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From: Martin G. <mar...@gm...> - 2026-01-22 14:34:10
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On Thu, 22 Jan 2026 at 04:47, Doug Lee <dg...@dl...> wrote: > On Thu, Jan 22, 2026 at 03:38:29AM +0100, Martin Guy wrote: > >On Wed, 21 Jan 2026 at 21:57, Doug Lee <dg...@dl...> wrote: > >> I also find some anomalies with headroom: Depending on multiplier, high headroom values result in sudden sound cutoff as the volume starts ramping up. I see no recovery from this state. (I tried values above 1.0, like 2, 5, etc., to try to cap the volume ramp far enough below max volume that other sounds in my headset could still be heard.) > > > >Sorry, I'm not sure exactly the scenario you mean. with softwol -D? > >Can you give a sample command line as an example of this? > > play_ng -n synth 10 sin 220 fade 5 softvol 1 .5 5 > > goes silent for me at about 5 seconds even though it still plays through 10 as expected. Yes. It was dividing two int64s hoping to get a float. Oops. More patch releases with fix: https://codeberg.org/sox_ng/sox_ng/releases M |