have just released rcssserver3D-0.5.5.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
Important fixes and new features:
We have just released rcssserver3D-0.5.4.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
Important fixes and new features:
We have just released rcssserver3D-0.5.3.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this is used
in the RoboCup 3D Soccer Simulation League.
Important fixes and new features:
We have just released rcssserver3D-0.5.2.
rcssserver3D is a multi-agent simulation system for physical agents in
three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different
kinds of simulations. The soccer simulation built on top of this will
be used for the 3D Simulation League competition on RoboCup 2006
(see http://www.robocup2006.org/).... read more
We have just released rcssserver3D-0.5.1.
rcssserver3D is a multi-agent simulation system for physical agents in three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different kinds of simulations. The soccer simulation built on top of this will be used for the 3D Simulation League competition on RoboCup 2006 (see http://www.robocup2006.org/).... read more
We have just released rcssserver3D-0.5.
rcssserver3D is a multi-agent simulation system for physical agents in three-dimensional environments. It features a flexible application
framework and a scene description language for setting up different kinds of simulations. The soccer simulation built on top of this will
be used for the 3D Simulation League competition on RoboCup 2006 (see http://www.robocup2006.org/).... read more
This release includes some speed improvements, agent communication,
an implementation of the offside rule, and a first, unfinished version
of the new legged-sphere agent type amongst other things.
Here is a summary with some more details:
Features (general):
A cache for node references has been added to the Zeitgeist
core to speed up the simulation considerably. Thanks go to the
Brainstormers3D team for the initial patch and to Markus Rollmann
for the modification and integration.
rcssserver3D is a multi-agent simulation system for physical agents in three-dimensional environments. It features a flexible application framework and a scene description language for setting up different kinds of simulations. The soccer simulation built on top of this will be used for the 3D Simulation League competition on RoboCup 2004 (see http://www.robocup2004.pt/).
In this release, a few bugs have been fixed and the soccer rules have been polished for the competition. In the soccer simulation, the ball is dropped when no player goes to the ball; it is also possible to drop the ball manually now. The match length has been extended to 2* 5 minutes. The goals got physical goalposts and a crossbar.... read more
It adds both soccer simulation specific features (like better rules and an initial version of a logplayer) and general simulation features:
Almost all ODE features are supported now, and we rolled our own version of a new simulation server as an alternative to SPADES. This was done because
we are aiming at a general simulator useful for different 3D simulations and generic agent/robot models. The soccer simulation is only one instance of a
simulation realized with our simulator.
This is a bugfix release of rcssserver3D (rcssserver3D-0.2.1). It removes some (but not all) bugs we found or someone else reported in rcssserver3D-0.2.
This minor release of The RoboCup Soccer Simulator Server correctes two defects found in 9.2.3. A gcc3.2 compilation problem and incorrectly awarded indirect free kicks after a catch fault.
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football). RoboCup Soccer Simulator is licensed under a combination of the GNU GPL and GNU LGPL. The latest stable release adds goal posts with "real" collision detection and modelling as well the remaining official changes requested for the new RoboCup World Cup.... read more
The RoboCup Soccer Simulator is a research and educational tool for multi-agent systems and artificial intelligence. It enables for two teams of 11 simulated autonomous robotic players to play soccer (football). The latest stable release of RCSoccerSim is now available. This version fixes a few defects and introduces a new keepaway mode.
RCSoccerSim-9.0.3 is now available.
Main changes include a new automatic mode and options for automatically starting the teams. Please see the NEWS file for details
This is old news, but here it is anyway. RCSoccerSin 8.05.10 is now avaialble.
The RoboCup Soccer Simulator is a platform for evaluating multiple autonomous intelligent agents in a real world like domain.
This version includes some major defect corrections, new features and substantial code cleanup.