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From: Jan S. <ha...@st...> - 2012-03-05 16:51:49
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On Mar 05 10:20:34, Cory Nelson wrote: > The more I play around with sox, the more annoying it is to constantly > guess what gain to apply to avoid clipping (-G doesn't work for > everything). > > I know changing at this point would be a large effort but I'm still > curious, why does sox use integers instead of floating-point? It'd > easily avoid this problem and is as fast if not faster than integer > math on modern CPUs. Perhaps I am missing something here, but how would that make gains not clip? |