Potman - 2007-12-14

Uh-huh. Like, you could apply a dagger or a knife on a submachine gun, assault rifle, or sniper rifle, to make a bayonet. Then your melee attack would be made equivalent to what the weapon attached was. You will lose any enchantment, positive or negative, the dagger was. Any enchantment on the gun will take effect in both ranged and melee combat.

Or, if you had three daggers or knives, you could apply them together to make a claw. The claw will have the three weapons' attack power put together. It can be #twoweaponed and uses bare-handed combat skill. Monks can use them as weapons, and can still use all their special skills and other bare-handed bonuses. Again, all the enchantments the weapons had before will be lost, but the claw itself can be enchanced like any other weapon.

---

In other news, coffee: It comes in a vacoom flask, and has enough coffee for 5-15 drinks, or charges. Each drink will give some nutrition, a temporary sleep resistance, and enchances HP and power regeneration for a while.

Also cigarettes. They usually come in stacks of five to ten. Smoking one will take 20 turns at max, unless you're disturbed during it, in which case you immediately stop. Each turn spent smoking will regenerate HP and power twenty times faster than normally. In addition, each turn spent smoking will abuse constitution and charisma.

---

Also unfair combat: Replaces bare-handed combat for rogues. Gives three melee attacks each turn instead of one, and the last one has a chance to paralyze for a while.